Conscript Bagger
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Everything posted by Conscript Bagger
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CMBB would not be released till?
Conscript Bagger replied to Boris Balaban's topic in Combat Mission Archive #4 (2002)
Replace "directors" and "quarter" with "fans" and "day" and I think you've nailed it... -
Tom's Ardennes mod : small add-on
Conscript Bagger replied to Scipio's topic in Combat Mission Archive #4 (2002)
Nice, thanks! -
Bug? Burning tank takes out KT
Conscript Bagger replied to killmore's topic in Combat Mission Archive #4 (2002)
Must've had a round ready in the chamber that cooked off Bad luck, man. -
Questions about Russian MGs.
Conscript Bagger replied to The ol one eye.'s topic in Combat Mission Archive #4 (2002)
That's funny, neither did I. I don't recall even addressing, let alone insulting you - and yet you somehow felt the need to include me in your childish comments. I assure you, if you do get banned, it won't be a favor to the moderators alone. -
Questions about Russian MGs.
Conscript Bagger replied to The ol one eye.'s topic in Combat Mission Archive #4 (2002)
hey ICS, go to www.m-w.com and look up "irony." -
Questions about Russian MGs.
Conscript Bagger replied to The ol one eye.'s topic in Combat Mission Archive #4 (2002)
Proving once again that this isn't just a board, it's an education... thanks dalem. -
Questions about Russian MGs.
Conscript Bagger replied to The ol one eye.'s topic in Combat Mission Archive #4 (2002)
dalem and Michael - wasn't Cannon Co. an organic artillery unit, equipped with 105mm howitzers or some such, while the 57mm were grouped in an AT unit? Or was the AT part of Cannon Co. as well? -
Mini Combat Mission - Online flash game
Conscript Bagger replied to mccooper's topic in Combat Mission Archive #4 (2002)
It's a little like passing out free cans of Bud to encourage folks to buy Guinness... -
Best Axis tank for the buck in CM
Conscript Bagger replied to DaveN's topic in Combat Mission Archive #4 (2002)
That's true, although if you're playing an opponent who's a fiend for accurate OBs, you can figure that he'll have an agreeably low proportion of Fireflies on the field - once you destroy them, you're back to facing 75/76mm guns. And a Panther is a nice thing to have when the Churchills are shrugging off everything else you throw at them. When Challengers and Comets start appearing, though, all bets are off... -
How do the angles work?
Conscript Bagger replied to CombinedArms's topic in Combat Mission Archive #4 (2002)
So if I understand your description correctly, it makes no difference to vertical armor angle if the AFV is on a slope with an extreme nose-high or nose-down attitude? -
Anyone ever make reverse camo mods?
Conscript Bagger replied to HVAP's topic in Combat Mission Archive #4 (2002)
I'd really like to see some snowed-on (not snow-camoed) German armor like Gordon's allied tanks. -
When a units destination cube is red?
Conscript Bagger replied to 007 Commander's topic in Combat Mission Archive #4 (2002)
And you get the time delay when they reach the end point of the previously-plotted move (red cube) before they start along to the recently-added waypoint(s). IIRC, as long as the unit is still in the red waypoints, you can alter the white ones as much as you want with no time penalty, even if they were placed in an earlier turn. -
Company and Battalion HQ
Conscript Bagger replied to Enoch's topic in Combat Mission Archive #4 (2002)
Originally posted by Michael Dorosh: Heh heh, I don't remember what I had for lunch today, but I can't forget the names of SL leaders... it's a gift -
Company and Battalion HQ
Conscript Bagger replied to Enoch's topic in Combat Mission Archive #4 (2002)
Originally posted by ryddle and Michael Dorosh: That's funny - in my copy he's Col. Rosenberger. Did they change the countersheets in different editions of SL? :confused: -
Mortar use in limited weather/night
Conscript Bagger replied to EvoRoadster's topic in Combat Mission Archive #4 (2002)
I haven't tried it, but on-board mortars should be able to fire at TRPs at night just like during daylight (since their ability to do so depends not on LOS but on remaining stationary all game). -
Hold fire command?
Conscript Bagger replied to 007 Commander's topic in Combat Mission Archive #4 (2002)
Try using the Sneak order for that last 15 or 20 meters. -
Even though I've been playing since the beta demo, I still only have a rough idea of what the Germans are yelling about - let's see, "mein bein" is bad, "ja!" is good... That's half the reason I rarely play Poles or French, I don't have a clue what they're trying to tell me. Can't wait til CMBB's Russians (and all those Axis minors). Has anyone requested subtitles for the engine rewrite?
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did we really have great generals?
Conscript Bagger replied to DaveN's topic in Combat Mission Archive #4 (2002)
<blockquote>quote:</font><hr>Originally posted by Mr. Johnson--: I find it very interesting looking at how much the Americans learned from the Germans after WW2.<hr></blockquote> FSTK mentioned the helmet - what are some other examples? My post-war knowledge is rather sparse; were there significant changes made to TOEs, tactics, strategic thinking, logistics, etc. based on things the Germans had done better? -
<blockquote>quote:</font><hr>Originally posted by Swift: I went trough the sound files and was amazed over how many wacky sounds that existed. It is a shame that they aren’t more frequent in the game. I am a bit tired of "Hustle up" and "Go, go, go"<hr></blockquote> Try playing the Brits more! "Have a look at that..." "Bloody hell"
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Some Combat Mission Myths
Conscript Bagger replied to Andreas's topic in Combat Mission Archive #4 (2002)
(Re: woods + wire = bocage) There's also this to consider. Yet another option for narrow bocage lanes is not to use a road at all, just parallel lines of bocage. Ground conditions should be dry to reduce bogging on the "road," however. -
The Serving of Cocktails
Conscript Bagger replied to Michael Dorosh's topic in Combat Mission Archive #4 (2002)
"You can't miss." Whoever wrote these instructions was obviously some REMF who never played CM.