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Posts
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Days Won
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Everything posted by Bil Hardenberger
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Highly recommended reading. So hop to it http://schoolofwar.org/tactical-excellence-with-combat-mission-cold-war/
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General Combat Mission Tips
Bil Hardenberger replied to Simcoe's topic in Combat Mission - General Discussion
Highly recommend that every player practice at least a rudimentary METT-T analysis at the start of any game. Even a one liner on each component of METT-T will at least make you stop and think about your situation in the way a real commander does. By the way, the post that Ian linked continues to be the most popular post on my blog of all time. -
@Combatintman Karl, outstanding posts. I really appreciate you expanding on your initial comment re: Binh Ba and backing it up with fact and references, very well written... if @chuckdyke can't read that, take it in, and then back down and apologize for his knee-jerk reactions, well that speaks volumes about his character, to me anyway. I suggest you ignore him and get back to work... I know you have better things to do and the clock is ticking soldier.
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GMT games has a boardgame game on this subject: Next War Taiwan (there is also a Vassal module)... I am looking at it right now in our office bookcase where we keep our wargame collection. As @The_Capt says though.. this is a very sensitive subject, fascinating, but sensitive. Bil
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The problem I see with three-tank platoons, is that you do not have the ability to separate into two-tank sections. This is important and has important ramifications for bounding Overwatch, Fire and maneuver, etc. I think the four-tank platoon hits the sweet spot... five is right out! So to recap... "Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out! Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it."
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@Monty's Mighty Moustache, this is a very well done DAR! I am very happy to see you take the care and time to craft us something so exquisite. From your initial analysis to your detailed play by play with your atmospheric screen shots... very well done. Feels familiar somehow too. Happy that you are using my floating icons. I'll be watching you. Thanks for the entertainment, Bil
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Steel Beasts vs Combat Mission t-72 visibility test
Bil Hardenberger replied to dbsapp's topic in Combat Mission Cold War
Wanted to jump in real quick... There is a lot going on in a combat formation, spotting is only one aspect and one of the many things they juggle at the same time. The way a real world formation works is they spot for activity in a sector or general area, each part of a formation having a different assigned sector, then as potential areas of interest start to pop up (in CM terms FOW icons) these formations can conduct a detailed focused search of those areas to determine what, if anything is actually there. This takes time. Just like it often does in CM. It is rarely fast, unless the enemy units are moving or firing... then units get identified very fast indeed. Works the same in CM by the way. I truly believe that CM has spotting about right.. not perfect and there are always odd situations... but its close enough to be a very good representation of small scale combat, in my opinion. As for Steel Beasts.. I have played it many times though I sold my license several few years ago. I also preferred to play it as a wargame, but I had a lot of frustrations doing so that I would prefer not to get into on this forum. Suffice it to say that SB is a wonderful game that has a lot of wow moments, but it has a much different focus than CM. They are not really comparable, other than the fact that they represent combat in 3D... the approaches are miles apart. I would be curious to know how detailed the SB spotting system actually is.. but to be honest, the fact that many say they prefer it, and that spotting is easier in SB than CM tells me that it is probably more abstract than you might think it is. In my experience if some aspect in a simulation is easy and works as expected, that simulation is probably flawed in some way. Bil - Co-designer/creator of CMCW -
I am happy to hear that you have been trying these out, they can give a very rewarding and eye opening experience. Regarding the above... you can always write down an SOP for these detached units. An SOP such as, "Squad 1: Return to Platoon HQ if situation 1 or 2, advance to ___ if situation 3", etc. They might have options to retire or take up another action under differing circumstances. At least for Western style armies... the Soviets, and probably the Italians with a stricter centralized control would not have this flexibility, at least not at the platoon level. Bil
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Shock Force 2 AAR: Attack in Brandenburg
Bil Hardenberger replied to beeron's topic in Combat Mission Shock Force 2
@beeronOutstanding! Great read so far, and excellent graphics. I know how much time these can take, so you have my respect. Bil -
What Subject For The First CMCW Module?
Bil Hardenberger replied to ng cavscout's topic in Combat Mission Cold War
You can be t more than that Karl. -
T-72 should indeed be rare in GSFG. I put them in the NTC Campaign because that is what the Opfor used. Bil
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Struggling with the use of Armour
Bil Hardenberger replied to Flibby's topic in Combat Mission Cold War
Congrats! Don't get cocky kid. Seriously.. good job on that scenario, it was designed to be a challenge and looks like you handled it well. Bil -
Just received an email - it's on!
Bil Hardenberger replied to stikkypixie's topic in Combat Mission Cold War
I think Between Two Fahrbahns would be a perfect subject.. both for scenario size, and for knuckle biting excitement. Post a link please. Bil -
Just received an email - it's on!
Bil Hardenberger replied to stikkypixie's topic in Combat Mission Cold War
Have fun with the game guys.. please post your reactions! Curious if you think its as cool as we do. -
CM Cold War - Beta AAR - NO The_Capt or Bil
Bil Hardenberger replied to Holien's topic in Combat Mission Cold War
I lost three out of six of my Dragon Teams. I just didn’t dwell on it. -
@The_Capt.. Warren, this has been a brilliantly written and presented AAR. Bravo. I actually laughed out loud a couple times. Well played game as well... as always you have been a worthy opponent. Bil
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The Twenty-Fifth - Thirtieth Minutes - The Wheels Come Off “Be the hunter not the hunted: never allow your unit to be caught with its guard down.” James Mattis My AH-1 has been flying overhead for several turns now, and as far as I know this BMP is its only kill. But in its defense it was being chased by AA missiles for most of the time it hung around and did lose it's mate so I'm lucky it made even this kill. After that the wheels started to come off.... ...one of my M-150s exchanged ATGMs with one of Warren's BMPs... ...both missiles passed each other on flight... the M-150's hitting a tree... sigh... ...of course Warren's didn't miss. Damn! One of Warren's T-64Bs... (in fact one that had been beaten up, in what seems like another life now, by my 1st Platoon tanks) fired and destroyed one of my M-60s still sitting on the Short Route... damn. That means 2nd Platoon has now lost three of four tanks. Triple damn. Now with Tank Section 2 joining in on the fun I order all four 1st Platoon tanks back into the breach! Tank 1/9 had it's career cut short when it exchanged rounds with a T-62... 1/9 fired first, however... it missed.. the T-62 did not. Uh-oh... have I pushed too far? Third Platoon's tanks have also started moving down the highway...
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The Twenty-Third & Twenty-Fourth Minutes – Saga of Tank Section 1 “If the tanks succeed, then victory follows.” Heinz Guderian Tank Section 1... quite an exciting turn to watch actually... well, it was for me. As tank 1/8 came around the corner it immediately spotted a T-62 presenting its flank. It appears that Warren did not see their approach!! Kill 1 - T-62 While the crew of 1/8 was exchanging high-fives a BMP-1 popped into shooting range and fired it's gun... which surprisingly hit 1/8 and penetrated! Though shocked and surprised 1/8's crew got its siht together, neatly pivoted its turret and destroyed the BMP. Damage from the BMP's gun round was minor, though the crew would remain shocked for the remainder of the turn and would start to withdraw in the next. Kill 2 - BMP-1 Tank 1/9 drove up alongside 1/8 and while it was dealing with the BMP, 1/9 spotted and destroyed another T-62... these were almost simultaneous actions. Kill - 3 T-62 So overall a successful foray. Warren did have some infantry teams in this area by the way... luckily none were in position to attack my tanks and they were following his armor up the hill. After these two turns some of these teams started skedaddling back to the woods. Tank Section 1 will now withdraw a bit and wait to see what Warren's response is. One of the Dragon teams joined in the fun launching a Dragon at another BMP. After these turns Warren started to pull back on this approach. The following image shows his high-water mark... if he had kept pushing he would have run into my three M-150's kill zones... Warren's foremost BMP was meters from entering the killing zone of the M-150 shown in this image when it started to retreat. The three surviving Dragon teams are withdrawing to their next line, in case the Soviets decide to push their luck.
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