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Apocal

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Everything posted by Apocal

  1. As a rule, in areas of possible/probable anti-aircraft fires, you get in, do your business and get out. You see a lot of vids of helos loitering because they no longer have 23mm and MANPADS dotting the countryside. Eh, an attack helo loaded for anti-armor work has more "stowed kills" onboard. Eight Hellfires = 7 or 8 dead tanks. Four JDAMs = four very dead tanks. I'm guessing on the loadouts by the way, I haven't sat down and figured out wtf they are beyond the very basic guidelines. The exception to this is the A-10. I've seen a single A-10 kill 13-17 AFVs in one scenario. That's some straight-up Rudel right there.
  2. I will never feel a single ounce of remorse in achieving victory over my enemies.
  3. Not that I've noticed. Although if you get two of them about 45-60 secs apart as the suppression from one run wears off, the next is starting.
  4. The XO in that picture is the Sergeant Major. They don't change around terminology, so a lot of other roles get shuffled under "XO".
  5. Considering the popularity of FMB's two (or is it three?) campaigns, I think the answer is more than you imagine. Then again, a lot of that popularity is word of forum and we're a self-selecting group to begin with, so opinions, grains of salt, etc.
  6. There was a convoy operations FM leaked about a year ago though. The one with not just TTPs, but the rationale behind them, diagrams, etc.
  7. This? http://www.youtube.com/watch?v=uAdT5_1LG0A To some extent, yes.
  8. The easiest way I've found to do this (no special UI needed) is to plot a (move/quick/fast, whatever) waypoint just outside the building and hook a "Target, Light" into the building being assaulted onto the waypoint. Follow up with an assault waypoint. Your men will reach the first waypoint, stack up, fire a few rounds and put some frags into the building, then go in a team at a time. I play real time, so no idea if there is any command you could hook onto the assault waypoint to turn off the 'Target, Light' though. Most likely you could hook a target arc onto the assault waypoint to stop the area fire.
  9. The first incident... not really. The guy was dead long before the gunner kept firing. The Screamer? He would've been red disk in CM:SF after the first few time they shot him. Now if you actually mean accuracy of small arms, I agree.
  10. All morning long, Stuckert has been babysitting his alleyway as the other guys pinch his ammo. He has yet to take a shot. Frustrated, he stayed in his sector of fire while the firefight raged around him. Suddenly a moan pops into Stuckert's alleyway. He's wearing an American Kevlar helmet and body armor. Stuckert doesn't hesitate. He trains his gun on the man and rips off a long burst. He stays on the trigger and whipsaws the barrel back and forth, raking his target. Any human being, armored or not, simply cannot take thee absurd volume of lead spewing from Stuckert's SAW. The man disappears in the fusillade. Stuckert is finally in the game. he turns to the other guys, smiles and nods, then reloads. He looks at Flannery and laughs. ... Well, at least we know two hundred rounds from a SAW will negate Kevlar helmuts and body armor. I was wrong about the battery part, but did remember right that the overkill was intentional. Earlier in the book, they mentioned an insurgent they called the Screamer who they hit with everything up to 40mm and who was somehow still alive, but he (amazingly enough) wasn't wearing armor of any kind.
  11. Yeah, definitely not a fan of recce as the Brits know it and recon as Americans know it. I wonder how the Brits plan to handle the recon/counter-recon fight being so much lighter in terms of ass and guns?
  12. Yes, you do. Stop denying what you ah.
  13. Putting it into context, the insurgent was carrying a battery (for initiating IEDs) IIRC, wear kevlar and a flak, so the SAW gunner poured down rounds well in excess of what he knew would kill him, just to be sure.
  14. There is a high percentage of Syrian killed to wounded in my games because I generally continue shooting known occupied positions. At some point those occupying the positions become wounded and if I don't turn off the hate, pain and discontent, they become dead.
  15. I remember back about ten years ago arguing for campaigns and being far from alone... at any rate, I think Operations work best in limited scale. No way you could do the whole TF Thunder as an operation, you'd probably be looking at something along the lines of final 72-104 hours of the war as the SBCT took down it's share of Damascus. I'm sure that would appeal to a few who fit a particular mold, but I'm guessing they wanted gamers to be able to get the full flavor of the game without necessarily depending on 3rd party content. Just my guess, variety being the spice of life and all that. They rejected the RPG element as far back as CMBO demo days as well.
  16. FMB has made a few campaigns where you follow one or two main units. Forging Steel, forget the author, covers a one or two companies in a twelve hour fight between heavy-mech forces. I'm not so much wanting customizable orbats or strategic options, I just enjoy the challenge (realism?) granted by having to fight tomorrow with what I have left over from today. Campaign is still fun, but for that reason alone I liked CC1 the best.
  17. It's literally the first sentence. Pretty sure the sight is offset from the launcher itself, can't find pics though.
  18. I've recently tried my hand at rudimentary fire planning. I simply drop JDAMs on anything that looks like shennanigans at the scenario start, and have artillery rolling through threat areas on a fixed schedule. I waste a lot of fire support, but I waste a lot of enemy too.
  19. Yes it does. The CLU is really good for surveillance. It has ridiculous range and it's IR so when it's severely degraded by conditions, most everything else is outright blind.
  20. In a humid/hot area, caked mud wouldn't stay caked long. And if they had crappy IR it'd work for a little while, you'd be more less uniform temp. as the mud. Throwing a "warm" blanket over yourself probably works better, but I must admit, no one wants to wallow in mud and confirm my suspicions.
  21. Am I the only one who noticed the "...will be released in July" part?
  22. Am I the only one who openly questions just how effective all the gucci gear is once you're past the squad level?
  23. I've never noticed any particular inaccuracy when using immediate vice five minutes.
  24. Not to instigate but exceptional claims require equally exceptional proof AKA pics, or it didn't happen. One possibility is something that happens to me every few weeks or so, when I'm maneuvering against a known (to me), but unspotted (by this particular squad of soldiers) enemy position in dense woods. Occassionally I will take fire from terrain (generally a treeline) situated in the same direction as the known enemy position, creating the impression it's putting effective fire from stupidly long range, through terrain or under otherwise impossible circumstances. The culprit is small, unspotted enemy teams.
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