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Battlefront is now Slitherine ×

hoolaman

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Everything posted by hoolaman

  1. When the enhanced LOS system was introduced, hull down became much easier and more realistic. Before that LOS was traced at one height for all vehicles so strange results occurred where the tank was hull down but LOS was not given. Basically after 1.06? when ELOS was put in all those weird situations were fixed. But graphically hull down is WYSIWYG.
  2. I think its also safe to say that most animals don't writhe around in agony all day because there is a minor earthquake somewhere on their side of the planet. I think many of those "earth sensitive" guys probably have a real chronic pain problem from an illness or injury. And obviously there is a healthy sprinkling of mental issues as well.
  3. I think it all depends on the type of conditions. For example if the US has a casualty limit and the Syrians beat it, that damage is done whether the battle is lost or not. A spot or preserve or "kill this unit" parameter would also be completed even if the battle is lost. If it is a terrain based objective like hold or occupy or touch, I think a surrender invalidates those results. So it is not as simple as getting x points for goal y even if you lose the battle.
  4. I agree. The CMSF system is not perfect, but all the talk about it depending on the scenario designer is still as true as it ever was. Unfortunately the CMSF release scenarios were built when the people building them did not have quite the understanding of the editor that they do now, and those old scenarios do show badly by todays standards. The times I have been surprised and beaten by a CMSF scenario are when the AI comes out much harder than you expect from a computer AI. CMx1 and most other games have AIs that are fairly passive and seem to keep a middle ground without extremes of manouvre, like a one size fits all kind of system must do. Some CMSF scenarios I've played have a strong flanking move or quickly running up a strong unit to challenge your forces, things that would NEVER happen without a human hand on the AI forces. These moves may not be perfectly in synch to your moves, but the unexpected nature of it has more in common with playing a human player than a crappy generic AI.
  5. 2. Cattle can digest the starch in grains, which is why they are fed grain and not just grass. 3. Big oil gets generous subsidies to put ethanol in their fuel, this makes them happy. The subsidies are also pork (the political kind) for farmers. 4. If you want to use 100% ethanol to run every car, the entire world's food production would be vastly insufficient. Cellulosic ethanol in theory uses things like wood offcuts or plant waste from farming to produce ethanol, not competing with food in cost and availability. That is why it is being pursued, it aims to be cheaper and better than food sources. 5. This is all true, but I wouldn't trust 1000 backyard operators to be responsible for the quality control for each batch. Ethanol can cause fuel system problems because it carries water through the system, so that much is not a conspiracy. Ethanol at 10% is basically a subsidised oxygenate additive that reduces your fuel economy but has a octane boosting effect. It is not the answer to our prayers, I'm not even sure what problem it is supposed to be a solution to. More economical cars or electric cars would be a much more beneficial path to pursue for both energy security and CO2 issues.
  6. I believe setup times for HW are supposed to be modified too. But the biggest one is morale. Green troops are very fragile.
  7. I'm interested, I've heard that CMSF theme song so many times I can't setand it anymore, but is it possible to host a small mp3 somewhere so we can sort of try-before-you-buy?
  8. I've fought this to a DRAW but that's about as good as it gets after thre or four tries. I can kill the guns with my mortars, and nail the ACs but dislodging the infantry from the flag is proving very hard in the time available, even pushing my entire force up one flank in a gamey edge rush is no recipe for success. Considering I now know where everything is set up, I'm thinking it might be one of Andreas's nasty ones that are kind of impossible. Gefechsaufklaerung is another. But maybe I just suck after a long hiatus from CMBB (before which I wasn't very good either). But there should be an old thread about it somewhere.
  9. If you want to use the attachment system, hit "manage attachments" "browse" for the file on your hard drive then "upload". It must be one of the file types and sizes listed. It will appear at the bottom of the thread in thumbnail form, you can click on that, cut and paste the URL for the image and post it wrapped in tags to embed the image in a post. The attachment system only gives you a small storage capacity, so photobucket or hotlinking from your own webspace might be better.
  10. This is an old problem at that exact spot in that exact map, which was much more entertainingly reported by RuhrRiver a few months ago: LINK Basically it has nothing to do with the door or rubble, it is a bug which makes that corner wall segment appear impassable. Rod you are unlucky enough to have found an old bug in an old mission. 1.10 is not that bad really!
  11. John please don't talk about "science" as if it was a monolithic secret organisation, or as if you had any clue what scientists do all day. "Science" even as a massive generalisation to encompass millions of people working hard in a thousand different fields, does not ignore evidence and falsify data. That is either a blatant lie, and/or you do not have any idea what you are talking about.
  12. Not exactly true. In a recent PBEM AAR that someone posted to the forum (name escapes me) he mentioned repeatedly checking for smoke puffs and dust tracks from ATGM firings and AFVs to beat the FOW and guess whether the position and size of his opponents forces.
  13. That doesn't look unusual to me. Two of your guys seem to have LOF to that spot, so the game gives the "unit" LOF. Also units on the move are a bit more complicated since targetting orders only fully apply to a team deployed in their action spot.
  14. Altough you might not expect it from a chronological POV I think it would be a lot easier to add early war stuff. Hopefully it gets put in a mega-module of some sort. We sort of got that with CMAK, but not the 1939/40 European campaigns that many people hoped for. Once you have modelled "France" or "Russia" +"Snow", it should be just as easy to add a Wermacht 1940/1 TO&E or a 1940 French/Brit combo as it is to add NATO to CMSF, or even adding 1941 Russians over the top of 1944 Russians. Many of the models will be done already and the terrain and sound will be just the same.
  15. Not to be too contrary, but I would find a campaign like this (realistically) boring. I have played missions with almost no resistance, and you slowly and deliberately pick your way forward only to find you have been sitting in front of your computer for an hour and are not having fun yet. Don't forget too, a similar sense of unreality happens within each mission as you push through the map and see less and less resistance. Seeing only a small amount of map and calculating that you have killed most of formation X, you begin to pick up the pace in a way that no real world commander would have the luxury to do. Very clever reinforcements would be needed to create a sense of a several day campaign over a small area, and CMSF is not so great at long missions because programming the AI plans gets less likely to match the player's actions. Points to ponder perhaps...
  16. No I don't think it is simulated to that degree. Meach is right IRL obviously, but I never saw that it made a difference in the game.
  17. When soldiers are positioned in an action spot behind a ridgeline or some trees, the AT specialist will sometimes crawl forward to nail a target. The update is designed to prevent them crawling forward to nail a target in plain view of enemies ie less suicide missions.
  18. Sounds like the way things are done here in Australia. No such thing as a buyer's agent. The seller hires an agent to sell their house, and the commission is paid out of the sale price (ie by the seller). You call or visit the sales agent and they take care of the whole process. Very simple low BS equation. I don't really understand what a buyers agent would do except collude to rip you off and charge a fee for doing something you'll have to do anyway.
  19. I hate to say it but how about reading the manual. For example placing units, learning the icons and controls are all in there. If you have any more specific questions you should get a quick answer here.
  20. AFAIK you have to manually unlicense the game before the computer wipes the install. Otherwise the elicense servers will assume that that install is still sitting there licensed and ready to play and won't let you take yet another license next time. Same when you wipe a harddrive or similar.
  21. Ha it just so happens I played this today and got a tactical defeat. But it was great fun and I'll be sure to replay it. MILD SPOILERS FOLLOW (is CMBB past the spoiler use by date?: If you can preserve your vehicles it shouldn't be too hard. But if your mortars don't kill the guns it should be very hard, they are very hard to spot and the infantry is very hard to spot and supress too without the vehicles to add some firepower. There is a bit of a los split down the wheatfield in the centre of the map so concentrating forces on either flank should allow a strong advance and assault.
  22. TOG that sort of things mean your install has screwed up the data somehow. I'd suggest your cenega version of the game is causing the trouble, but it could just be a bad install. Try a clean install of the game and then patch.
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