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George MC

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Everything posted by George MC

  1. Yeah TBh I was tad surprised as more often than not I lose guys to the lone hold out... If you look closely you'll see the LH SPW MG gunner nearly gets nailed by an ATR round. The assault group on the far LHS flank was not fairing as well though. You can see the guys in that position are up and firing back (near end of the vid when it pans to the left).
  2. I like it when a plan comes together! I was rather chuffed that this close assault by my SPW mounted panzer grenadiers worked. Took some previous suppression fire and ensuring I'd KO'd any enemy AT guns, then drive at full speed onto the position, all guns on board blazing. It does not often go quite to plan like this...
  3. From the manual under 'License'. This section refers specifically to user made content. "User-created scenarios and other materials like graphics or other mods may be distributed free of charge, but shall not be sold, licensed, or included as part of any package or product that is sold or licensed, without the prior written consent of Battlefront.com, Inc.. You may not rent or lease the Software or related materials."
  4. That one looks a wee bit unwell? Someone’s **** a big hole in it. But they are useful in this scenario especially close range flank shots.
  5. Does depend on what you are trying to do - but short answer is yes. You'll have to delete any and all. However if you are willing to accept the original shape of the contour info you can decrease or increase relative heights using the +/- adjust all tool. If its a map devoid of any contour information and starting from scratch, then yup delete them all individually. I use a Wacom tablet and stylus and does make this process easier than using a mouse. In fact if doing anything in the editor esp contour stuff I'd strongly suggest using a tablet and stylus.
  6. https://battlefront.mojohelpdesk.com/
  7. Its up on TSDIII https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/cmrt-german-tank-tactical-problems/ Enjoy! Cheery!
  8. Whoever @chic44 is FYI I’m out of twin this week so turns will be delayed till next week. Cheery!
  9. He! I'd love to, but aye time. I do enjoy 'technical' writing though. I'm chuffed you enjoyed it though, thank you.
  10. Excellent Glad you like em. Aye I think they complement the BP1 SPW lessons, but be interested to see how it works out. Yeah the maps allow various options to be used and there are multiple AI plans so hopefully lots of replayability. Oh and glad you like the PDF Thanks for your comments very much appreciated ta!
  11. Cheers ta Aye hopefully the PDf is of use, so glad to have it confirmed it is. Cheery!
  12. I'm calling this one done now. I've created a wee handbook to go with the scenarios. @Bootie would you be able to do the honours and upload to TSDIII please? I managed to lock myself out of my account and currently trying to reset my password... DONE - got back in and uploaded. Everything you need is in the zip file. There is a website blurb, accompanying website image then the zip file with the scenarios and the accompanying PDF. https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/cmrt-german-tank-tactical-problems/ Many thanks! Cheery! George
  13. Best bet is file a support ticket https://battlefront.mojohelpdesk.com/
  14. Yup I poked the BIFV just a wee bit further and into what appears to be a keyholed RPG team. Now I have to find em and process em!
  15. Question: When should you dismount your mech infantry from their ride? Answer: Not when within range of enemy RPGs...
  16. Airfix etc 1/72 led to Microarmour led to (with a large break in the middle) PC gaming with Panzer Elite led to CMX1 led to CMX2. Never looked back though did have a table to game few months back with my brother in laws pals. It was fun and sociable but preferred CMX2 for the realism.
  17. Cool Also worth checking out @Bil Hardenberger's Battle Drill - has an excellent Tactical Toolbox series of posts all aimed at CM.
  18. I’d suggest checking out Usually Hapless’ YouTibe channel https://youtube.com/@usuallyhapless9481?si=6cC9TjI479N_nF5a
  19. Page 47 of the manual does say "When issuing Movement commands, keep in mind the ground condition that you want to order a unit to move over. All vehicles are rated for Offroad performance. To some degree better quality crews lessen the chance of bogging. However, if you order a non-tracked personnel carrier to move across a muddy field the best crew in the world won’t likely help you out much." So yes I've always worked on the assumption the vehicle off-road capability has an impact on its bogging probability.
  20. In RL King Tigers were pretty prone to breaking down - transmission issues caused by often poorly trained/experienced drivers. IIRC the 'immobilization' mechanic does not just replicate a vehicle getting stuck in mud or such like but also a breakdown. Though I'd struggle to find a quote from the developers confirming that, just a point I vaguely recall in a discussion a while back. The in-game unit indicator does give you an indication of a vehicles 'off-road' ability in this case the Tiger II is better than the IS-122 but also crew experience etc comes into play regarding the probability of a tank getting immobilized as well. So unless the IS-122 crew are vets + then there is a chance of it at least bogging. Also a chance it won't...
  21. @PEB14 British gunnery discussions echo similar points. http://www.dupuyinstitute.org/ubb/Forum4/HTML/000067.html As this is CMRT. I used German examples as that is what o has immediately to hand. Search If interested in Soviet take check out https://www.tankarchives.ca/?m=1 it’s all there. I’ll let you enjoy hunting for the info.
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