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George MC

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Everything posted by George MC

  1. There is not a lot of scope for my tactical genius to flourish...
  2. Hot seat still shows for me. This is CMSF2 BFC version 2.05 and CMRT 2.12
  3. Ha! Ha! That's a very generous offer! I'm at that stage in my career where someone carrying my climbing pack would be very useful! I'm nae fussed re gender just capable and willing!
  4. Passing the help you’ve given me in the past forward mate
  5. I’d have to check the campaign script (on hill today so be later tonight). I recall I gave a small option for replacements to allow wounded men, vehicles and some men left out of battle to take cas places. Like it was a very small chance but not after every mission. As far as I know the game engine does not override FOs being replaced. If the player loses their FO and it screws up the player playing the campaign that’s on the player. Sorry but that’s the whole point of a campaign. Player actions have consequences for the rest of the campaign.
  6. Yup its a design feature not a bug. As it says in the READ ME: "This campaign covers a short and sustained period of combat operations taking place over a period of less than 72 hours, in Poland, on the Eastern Front in early August 1944. Although fictional it is heavily based on actual events." AND "It is worth noting that the player receives no reinforcements and little in the way of refit in the 72 hour period. Therefore you, the player, have to use your forces wisely, especially your panzergrenadiers. Keep your casualties as low as you can, for as long as you can. The key to success is close co-operation between your SPW, panzergrenadiers and panzers. Key characters, including platoon leaders, are all named individually and are tracked throughout the campaign. You’ll notice, as casualties mount that key names slowly start to disappear. Don’t get killed yourself though early on, as it may lead to you ending the campaign, like your life, prematurely." So given the tight frame no chance of having key assets replaced. Lesson - don't get key stuff killed (especially von Schroif) as it ain't coming back...
  7. I've made some updates based on feedback so far (with thanks to @domfluff ) What I've done is added an additional mortar battery and a 1 x 2 x122mm SP howitzer tube module and also beefed up the BMPs to BMP2s (so more supporting firepower) and added additional breach teams and sniper team to each platoon (so Delta mech plts have 3 x squads/2 x breach teams/ 1 x sniper team/ 4 x BMPs) so bit more oomph for bashing a way into houses but still requiring some careful management. Shame no way can add a supply vehicle with additional demo charges cos the 2 each breach team carries is a tad light! Still adds up to an extra squad and the sniper teams could be useful. Updated file below. Cheery! TV 98-3 Attack in Brandenburg REDFOR_v5.btt
  8. Ah crossing bridges. Yeah there is an occasional game engine quirk where this happens. it’s not a scenario issue. Way to avoid/minimise this is ensure you place a way point on either side of the bridge and give the units crossing sufficient time gap (using pause) - say 15s between vehicles. FWIW in this scenario using the above Ive not had the issue occur. Cheery! Added this wee vid. Which shows by using pauses between vehicles (in this case I used 30s) and placing a waypoint on each side of the bridge the BMPs cross okay. You want to avoid traffic jams on the bridge... so longer pauses between vehicles and placing a waypoint on each immediate side of the bridge should minimise this happening.
  9. Aye both turns ended on a bang! I might have been tad too optimistic with my last gasp Soviet attack... Yeah really enjoyed that thank you - you kept me on my toes. I thought I'd got the jump in the Soviet attack but you soon shut down any advantage I might have gained. Oh and you made large holes in my Blue defense when you played as Soviets. My surviving M1 (with some help from the Brads and Dragons) did the job though. I was pulling back out of the village to avoid your arty and infiltrating infantry and screwed up my timings hence losing some guys and a Brad to my own helos. Yeah great fight thanks. Awra best with the next round
  10. Just watched my own attack helos shoot up one of my Bradleys and remounting infantry...
  11. BMP Thunder Run - RPGS to the left of us, ATGMS to the right! The two BMPs made it - just - and their guys debussed. It went to poop a few seconds later...
  12. Aye most likely - you'll need to update your game to CMSF2 game version 2.05 9BFC) game engine 4
  13. This is a re-do of my original TV98-3 “Attack in Brandenburg” but as REDFOR (Syrian regulars) versus OPFOR (Syrian fighters and combatants). It uses CMSF2 game version 2.05 9BFC) gane engine 4. Unfortunately, if you are on Steam the linked version of the scenario will not work as at the moment your version has not been patched. This scenario concept is based on the one of the excellent Tactical Vignette series titled http://ciar.org/ttk/mbt/armor/armor-magazine/armor-mag.1998.mj/3TV98-3.pdf TACTICAL VIGNETTE 98-3 “Attack in Brandenburg” You can download the actual brief at the link above. This revised revised scenario has had the built-up area and surroundings heavily reworked to make the terrain more complex and confined. I've posted it here for some testing as not sure with the change of force from US heavy mech to Syrian tin cans re difficulty etc. Its probably one more suited to play H2H than aginst the AI. Play as Blue (Syrian regular army) versus Red (Syrian fighters and combatants). TV 98-3 Attack in Brandenburg REDFOR_v5.btt
  14. Ah cool - thanks Glad yer enjoying em - look forward to hearing how they go. Cheery!
  15. Aye the excellent 'Breakthrough to Kovel' is by @Lille Fiskerby
  16. Excellent - great to see how this played out for you. The screenies look mint Aye good terrain reconnaissance is key in this one, well scouted. Defo a combined arms fight this one, and your advice in the final para is especially valid. Really pleased to hear you enjoyed this. It's one o my personal favorites, so good to see it getting some love! Thanks for posting the DAR shots and for your feedback, much appreciated thank you. Cheery!
  17. I'm impressed you have Soviet stuff still moving able to exit - mine's is having errr....mechanical issues...
  18. Oh good point - but I bravely drove my Soviets to their deaths so makes no odds to me... I assumed we were not playing the last turn but don't quote me. @BFCElviswill have the word. Ekvis did post this earleir in this thread: Either way I've cooked my Soviet goose! Not much left to exit cept the panicked, scorched and shattered survivors of my AFVs...
  19. As we’re not playing till the end the ‘normal’ exit points conditions won’t count. So basically each side does their best to give the other a good kicking! The US will only get points for killing Soviet stuff. The Soviets will not be penalised for not exiting.
  20. Error message: "Could not initialize graphics display. REQUIRED: 1024 x 768, 32-bit color." Problem: When you launch CMBN you get an error message of "Could not initialize graphics display. REQUIRED: 1024 x 768, 32-bit color." Solution: Right-click on the launching shortcut for CMBN and select "Properties" from the popup menu. In here go to the "Compatibility" tab and there will be a section in the middle of the tab labeled "Settings". At the bottom of of this section checkmark the box next to the text that says "Disable display scaling on high DPI settings". Click 'Apply' and then 'OK'. Hopefully this should now allow the game to run.
  21. Brill Aye I could also have the air stuff come on as a reinforcement - but making it clear in the briefing also works. I was after extreme violence from the get go as the vibe in this one! Cheers ta
  22. Aye when the tourney is done I'll release it. I suspect I'll make some changes to it (e.g. extend the time!)- it was done really quickly on a premise! I'd be keen on any feedback so if anyone playing has any I'm all ears.
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