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Other Means

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Everything posted by Other Means

  1. God mate you don't have to tell me. What's the world coming to when a man can't watch several hours of BDSM in the public utility of his choice without the crown getting all prosecutory about it.
  2. Sam's sister has given me a PC but my DVI only monitor won't work with the vid card. I need to see if it's a good enough one to justify getting a new vid card for or whether to use the one my bro said I could have...or just work with what I have. Complex init?
  3. So...I go offline for a few weeks and you start playing other people. Is that how it is Travis? Fine, know what? FINE!
  4. Why not create an NTFS partition for your XP partition proper, then a small FAT32 one for transferring files to? Both XP and OSX can read the FAT32.
  5. When you get down to the last couple in a squad, they are harder to kill than before so it may have en effect.
  6. And you seriously believe that he could have killed 5 tanks during a single mission? Consider for instance that Finnish 50mm AT gun crews had to use up to 41 grenades to set a T-34 on fire. Certainly the AT gun crew has better conditions to achieve a kill than a Jabo - and better conditions to confirm it as an actual kill. There is no proof that Ju 87 G was effective. It was really just a glorified toy. </font>
  7. I think knowing proper tactics will rule over clicks per minute. Has CM1 taught us good tactics? I mean, has it really or was it all an artefact of the game engine? If it has, then experienced CM1 players will, and I don't think I over state here, kick, THE **** out of players who go in with an opinion of tactics that has been formed by unrealistic games. The only instance in the game time when better reactions will be an issue is when there's a full on, all out attack, as it will enable the quick reactions to play a part. Thing is, we know how a non-attrition/ badly overwatched attack ends; If you force an advance, while the pressure on the defenders is great, you don't give enough time for you overwatch to kill everything. The defender gets to pick apart the CA package as they want and the attack fails. Seriously; if CM:SF takes off as I hope it will, the CM skills gained in CM1 will transfer. All except the split squad/uber StuG stuff that was never intended. YMMV, of course.
  8. Good question. Is cover and concealment abstracted or WYSIWYG?
  9. Top, top notch lurking. Really, you're kind of an anti-Dorosh, and that can only be a good thing.
  10. I posted a detailed work-up on this this some months ago, and I actually don't think I was the first. There was a long, detailed discussion. I'm sure a search will turn it up if you're interested. Quick and dirty is that Steve (and, presumably the rest of BFC) thinks the idea is pretty much a non-starter. FWIW, I still think it could work, but I can see why it would be very tricky to implement properly. Given that BFC has no lack of demands on their development time, and we've already been waiting for this game for three years, I guess it is probably best to let this one lie. Best substitute is good map/secenario design; this can go a long way towards preventing unrealistic map edge issues. Cheers, YD </font>
  11. How about random casualties at the map edges, low level but persistent, to model off-map harassment and discourage gameyness?
  12. I imagine, like CM:BO, that advances in computer technology will mean that by about 2012 massive maps will be doable. And we'll all have CM2:WW2 to play. I'm not planning on going anywhere.
  13. I wonder what damage all that falling flak did. It's a lot of metal isn't it?
  14. Falk's sites are a great reference for units: http://cmak.jemian.com/ and http://cmbb.jemian.com/ Look in the BB forum for threads on the Russian primers JasonC wrote. Ask there if you can't find the thread. They're a great primer on how to use your units to attack in an attritional style. Good luck.
  15. If you imagine that scene from Platoon, where the good sergeant is on his knees, while all hell goes off behind him, you know the one - that's me right now but with a big grin on my face. Well done lads. ...quite hard to type like this actually.
  16. There was a thread recently about duelling with PzIV's and Shermans, the quite surprising upshot of which was it was best for the Sherman to duel at range, as although the gun has lower MV, it will still penetrate the turret of the PzIV's, while the IV's will bounce all but a turret front hit off the Sherman. In a recent scenario I had the chance to try this out and it works. Much to my mates surprise - he'd not read the thread. Now the battlefield is littered with burning PzIV's while my Shermans are running low on AP, with a few burninating. + + + + REVERSE SPOILER + + + + + + + + + + + + The scenario is called Bieville by a fella called JonS (who sounds a rhum sort). Best fun you can have with your pants on. If you've read the Sherman thread of course.
  17. Oh John, you've not bought another bridge have you?
  18. The point about the bailed crewmen being routed crews was a lie. Sorry.
  19. In very rare cases the bailed crewmen will appear as prisoners somewhere behind your lines, or as "routed" anywhere else. IIRC, these count for double the price of the plane in points, so they are worth an attack to capture. Oh sorry, I should have started the above "Once upon a time".
  20. Soviet SMG squads are overrated. They are too 1 dimensional. Now dont get me wrong - they own their little 50m of covered terrain. But even russian SMG squads in heavy woods dont do you much good when they are pinned by the 60m mortar and then close assaulted - and american M1 rifles have the best 40m FP of any rifle. But i think the question is about weapons teams. </font>
  21. Meh. Heavy woods and Russian 12 man SMG squads would cream them. German squads can take out full AFV's and have MG42 LMG's. What was the question again?
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