Jump to content
Battlefront is now Slitherine ×

Other Means

Members
  • Posts

    4,319
  • Joined

  • Last visited

Everything posted by Other Means

  1. Slight disagreement. Syrian airborne are a very tough nut to crack, especially during FISH. Back them with T90s and you've got a near-as-WWII fight on your hands. Saying that, I don't think we need to stick to tightly to the script now. Maybe introduce some leeway in what the Syrians can have - why not, it's fictitious anyway.
  2. #3 does sound like an overtaxed system, although I guess you could say that about all of them. TBH I never play RT so have never come across them. If you have a save just before one of them happens could you re-run it with all the settings set to "fastest" and see if they still happen? If they do, send me the game and I'll make a bug report. What spec system are you running BTW? Are you definitely at 1.11? Actually, test this after 1.20 and if you still get it, then send me the save. Cheers.
  3. I agree. But then, I'd rather they fix other stuff than raid Wikipedia for me. So yes, valid argument but as ever, limited money to do it.
  4. Yep. I remember when I started playing CM I was surprised there was no off-map notification. I guess I grew used to it and in time it felt more "fitting". The non-map UI (lets call it the panel) used for displaying dispassionate, objective information and the map used to tell the story. I think this is quite a subtle but ultimately powerful paradigm. You come to think of the map as really happening and the panel on how you influence it. The panel shows damage to vehicles etc (and should show casualties but that's a different argument) but it's still objective information. The main emotional centre is and should be the map. I think that's what's behind my wanting large fading-in icons rather than any kind of roll call of actions, mini-map or other.
  5. Here's one. As to the others - apart from this specific thread - I don't see how the inclusion of a Red unit would change them.
  6. The blue bar has been in the full game for the last couple of patches. It hasn't been removed in the demo or the full game. Except in real time, which I assume you're playing?
  7. The best Reg sniper I've had was a guy who wiped out a 5 man HQ unit at ~270m. The first shot missed - all the rest hit. Dead in <3 mins. In CM1 a sniper "shot" was supposed to represent 5-10 rounds IIRC.
  8. AFAIK nothing has been changed wrt cover and concealment.
  9. Interesting article from The Independent about a stack of pictures found in a village close to the Somme battlefield taken of soldiers away from the front. The negatives are on glass plates that were discarded but have been found and restored by M. Gardin and M. Zanardi who live close by. Touchingly, they say; "Our motive in restoring them was not financial. It was a tribute to all the British soldiers who fought here and also to an unknown photographer.".
  10. Narp. It's one I don't use much so I leave it to the normal UI. Yarp. But as ever, you can use "delete" to clear a target.
  11. Updated to 1.20...although I can't remember making any changes it doesn't crash the game so it must be right. No, but you know "delete" has always worked - right?
  12. Welll....they are placing them in mortal danger *shrug*.
  13. I think the rationale is that surrendering happens on an individual level so, e.g. a unit of 10 could under the right conditions become 10 units of 1 and cripple the PC. Personally I'd be happy with a unit - or at best a team - surrendering as one. I'd also be happy with individuals who are too far below the group median and would surrender individually when the group wouldn't to act as now.
  14. Cover values have always struck me as a no longer needed compromise. You could be lying on a sheet of glass but if you've got great cover between yourself and the shooter you'd survive.
  15. I think it could have great utility. MG's keeping peoples head down and an airburst weapon to get when they're there. If you're facing one, how do you take cover? That's assuming it works of course.
  16. The sight here is doing a specific job though. It wouldn't be swapped out for anything else as it needs the laser range finder and ballistic computer integrated. I agree about the housing though. How would you clean the works on that thing?
  17. How do you get a range against someone standing in the open? You're not going to get a laser on them when they're moving. Would 133t Q3 RL skillz come into their own and you'd shoot at their feet?
  18. I just hate them bumping into each other as they do now. "Sorry!" "Oof!" "My fault!" "Hey!" "Why stop there? Come onnn!" "Ak!" It's like a CM1 traffic jam in miniature.
  19. The scenario designers don't know either. They can assign rough measurements to them but lack of information hamstrings them more than a player.
  20. How much does it effect the scores? I know the approach to SF is "do the right things to win and you should win" rather than CM1s "count what you've lost to calculate whether you'll win" but I enjoyed CM1s more easily understood system better. By giving places visible and easily understood victory conditions I could plan my attack to take what I wanted to win. I don't see this as cheap. I think in a war a commander would have an idea of what he really needs to achieve to win and plan accordingly. I want to do the same. If I'm given a scenario now where there's too many places to take in the time/with the men I don't know where to channel my effort. WIA/KIA (MIA?) counts just as much. How many men can I afford to lose to still win this? By knowing that the scenario designer can give me tactical conundrums I've got to solve. Right now we don't have enough information to be able to judge correctly. ESP notwithstanding
  21. Ah Knowsley Safari Park. We've got season tickets there. The girls love it. Of course, we're not stupid enough to go in with a roof box. I even take the merc symbol off my bonnet when I go through. Got to admit though, those guys look pretty refreshed.
×
×
  • Create New...