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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Apocal

Do extreme temperatures actually do anything? Weather in CMx2 in general.

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Cold weather causes muddy ground conditions to be less problematic when it comes to bogging down/getting immobilized.

Speaking of weather - playing a scenario in blizzard conditions and must say that visibility and spotting is much better than anticipated. Almost too good speaking from experience of being in a blizzard.

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10 minutes ago, rocketman said:

Speaking of weather - playing a scenario in blizzard conditions and must say that visibility and spotting is much better than anticipated. Almost too good speaking from experience of being in a blizzard.

I haven't tried this in the game, but I agree with you that in a full-blown blizzard visibility can shut down to as little as ten meters or less. You have to be extremely tough (or Finnish) to want to fight in those conditions.

Michael

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1 minute ago, Michael Emrys said:

I haven't tried this in the game, but I agree with you that in a full-blown blizzard visibility can shut down to as little as ten meters or less. You have to be extremely tough (or Finnish) to want to fight in those conditions.

Michael

Hey! We Swedes are pretty fierce too :o

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In CMSF, if the temperature is set to the hottest setting, it causes your men to fatigue much faster. Not entirely sure what all the various temperature settings effect, but temperature is simulated as a factor. 

57 minutes ago, rocketman said:

Speaking of weather - playing a scenario in blizzard conditions and must say that visibility and spotting is much better than anticipated. Almost too good speaking from experience of being in a blizzard.

The blizzard setting is mostly just  a setting for the rate of snowfall, not necessarily a full blown blizzard. If you set the snow conditions to max (ground completely snowy, very cold weather, blizzard rate of snow and fast winds) you'll see line of sight impacted a lot more than if you just set the snowfall to blizzard. 

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6 minutes ago, IICptMillerII said:

The blizzard setting is mostly just  a setting for the rate of snowfall, not necessarily a full blown blizzard. If you set the snow conditions to max (ground completely snowy, very cold weather, blizzard rate of snow and fast winds) you'll see line of sight impacted a lot more than if you just set the snowfall to blizzard. 

That seems very odd, as it is the snow in the air that blocks LOS, not what is on the ground. I blizzard can start while there still is little snow on the ground. In that case, the "blizzard" name is confusing. In the game I'm playing it si light snow on the ground, blizzard snow and high winds. No problem spotting infantry some 200 m away that hasn't opened fire. That is not a blizzard in my book.

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In CMx1, the various levels of cold weather affected optics differently. That was accounted for. I do not imagine that has been dropped.

I think there's a lot going on under the hood.

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5 hours ago, rocketman said:

That seems very odd, as it is the snow in the air that blocks LOS, not what is on the ground.

Depends on what exactly is meant by "blizzard". In the parts of the US where blizzard conditions are frequently, I gather that part of what is meant is that snow on the ground is being picked up by the wind. Apparently in Wyoming where this happens a lot, the saying is they don't have a spring thaw, the snow just wears out from all the being blown around.

Michael

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Don't forget heavy winds as an extreme condition too. Smoke is useless, bazookas, shreks, fausts, on up to ATGMs in the modern war games become problematic to use. Its been a very long time since I've played in heavy winds, I want to say even conventional munitions get less accurate in heavy winds. But don't quote me on that.

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"...in blizzard conditions and must say that visibility and spotting is much better than anticipated"

Visibility is better than anticipated in heavy fog too. I can't recall testing it out but I think blizzard and hvy fog might be equivalent LOS-wise... maybe. I  recall in the ooooold CMx1 game engine blizzard and heavy fog were pretty much impenetrable.

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On 8/24/2017 at 11:21 PM, MikeyD said:

Don't forget heavy winds as an extreme condition too. Smoke is useless, bazookas, shreks, fausts, on up to ATGMs in the modern war games become problematic to use. Its been a very long time since I've played in heavy winds, I want to say even conventional munitions get less accurate in heavy winds. But don't quote me on that.

Conventional munitions get less accurate in heavy winds, judging from some quick-and-dirty testing.

On 8/25/2017 at 5:23 AM, Warts 'n' all said:

To my old Limey eyes it seems that snow on the roads not only slows vehicles down on straights, it also, increases the time it takes for them to get around bends.

Because they accelerate more slowly and decelerate more readily, as far as I can tell.

Now that I look closer, I'm starting to see more of the effects. But I guess my issue is that I have to really look for them to notice, instead of weather being shoved in my face like in real life.

Edited by Apocal

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Just keep in mind that the game offers us as players an overall view of the map that we are playing on. The weather is being "shoved in the face" of our tank drivers, HT drivers etc. Hence their actions, which we have to zoom in on to see. 

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Has anyone mentioned that the heavier the snow ground condition gets the more roads get buried? In Hvy Snow ground condition the only working road type is highway plus 'snowpath' which are entirely separate from roads. That's why so many scenarios are patchy and light snow. Because any deeper and things get difficult.

Also, when its raining I've got into the habit of hop-scotching my armor from rocky ground to rocky ground. Because, I believe, as the game progresses the softer ground gets increasingly muddier and more prone to bogging (or worse).

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1 hour ago, MikeyD said:

Also, when its raining I've got into the habit of hop-scotching my armor from rocky ground to rocky ground. Because, I believe, as the game progresses the softer ground gets increasingly muddier and more prone to bogging (or worse).

I have no idea whether that is actually built into the game, but it would certainly make sense. It would also be nice if a patch of ground got boggier the more vehicles pass over it, but that would be more cumbersome to program, I suspect.

Michael

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On 8/28/2017 at 1:12 AM, Michael Emrys said:

 It would also be nice if a patch of ground got boggier the more vehicles pass over it, but that would be more cumbersome to program, I suspect.

Michael

I have had a tank bog in ground that 2 or 3 had already passed over. Whether the ground was actually getting boggier as each tank went over it I'm not sure. But it would make sense if it were the case. 

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9 hours ago, Warts 'n' all said:

I have had a tank bog in ground that 2 or 3 had already passed over.

I might be mistaken, but I suspect that at the present time that is just a random event. Have you observed a frequent pattern as you describe above?

Michael

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