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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
tyrspawn

Walkthrough and let's play of the BLACK SEA CAMPAIGN!

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Great series so far and I loved your Shock Force videos as well.

 

I have one tip for you though, if you don't want your guys firing at anything too far away give them a short target arc.

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part 3 (final) of mission 3:

 

 

Great series so far and I loved your Shock Force videos as well.

 

I have one tip for you though, if you don't want your guys firing at anything too far away give them a short target arc.

 

Good point, I forget about this!

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The next mission "Backs to the wall" seems unreasonably awesome - looks like the best mission so far. Played it for a few minutes and it looks awesome, band of brothers-esque, house to house fighting and arty landing everywhere.

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"Backs to the wall" is a great mission, one of my favorites so far, together with the amphibious mission from the Russian campaign

 

Regarding CAS, the manual states that a contested sky is assumed, forcing aircraft to fly low, it`s a design decision to make Russian ADA relevant I guess, and the lack of US SPAA a problem not seen in real life, at least in recent times

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I really like your videos mate !

 

and the way you play this game is so different from me it brings me new insight on game mechanics.

 

I play a lot slower....and I dont think Im good either lol !

I might be too cautious most of the times with my recon forces and probably too fast with my combat troops...

 

Thanks again for takin the time to do all this, looking forward to the next battle.

 

Dimitri

Edited by Aloko Mac

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Another tip would be to start each turn by zooming out to see the whole battlefield and fastforward by 5 sec increments the whole 60 seconds. Watch for flashing icons of your troops. It takes about 15 seconds and will save you from missing out important things that happen around the battlefield.

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Part 1 of backs to the wall.

A small force of paratroopers and Ukrainian mechanized infantry hold a factory complex against a massive Russian attack until an armored company team can arrive and relieve them!

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Those helo missiles from the North are pretty retarded.  I'd have "LOL NOPE" and closed the mission probably after the losses.

Edited by Nerdwing

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For some reasons I never liked that mission (backs to the wall).

The enemy AI is really terrible when on the attack.

 

I guess the maps are the main reason I like a scenario, and I simply dont like this one with this buildings and factory that looks all the same.

I like watching your video though.

 

Looking forward to the next one !

Edited by Aloko Mac

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For some reasons I never liked that mission (backs to the wall).

The enemy AI is really terrible when on the attack.

 

I guess the maps are the main reason I like a scenario, and I simply dont like this one with this buildings and factory that looks all the same.

I like watching your video though.

 

Looking forward to the next one !

 

So yeah. When I started I Thought it would be really cool, saving private esque street to street fighting. But as you can see the armor rolled in ahead of the infantry (retard mode), got blow nup, then the infantry mindlessly followed after them. Going down obvious kill zones.

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Those helo missiles from the North are pretty retarded.  I'd have "LOL NOPE" and closed the mission probably after the losses.

The really infuriating thing is that when my one stinger managed to finally shoot down the Hind, the missile was fired to the SOUTH EAST - not the north. I presume all my dudes were facing the wrong direction, but the missiles were still coming from the north.

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The really infuriating thing is that when my one stinger managed to finally shoot down the Hind, the missile was fired to the SOUTH EAST - not the north. I presume all my dudes were facing the wrong direction, but the missiles were still coming from the north.

In my experience playing that mission the same thing happened. I think the facing of the stinger team does not matter - I had 2 teams firing off in different directions during different turns.  I don't think I have seen a stinger fire and have the helo hit something in the same turn.  It seems like the helo usually aborts and attacks next turn (if not downed). It was interesting to see where the enemy air controller was (won't give it away) after the mission was over.  They are always a prime target!  I much prefer being on the side with the air power!!!

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In my experience playing that mission the same thing happened. I think the facing of the stinger team does not matter - I had 2 teams firing off in different directions during different turns.  I don't think I have seen a stinger fire and have the helo hit something in the same turn.  It seems like the helo usually aborts and attacks next turn (if not downed). It was interesting to see where the enemy air controller was (won't give it away) after the mission was over.  They are always a prime target!  I much prefer being on the side with the air power!!!

 

I estimated where it was (accurately) and then assaulted it at the end of the mission.

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After mission in the one I played it was not where you did your final assault (I don't want to give anything away).  There may had been another one there though, I ran my T-62 over there and gave everything that drove in the front gate a warm welcome so if there was another AC it never made it out of the BMP other than as smoke particles.

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I actually know you from your great tutorials on Falcon BMS, you live in New York right? i believe from what you mentioned in a vid..i might be going there for holiday later this year or next.

 

**** Mig 29 nails 12 o'clock...fox 3 medium notching left. 2 status?

Edited by cns180784

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