kohlenklau Posted December 27, 2014 Author Share Posted December 27, 2014 Thanks Jargo. I have it here somewhere. It is an e-mail address and password (from way back!) versus just kohlenklau and my secret password for forum use. Odd that it isn't the same. I tried entering my forum name and forum password but it did not work. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 28, 2014 Author Share Posted December 28, 2014 I found my repository username and password and will upload the campaign tomorrow. 0 Quote Link to comment Share on other sites More sharing options...
stevenh5545 Posted December 30, 2014 Share Posted December 30, 2014 Have just finished the second mission and I have to say what a breath of fresh air these first two missions were.loved the idea of flipping a coin to chose where I ended up.keep up the good work this is a credit to you. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 30, 2014 Author Share Posted December 30, 2014 Thanks Steven. Please check in again later when you finish the entire campaign. PM me if you spot any technical goofs I need to address. Onward to Napoli! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted December 31, 2014 Author Share Posted December 31, 2014 83 downloads so far! Selling like hotcakes. I know I finished the campaign and at least 1 other person. Anybody else who finishes please kindly a short 1 sentence report by PM if you saw any technical goofs or unplayability. Onegaishimasu kudasai!! Based on the "easy breezy, <no pressure: it is already released!> atmosphere" of my latest play through I did spot a few low grade issues that I don't think mar the playability and enjoyment but I will rectify for a Mark 1 Mod 1 revision. An AI counterattack that I witnessed happen but another player seems not to have even noticed! And an issue with possibly not enough of a certain type item when you needed it. Cough cough "SMOKE!!" cough cough. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 4, 2015 Author Share Posted January 4, 2015 It is up on the repository but I never got a sticky for a few days. Maybe over the holidays they got busy... http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3451 A reviewer said that enemy showed up where they were not supposed to be. I went through all the scenarios and did find one Allied XO team out of set-up zone. Not sure if that is what he meant... Maybe he meant that the TacMaps showed some indication of enemy position and it wasn't totally on the money? I have been going back and making a few tweaks for a few other issues. For a V1.1 revision to come out in a few weeks. I will add a bonus mission to make amends. 0 Quote Link to comment Share on other sites More sharing options...
borg Posted January 4, 2015 Share Posted January 4, 2015 However, i must really really commend you on your lovely work... i also saw the picture threads beautiful is an understatement. Computer Graphic students @ school should be enforced to see these 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 4, 2015 Author Share Posted January 4, 2015 Hi borg, that is very kind of you. thanks. I have been to Valletta. What an awesome place. Lots of history there. Knights Templar on through to Pedestal. Wow. Do you ever have an interest to do a mod and campaign for a German invasion of Malta? I think somebody did some Italian Folgore paratroop uniform mods... It could be a great project. Hint hint! Hey, did you ever see "Malta Story" with Sir Alec Guiness? '53 B&W movie. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 7, 2015 Author Share Posted January 7, 2015 106 downloads on GaJ. 21 on the suppository. Anybody finish it yet? Please PM me if you spot any glitches or for general feedback. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 7, 2015 Share Posted January 7, 2015 106 downloads on GaJ. 21 on the suppository. Is that intentional? LOL. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 7, 2015 Author Share Posted January 7, 2015 Yes. It is my stupid running joke to call it that. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 12, 2015 Share Posted January 12, 2015 Since I got CMFI recently, I have been drawn further and further into it. This looks just the ticket to get a bit more fun in Italy. Plus I need to see more snow, it's somewhat irritating living in the one place in Scotland that hardly ever gets any Thanks for this. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 12, 2015 Author Share Posted January 12, 2015 You are welcome Baney. Please download some of Umlaut's snow mods before you play it! 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 12, 2015 Share Posted January 12, 2015 You are welcome Baney. Please download some of Umlaut's snow mods before you play it! Heh, already done, I'm a total mod-hamster. ( back in my online flying days I think I had something like 15 gig of skins for my IL2 game ) The only problem comes when more than one excellent mod exists for uniforms for example. ( plus your own snowy HT, don't sell yourself short ) 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 14, 2015 Author Share Posted January 14, 2015 NOTE: For the Fallschirmjager mission options, you will be given a special item, either "a" or "b", which I encourage you to put some thought on its placement before ending that first turn. In the revision, I will make sure to emphasize this point in the briefing. 0 Quote Link to comment Share on other sites More sharing options...
Lille Fiskerby Posted January 14, 2015 Share Posted January 14, 2015 Downloaded it, played it, won it, and had a lot of fun along the way (to Napoli). First mission really great, LOS a big challenge as well as movement on those hilly roads. The teaser scenario mission was difficult but a lot of fun, that SPW was helpfull even if it was not able to move. The mission where you had to rescue the Tank crew was the most difficult, I lost to many men but won at the last moment. In the final mission LOS is again a big challenge, I had to be careful not to move to fast and wait for the infantry. Thanks for doing this Kohlenklau hope to se more from you in the future. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 15, 2015 Author Share Posted January 15, 2015 You are very welcome and yes you will see more campaigns from me. They are fun to make and I am finding my style but if you have any constructive criticism maybe spoiler in nature or anything you feel I messed up, please PM me. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 18, 2015 Author Share Posted January 18, 2015 I just had a report that on the FJ battle where you get barbed wire that the AI is not behaving properly. Battle 3AF. So I then downloaded the campaign from GaJ site and unpacked and that battle behaved properly for my test.... Is anyone else seeing an AI inactivity type issue with that battle? I am not sure what happened. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 18, 2015 Author Share Posted January 18, 2015 OK, I figured it out. the setup zone for the barbed wire is a wee bit too big and allows the player to be able to place the barbed wire in an area which freaks out the AI and it will not move the vehicles at all. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 22, 2015 Author Share Posted January 22, 2015 Heads up players: On the highway battle I have some roads that are heavy forest terrain roads and this was NOT done to trick you and frustrate you when you send YOUR tanks to cross the road and the movement arrow had misled you and said "OK, I can go here" but then the Tac AI and pathing logic has your vehicles backing up and going all goofy with detours. I will revise it and pop out a few of the heavy forests. I just wanted the AI to evacuate vehicles on the roads and not go on a cross country 4WD Dukes of Hazzard style jamboree. 0 Quote Link to comment Share on other sites More sharing options...
niall78 Posted January 27, 2015 Share Posted January 27, 2015 Single-player axis vs AI Campaign. December 43. Hi Kohlenklau! I often say when designers post scenarios or campaigns that it can be hard to comment - I'll download the work straight away but it might take me months (in CMBB it might have taken years) to finally sit down to play it. Well I had a bit of free time this month and decided to give your wonderful campaign a go. At the moment I'm halfway through the third mission - I plumbed for the Tigers I'm not normally a heavy tank super fan but I'd just finished the German Sicily campaign and was getting bored of III's and IV's. I have to say so far this is one of the best campaigns I have ever played. Fun, interesting with lots of hidden surprises - I'm eagerly trying to free time to finish it completely. I've lamented for years the lack of fan made campaigns - a bit rich as I've never designed one - but it is high on my wishlist that Battlefront would release campaign packs. To see your new campaign factory up and running is a sight for sore eyes. I wish you great success with your projects and if you can keep the quality even half as high for the next installments as you did for Wacht am Rapido the community is in for a great things. All the best mate and major thanks for all your hard work. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 27, 2015 Author Share Posted January 27, 2015 (edited) That is very kind of you to say. You are welcome. I admit here and now that the Wacht Am Rapido campaign is not without some flaws BUT I do listen to feedback and am rolling the lessons learned into the next campaign and for a revision of the Rapido campaign itself and for the release soon of all the individual Rapido battles as standalone scenarios. In this thread I have tried to post right away any warnings based on feedback from players: The latest: For example the street battle, please be careful of troops going near the 2 story building marked "aid station". It is an exit zone just for the panzer crew. If you stray an infantry team too near there.. some guys might wander off and never be seen again! Maybe they saw a pretty nurse? niall78, come on mate. Put on your hard hat and do a shift at the campaign factory! PM me if you want to participate even a little bit. Edited January 27, 2015 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
niall78 Posted January 27, 2015 Share Posted January 27, 2015 niall78, come on mate. Put on your hard hat and do a shift at the campaign factory! PM me if you want to participate even a little bit. I might take you up on that at some stage but with two kids under three and work it's hard for me to find a few hours free to actually play the game - let alone design scenarios. If I free up a bit of time I'd love to jump onboard at some stage. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 27, 2015 Author Share Posted January 27, 2015 I been there. No problem. The offer is always open. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted March 14, 2015 Author Share Posted March 14, 2015 Finally hunkered down to give the campaign a revision. Lots of quality detailed feedback from umlaut. 3 pages of posts back and forth in a PM thread. Well, mixed in with him helping me with vehicle modding tips! Great suggestions for improving the campaign and her battles. Thanks Dennis.... I will be finished this weekend and upload it to the usual places. 0 Quote Link to comment Share on other sites More sharing options...
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