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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

ncc1701e

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  1. Just seen this incoming book from Osprey Publishing: https://ospreypublishing.com/store/military-history/upcoming-books/preorder-2-months/atlas-of-the-european-campaign In June 1944 the Allies opened the long-awaited second front against Nazi Germany on the beaches of Normandy, and this was to be the start of a long struggle throughout Western Europe for the Allied forces in the face of stiff German resistance. The European Theatre was where the bulk of the Allied forces were committed in the struggle against Nazi Germany. It saw some of the most famous battles and operations of the war - Normandy, Market Garden, the Battle of the Bulge - as the Allies sought to liberate Western Europe in the face of bitter and hard-fought German resistance. From the beaches of D-Day through to the final battles in war-ravaged Germany, the war across the breadth and depth of Western Europe is brought to life through scores of carefully researched and intricately detailed maps. If it may help people for map design. Cheers
  2. New features curiosity

    Ability to split a squad inside a vehicle or something like that. If I have a squad inside a Bradley, I would like to be able to disembark a scout team of two men without exposing the entire squad to small arms firing.
  3. Bad encounter in the woods
  4. Perhaps you could pick up the British module of CMSF waiting for a future bundle with CMBS and its first module.
  5. It would be funny to see it just once. German WWII against US marines.
  6. Happy New Year's Day! 2018 look ahead

    That was my guess. That is why I will not open such a thread. Let's be happy with what we have already !!!
  7. Happy New Year's Day! 2018 look ahead

    Sorry but do you an idea of what CM3 will look like? At this stage, we can only guess or open a wish list thread, no?
  8. Barbed Wire

    @sburke thanks for your above detailled answer. +1
  9. Barbed Wire

    I assume but they did introduce uncons. And, this was a brilliant innovating idea from Battlefront imo. CMSF1 is a great game. I think engine 4.0 will completely renew the game experience.
  10. Barbed Wire

    So, this is introducing "ground to air" ability, correct? But, which tools can be used by blue side? Are you sure TOE will be rewritten? That is where I am a little confused. I am not sure "CMSF in 4.0" means TOE are rewritten. And, if there are not rewritten blue side won't have air defense like in CMSF1. Only red side will have ZSU.
  11. Combat Mission AI

    Would be nice to have indeed. Teaching/learning the AI to use smoke is also important imo. Pop smoke to avoid a potential kill zone is often lacking when AI is attacking. At least, with patch 4.0, we did receive few enhancements: AI AREA FIRE ORDERS: The AI can now be scripted to use Area Fire! Each AI Order can have a target zone designated. AI FACING ORDERS: Each AI Order can be given a location for it to Face towards. AI WITHDRAW ORDERS: AI Groups can be ordered to Withdraw towards their movement destination. Vehicles will move in Reverse to the destination, while infantry will leapfrog back while turning around to face behind them.
  12. Active FMs

    Thanks all for your answers. I have found this site useful too: http://www.lonesentry.com/ There is even an article on the vulnerabilities of the Tiger tank: http://www.lonesentry.com/articles/ttt_tigervulnerability/index.html
  13. Combat Mission AI

    I am just wondering: is it a simple as changing a variable from 16 to 32?
  14. Two issues with Combat Mission

    I definitely agree with this. However two questions: I am wondering why (in CMSF1) it is possible at the beginning of a mission to target whatever you want by artillery. Except if you have a TRP, you should not be able to target whatever you want if you don't see it. I consider this is a little cheating doing so (especially on attack). If a spotter has only a 30° angle to see the target point and if the spotting rounds is far on the left or on the right, does sound enter in the equation?
  15. I believe you. Stinger is only listed for SAS. May be this is wrong but anyway this is out of scope of CMSF 1 or 2: http://www.eliteukforces.info/special-air-service/weapons/stinger.php Cheers
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