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Rake

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Everything posted by Rake

  1. I forgot... that's another that stays on my computer. It is rarely played; not because it isn't an excellent game, but because I can't read the UI and I detest changing resolution each time I boot it up and MS's magnifier is a PITA.
  2. Yes! Pick your favorite time frame and buy at least one to check out all the features For modern RTS, nothing tops SB, IMNSHO. That said, it's a totally different system. I do not play CM in RT just for all the reasons Mord and others have mentioned. I have only in the last few months really started to pick up SB and learn the game. I'm still not fully capable with everything that SB allows. I have only CMBS to blame for even getting me into that game. I never had any desire to play any other time period than WW II before I picked up CMBS. Now, it's been several years since I've played anything but CMBS and SB. When I feel like an infantry fight with some armor, I play CMBS. When I want to mess with armor and blow ****e up, it's SB. SB will never replace CM as sburke says even though I find myself playing it more these days. I've owned all of the CM series since the night of the refreshing monkeys. I've has SB for a couple of years, but put it down for a good while due to the learning curve. Now that I've made the decision to learn the simulation, I've been playing with it almost exclusively for several months. I own many hundreds of dollars worth of computer wargames. Exactly 4 games rest on my hard drive (if you count the entire series of CM and Campaign Series as one game). Two are 3D & two are top-down; Two are RT (3 if you count CM as RT, I don't); two are igo-ugo They are: Combat Mission (I still have CMBB on my HD) 2. Steel Beast Pro PE 3. Campaign Series (JT's and ME, not too interested in the new Viet Nam game, but I may still purchase it) 4. Flashpoint Campaigns Red Storm I also own many of Tiller's PC and Modern titles... they just haven't made it onto my newest computer yet and I only have so much time. The four above can fill that up easily. Each game tickles a different fancy. BUT, to the OP, I do not believe you can go wrong with any of the CM games. I've been enjoying them for over twenty years. Rake Out...
  3. Custom icons don't give any more info than the stock ones - they just replace files that are already in-game. Like Bil say, they're easier to read quickly. If I have a choice, I use NATO-type icons in all my wargaming. If I don't, I make my own or use someone else's. I've been playing this series since way back at the very beginning of CM1. I've always played a highly modded game and never had an issue with mods. As Vin said above my post, the game just doesn't look right without mods. I install mods immediately once I install a game.
  4. I'm with ya, Bil. Whenever I watch a youtube video where the stock icons are used, I have little idea what units I'm seeing. I use a combination of yours and ones I've done myself. I just found this aar... Thanks for doing this and all you do for the hobby. I didn't play CMSF1 much. At the time, I didn't care much for modern equipment (I really didn't know much about it to tell the truth); it was WW II all the time. I only bought the base game, and that only much later on after most of the bugs had been worked out. I bought Black Sea on a whim and since then have played mostly cold war and later in all the games I play
  5. Done... before I even got to your post. Trolls like this are a major reason why I rarely post on any forum. The anonymity of the keyboard gives far too many a presumed right to be asshats obnoxious. I'm far from thin-skinned, but I doubt he's spoken with too many people in that vein
  6. DF... This is excellent!!! Many thanks!
  7. I've been reading, again, Blumenson's Breakout and Pursuit. Along with this, I've been doing some other research and located a trove of aar's in the Ike Skelton Combined Arms Research Library Digital Library. What I'm having difficulty (sp: l a z i n e s s, ) with is converting map coordinates in the aar's into lats & longs so I can find a "real" location. I've found a site explaining the "British Modified System", but that system uses coordinates such as "vZ3383", meaning (as best as I can tell) Map Section vZ, 33 kM East/83 kM North. The US aar's use coordinates similar to, say, "565-068". Does anyone here have a link that will point me in the right direction. I'm a land surveyor IRL, so I do understand coordinates, projections and the sort. Thanks in advance, Rake
  8. Having the same issue with CMBN and have opened a ticket. I had no problem upgrading CMRT or CMBS, but both of those were previously installed and I just loaded the upgrade. CMBN had been removed due to hardware issues and I hadn't played the game in about two years since I removed it. I've tried twice to install from the full upgrade and the license has been rejected. I also tried installing module by module. After downloading up through 3.0, I attempted to install just the base game and was rejected for having used all my activations. The license key has been saved on another computer since my original purchase during pre-order and I checked it against the key in My Accounts... same key, same issue. Regarding the insufficient activations... I thought (read somewhere on the forums) a new activation was added every year after the initial activations ran out. Not having installed the game for two years, I thought I'd have two additional activations remaining
  9. I just dl'd the big "pack" of the upgrade. The computer I'm currently on only has CMBS and RT on it. I have BS up to 1.04, but I haven't been able to find any installation instructions on the BF website or within the upgrade folders. There are two CMBS folders in the upgrade package... Am I to ASS U ME that I only need to run the CMBS Upgrade 4 Windows or do I need the CMBS 2.00 Full Windows? Thanks in advance
  10. This happens... and it has since the release of CMBN (and probably CMSF; I didn't play that enough to notice). You have to back off of the "boundary", either by rotating or moving forward just enough to allow the camera to scroll left or right. It is annoying as hell, but IIWII!
  11. 8 bits per channel for the RGB channels, and 8 for the alpha channel... I kept making the same mistake as the OP until I remembered I was dealing with four channels, not three Oh, one more thing... Every time I make a selection, I've learned to save it as a separate channel (I'm assuming you're using Photoshop). That way, if I screw something up, which I'm often prone to do , at least I don't have to recreate the selection; just load a "new" selection.
  12. And a couple of the Germans from, well... CMBN, CMFI & CMRT...
  13. I do understand that the modern version would be the rectangular, but after starting a set, it just didn't look right to me. I'm working on it slowly; as I play a new scenario and encounter new types of units, I'll pop open Photoshop and create a few new ones. My ADD won't let me game long sessions, just as I can't play in PS until I finish a whole series One thing that I am doing, and have done with the WW II sets is to make the "Icon ** 2" version the opposite and/or much lighter color of the "Icon ** 1" symbol, e.g., the "Icon Soviet * 2" is red on a yellow background... The brighter color helps to pick out teams that have been hit, but more importantly, it has several times saved me from the silly mistake of double-clicking to select a unit and then giving orders to an entire company An example from RT...
  14. Bil... sorry to throw my hiccup into this (ya just can't please everybody ), but I always loved the circle version for the blue army. I understand that some may prefer the square or rectangular versions; these seem to fit more with the NATO symbols. After playing with my own modded versions of your period based icons for so long, I've found I'm just going to have to create my own set for CMBS... Now trying to fit the wheeled AT symbol into the 128 square pixel area (circle or diamond) is gonna be tough, but I'll figure out something, even if it's using old WW II style symbols Thanks for all you do for the series... from your AAR's to you Battle Drill blog (an extra thank you for the link to the Obscure Battles page). I read it all, post little, but always grateful.
  15. Okay, as a bit of a "mea culpa" for my outburst the other night (even at my age, enough vodka can get me, ummmhh... "riled up" ), I have a planning map to share of the second KG Engel scenario. Basically, it's a copy of the mission map with contour lines drawn in. I do this for a number of the larger scenarios I play... If you're able to get into the second scenario with all your tanks and the AT gun showing up I can drop it into a dropbox account... that is IF I can figure out how to do so... Send a PM... or, if you're lazy, just right click and "save image as"
  16. Yikes!!! The first picture (studio lighting) looked awful close to the color of the Class 3 safety gear OSHA requires for construction workers... minus the reflective striping of course
  17. Well,. I just tried to send a file to Ken, but with this new F^*(*$##%$^& board, an old F%&*% like me can't figure out how to attch a F^(*^ing file :mad:
  18. I tried playing this scenario as a "stand alone"; i.e., exploded the campaign and opened it as a scenario. This time, the Pz IV's and the Panther were there, but the AT gun was nowhere to be found. The crew and ammo bearers were sitting inside the hano yet the gun was nowhere to be found. I opened the editor, and the gun was right there where it should be... trailing the 'track, but once again, after loading the scenario, the gun is missing. The scenario looks interesting, as does the campaign. At this point, it looks like my options are to play the campaign with a couple of Lynx, which likely allows a slim chance of winning, or playing the remainder of the campaign as individual scenarios and defeating the entire purpose of the campaign system. I suppose the good news is that I'm too old to be mad about stuff I can't change... just gotta change the game I'm playing for a bit.
  19. Same issue here with the disappearing Pz IV's & V. I've even gone back and replayed the last turn of the the first scenario a couple of times to see if that would magically allow the tanks to appear. The first time I tried to play this campaign after upgrading, the AT gun wasn't there. I waited a few months before trying the campaign again and the gun showed up. I've got saves if anyone is interested. I started this campaign because I've gotten tired of the monster games in CMRT and the fact that I never got through the second Engel scenario due to the issue where MG's would not set up with LOS through bocage... the size of these campaign scenarios make this an interesting campaign for me; I'd love to be able to get beyond the second one
  20. - 1 to turning off the red crosses. I like knowing when someone gets hit Early on in the vid, I watched a T34 w/ riders get get ko'd... I had to go back and watch it a second time because I missed the red crosses; I watched the tank explode and thought no one suffered collateral effects. Everyone has an opinion and is most certainly entitled to theirs'. CM, as realistic as it is, nor any other video game, certainly isn't not going to fool anyone into thinking it's a movie. Nice job, Macisle!
  21. Phil... No, the patch fixed the building bug. I was saying that, if I reverted back to CMRT 1.0 as the OP suggested, then I'd have to deal with the building bug.
  22. One thing I just recently noticed is that a spotter can place an arty call to places that won't show up in LOS. The downside seems to be that the accuracy suffers. I'm in the middle of a game against the AI where I've tried this extensively, but artillery landing where I've asked for it has been dicey at best
  23. This would be fine for anyone not dealing with the one-story building bug...
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