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Rake

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Everything posted by Rake

  1. akd... Like I said in my edit... you answered the question while I was looking into this and typing my response
  2. I think I've found the issue. After a search of the map, I'm pretty sure I found the "gate" you're having difficulty with. Once I found the gate, I went into the editor and found that the underlying terrain beneath the bocage to the right of the gate is "Heavy Woods". The terrain below the bocage on the left is "Light Woods". I ran a test with the terrain as it designed. The first time it approached the gate, the Tiger balked and turned to the left, driving up over the bocage on the left. When the turn was over, I replotted the move through the gate and the Tiger drove off in search of another route. I went back into the editor and changed the "Heavy Woods" square to "Light Woods" and re-ran the test. The Tiger drove through with no issues. To test it again, I edited the square back to "Heavy Woods" and tried again. The Tiger approached the gate, slowed and turned around 180 degrees. At the end of that turn, I cancelled the move and replotted with the movement line somewhat toward the left edge of the gate. This time, the Tiger slowed and lurched several times, driving up over the edge of the bocage to the left, but did manage to force its way through the opening... There's no reason I can see from the editor that the Tiger shouldn't pass through the opening. The underlying terrain at the "gate" is "Dirt". The only reason I could see for the tank not wanting to pass through is because of some overlap from the Heavy Woods which, of course, vehicles are not permitted to enter. But, someone with more understanding of how the terrain works with regard to adjacent action squares would have to confirm this. Is it a bug??? I dunno, but I do see that it could be annoying :eek:
  3. Another way that I've experimented with is to partially place a shelter (flavor object) inside of a building... this gives the sloped roof effect rather than the balcony style roof The problem I've had with this is that, sometimes, several of the flavor objects have "disappeared" (maybe I ctrl - clicked without knowing), but my guess is that the game won't handle flavor objects touching...
  4. It does, doesn't it. The field lines are still visible, but it appears that the brush is gone. I believe most of this area between Saint-Côme-du-Mont (off-map to the NNW) and Carentan was flooded during the battle; my guess is that the vegetation along the bocage was drowned and the lines we can see are possibly the berms that remained??? I'm certainly willing to entertain other hypotheses
  5. Macisle - The aerial photos on the Geoportail site... There's a link from the IGN site, but I had to poke around a bit to find it. I don't speak French either, but I can read a little bit. Here's how to find them: Follow Jon's link above... that will open an aerial view of France. Find the area that you want and zoom in. Click on Cartes (IGN) and you'll get a map rather than the aerial photography. Zoom in far enough, and you'll get the topo... Click in the box at the upper right that says Remonter le temps That will bring up a pull down menu from which you will pick Les prises de vues aériennes Select the 1:50,000 option and drag the handles to the 1940 - 1950 range. Most of the photos in this range will be from 1946. There should be several flight missions to choose from: Clicking on one of the missions will bring up "X"s inside an orange dot... these are the aerial photos. Selecting one of these will give you the option to view (Aperçu) or download (Télécharger) the image: Downloaded images will be in jpeg2000 format (.jp2)... Photoshop will handle these, but I'm not sure about other programs. I would think that there's some free software out there that can convert these if the program that you're using won't. If you download several, you can stitch them together and create a composite photo. This one probably covers the area that you're working on: If you're interested, I have a fairly high resolution pic that I could deliver via dropbox. PM me with an email address if you'd like to have it. Nice map, btw! Edit: Just re-read your post and saw that your map is EAST of Carentan... my photo just goes to the south. Still, there are plenty of aerials on Geoportail in the area of your map.
  6. One of the best posts I've read on this site. I was reading this thread last night and thinking of posting similar thoughts. Thank you for saving me the time; I could not have expressed it as well. My own father missed WWII, but was just in time for the Korean "conflict". He shared little about his time in Korea, but the best advice he ever gave me was during the draft... he told me to enlist in the Navy before I was drafted. Thankfully, the draft ended just before I was eligible, but I still followed his advice. As for the other matter, I believe pixeltruppen die by fire now just as they should when flame makes it into the game...jmo
  7. Thanks for the reply... I know that I don't recall seeing you post in a while, but I had not seen a post about a gaming sabbatical. Glad you checked in and hope all is well. If I had not received a reply, I probably would have gone into the editor, deleted the bridges and replaced the parapets with low stone walls. Thanks again!
  8. Has anyone tried this scenario under 2.0? I've started it three consecutive times and, after getting to the end of the first bridge (right at the start of the scenario) my HQ M8 stops and will move no further. I've noticed that just beyond the bridge, smack in the middle of the road, I get the "red, no move" arrow. I've opened up the map in the editor and there is no underlying terrain that should stop movement... clover at each end of the bridge and grass tiles below the road beyond. On the second turn, I've ordered the AC to turn and move into the field to the left, but nothing happens. IIRC, this scenario was designed under 1.0, so my guess is that this is a 2.0 issue. I don't seem to have any difficulty crossing the bridge as I've seen in other reports, I just can't move once I get past it. No screens as I didn't have fraps running at the time, nor did I save any turns, but it seems pretty repeatable on my end :confused: I'll give it one more shot with fraps on and try a face order to move left into the field. Problem there is that I don't think there's valid exit other than the way in. *** After trying again, the M8 won't even move onto the bridge... the red arrow is showing up at the approach abutment.
  9. Point taken... I had not thought about it along those lines. But, neither did I ask of smashing anything into the editor, either... jerk!
  10. Excellent points all, winkelried! I was typing a similar post yesterday in Word, as I knew I'd be adding as I went along. You've covered all the points that I was going to address, and more. In particular, an Undo function would be sweet, especially after I do something stupid like trying to scroll in the editor as I would in 3D... with left mouse button depressed and flavor objects selected :eek: I think I placed an entire year's production worth of hay rakes, or whatever those things are... I believe there must have been one for every field in NW France! Also, it would be really nice to have smaller buildings oriented on the NW-SE & NE-SW axes. As it is, the larger buildings can fit in all directions, but it’s impossible to line up a small building along a diagonal hedgerow or roadway. This couldn’t be that difficult to add, could it? You discussed the water issue in your Maps and Mods post, here (http://www.battlefront.com/community/showthread.php?t=108025&page=6). Marsh and mud seem like an acceptable workaround until such time as water can run downhill. The overlay feature is sweet! I gave up on trying to make a realistic map in 1.0 using the map/photo/grid/two computers/scale/dividers/protractor/etc. After about two days, I said "eff dis!" And, lastly, the interpolation used by the editor gets us close, IMO. I'm using a lot of locked points to get what I'm looking for. Still, often less equals more in terms of locking elevations.
  11. I'd neither seen, nor heard of a wargame (other than Risk or Stratego) until 1969 (I would have been 14 at the time). Then, one night after a CAP meeting, a couple of the guys were playing Midway. Next day I came home from the hobby shop with Blitzkrieg and I've spent far too much money on wargames ever since... My name is Rake and I'm an addict...
  12. Ditto!!! And I needed it today, returning to work after the holidays :eek:
  13. Winkelfried... Incredibly stunning work. In just the short time I've been working on a map of the area north of Mortain, I gained more than a considerable appreciation for the time involved... even with the new overlay! My sincere congratulations and I look forward to release. Your patience with using the available tools must be far greater than mine, especially considering that water must be at only one level. Placing the rivers on your Marsanne map would have driven me back to drink. On the other hand, these appear to be larger rivers and the adjacent areas may be significantly flatter than I am dealing with around Mortain. Most of these watercourses appear to be springs or wet weather branches... I'll be reviewing LLF's earlier posts about his Le Mare-Le Carillon for tips on dealing with these drainages... looks like lots of marsh and mud for me unless there just happens to be that one elevation... Nahhh! That would never happen
  14. Okay, after dinner and a movie last night and an afternoon of Netflix movies, the SO has departed and I have a few more pics... Looking NW toward St.-Barthélemy; it's starting to flush out in the center of the map. Lots of trees, but the relief and use of low bocage means there are some long, keyholed LOS's: Langotière: Lastly, for today, looking south along D5 from just south of St.-Barthélemy. This is roughly the position of Guns 1 & 2 of 3d Platoon, Co. B, 843d TD Battalion. The LOS from this point is roughly 1100 meters. Of course, on the morning of battle it was only 20-30. A lot of tricking out to do in this area still:
  15. If you think this is hilly, you should have seen the map when I first got started... I had my scale off by a factor of three. Imagine these elevation differences compressed into one square kilometer :eek: Note to self: Don't try to set the scale from the Geoportail scale bar
  16. Don't worry, I'm not . I do have the '47 aerial photos and am trying to rely on those as much as possible for positioning bocage, buildings, etc. A lot has changed in 68 years... but somehow, much still remains the same.
  17. I’ve finally taken a stab at the Editor and begun a map of the St.-Barthélemy. Unfortunately, I noticed too late that Rokko had already made a map of this ville for a campaign (http://www.battlefront.com/community/showthread.php?t=100414). It seems like every time I start thinking about making a realistic-based map, someone has beaten me to the punch. In any event, the map I’ve started is rather large and I’m too far along to stop now… although it’s probably only 5-10% complete. The map is roughly centered on St.-Barthélemy. It extends from La Tournerie in the east to just south of La Tête à la Femme. I may, depending on just how long this takes extend it another click to the west toward Juvigny-le-Tertre. It could also stand to grow at least another half Km to the north to cover the area north of Bois du Parc and the activities around 3rd Platoon of B Co. I could also extend it to the south to try and match the north side of the map that JSB was making around L’Abbaye Blanche… although his last post on the subject was over a year ago and he mentioned a crash that cost him a bit of his work. Here’s a part of what I’m working on: First the topo… And a top down of the central portion of the map (and the only part that has any detail other than the topo). St.-Barthélemy lies at the top left; most of the buildings a just place holders for the time being. In the center is Langotière and Sablonnière is along the southern edge: The southern entrance to Sablonnière… … GE from today… There isn't a lot of photography on Google Earth except right along the main roads... and literally nothing that I can find from Panoramio. So, a lot of the interior is going to be guesswork and my own decisions as to what this place may have looked like in 1945. I do have the aerial photo from 1946, but all that helps with is the placement of buildings, bocage, etc. And, finally, a shot of Sablonnière from the road from St.-Barthélemy (looking SE)… Still lots of detail work left to do just on this small farm. If anyone’s interested, I’ll follow with some additional closeups after I take the GF to dinner and a movie...dammit! (I'd put a grin here, but that would exceed the 5 pic limit)
  18. Yeah, but since I've only been there for less than a week, that still makes you the old guy...
  19. I'm gonna bump that average up over 40... 58 here. That's a minor miracle considering the way I spent my younger years
  20. I've spent the last hour searching for a thread that had some info about limiting the range of fire into and through woods. Someone had posted with photos showing ranges through woods using different terrain beneath the trees. I know I just saw this thread in the last day or two, but I haven't had any luck finding it with the search feature. I've primarily tried searching by usernames of some of our more prolific mapmakers, but... I can't remember whether this was in the CMBN forum, CMFI or either of the Maps & Mods. I usually bookmark these helpful posts, but I obviously missed this one. Meanwhile, I'll go back to work on a map of the area around Saint-Barthélemy. Thanks in advance
  21. I'm about three-quarters of the way through Featherston's book and must say that it's been an excellent read. I've just received Victory at Mortain, by Mark Reardon, and have read that this account is among the most thoroughly researched books on Operation Lüttich; unfortunately, it sounds like it might be a bit of a slog. I'm working on a 3x3 km map of the area roughly centered on St.-Barthelemy. So far, it's just the majority of the topo and roads... not too much to show right now. The south edge of this map will be just south (200 meters, or so) of La Tête à la Femme. The toughest going so far has been trying to align the major roads. I've rotated the base map to align D5 (from La Tête à la Femme to St.-Barthelemy) in the north-south direction. This puts D977, from La Tournerie, at roughly S60°W which is well off of the cardinal-ordinal axes allowed by the action squares. My head tells me that it's far more important to preserve the lengthy, straight lines-of-sight that some of the roads in this area provide rather than to attempt to follow the actual road location by placing multiple, short bends in the road. Still, attempting to straighten the road will mean placing bends in locations that aren't actually there. Otherwise, this road will wind up off the map in someplace it shouldn't. Fortunately, there appear to be places where the topography will let me "hide" these bends... I'm guessing that the topo will have to move somewhat with my final roadway configuration in order to approximate what may, or may not, be visible from certain areas. Google Earth isn't real helpful in this area, except right along the major roads. And, a trip to France is out of the question right now as work picks up again on Wednesday :eek: Any mapmakers with suggestions? Thank in advance... Mike
  22. Hmmm :confused: I had a problem loading a pbem when I did not have the map in my CMBN directory... it went away after I loaded up the map. I just assumed the issue was as I stated previously. We all know what happens when I ass_u_me Thanks for the clarification. Honestly, I don't play enough QB's as it is; I should have let someone else answer the OP.
  23. Sounds as if you're describing Mr. Emrys himself :eek:
  24. Yeah... I know, but I suppose it's a WIP. But, it's still better than the one that shipped with the game. I think the mod was done by some guy in The Netherlands, and being of Dutch heritage myself, using it is an ancestral thing
  25. No, he'll need it on his end... but, if he doesn't have it, just send it to him if he can't find it on the repository... before you start up the game
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