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Everything posted by Holman

  1. I think I remember hearing that there's also a random element to weapon pick-up. Maybe you just prefer your rifle to the sergeant's SMG, but maybe you also don't want it because it's smeared over with sarge's guts.
  2. Question about compatibility between the two programs: Whose Turn Is It? defaults to a dual-folder structure (giving each game a Dropbox folder with "For Player A" and "For Player B" folders inside of it). CmHelper uses a single folder for each game. Seems to me that this will be a problem if the players are using different programs. How does it work?
  3. Thanks! Are CM Helper and Whose Turn Is it? cross-compatible, or do both players need to be on the same tool?
  4. I've been away from CM PBEM for a while, but I'm planning to carve out time to get back into it. I used to really benefit from CM Helper with Dropbox. Is that still the standard tool for PBEM play? Where is the latest version found? Or has it been succeeded by another tool? Thanks!
  5. Well, that was weird. Everything showed up in Start Menu after a reboot. I've never seen that before.
  6. Hello All, I just built a new PC, and I've managed to get all my CMx2 games installed. I'm running Win 10 (as I was on my previous machine, which didn't have the below problem). One odd thing, though, is that installation never created a Battlefront start menu folder with all of the associated games. (It should have, as I went with the default choice during installation.) Even stranger, right clicking on any of the game .exes (or on manually created shortcuts to them) gives me the "Pin to Start" option, but the items still never appear in my start menu. I can run all the games by double-clicking on the .exe in the game folder just fine. I just can't get them onto my start menu, where I'd like to see them. Anyone have an idea what's going on here?
  7. Sorry--I meant besides the Canadian and German (and USMC, which came at publication). In other words, have the original UK and NATO campaigns been updated?
  8. Thanks! I know the German campaign was updated and made available. Any of the others?
  9. People should note that this patch does NOT (as some recent updates do) automatically find your installation location. It installs to the default location (which some players don't use). If you're seeing apparently un-fixed behavior, make sure that you've actually patched the installation you're playing.
  10. The notes you quote are from 2016. The Engine 4 issues were significant enough to cause many players to quit for a while. I was one of those, and I'd love to hear some discussion of how the problems were addressed.
  11. Thank you for the patches! Everything worked easily for me. I, too, would love to see what specifically was fixed in this update.
  12. I know fire isn't the CM engine's strongest feature, but it does exist. Sometimes you'll see that a building's interior shows flames on the floor after it has taken damage. What is the actual effect of these fiery floors? Will units in them take damage? Can my units enter them safely or not? I would assume that they are off limits, but it's certainly possible to order units to dance on the coals. Any enlightenment?
  13. I know nothing of how they're actually used, but would that be done in combat? (The behavior of the crew up top suggests that they're not worried about coming under fire.) Slowly crawling through a wall like like (or, more likely, pushing it down into a rubble pile and then backing away for the dismounts to clamber over) seems like a good way to get RPG'd by whoever is on the other side. In any case, yeah, CM doesn't yet model all potential vehicle behavior, most especially vehicles that might be used to clear mines and breach walls.
  14. Engine 4.0 is the latest. Unfortunately, in the WW2 titles it introduced some issues around artillery and retreat behavior that seem unrealistic and unplayable. (For example, even crack and elite units in cover will stand up and retreat under artillery fire.) When people talk about the upcoming "4.0 patch," they're talking about a patch that will correct these issues in games already updated to the 4.0 engine. So far, only CMSF2 is at that point.
  15. I'd love to see a patch bring CMBN into line with the Documents file-scheme of the other titles.
  16. Are you remembering to write the $90,000 check to Lockheed-Martin for every Javelin?
  17. 1) Since detecting mines often requires several turns (i.e. it's not automatic), a series of waypoints will probably miss them. 2) "Mark Mines" only becomes active when a unit capable of marking mines is on or adjacent to a detected mine square. 3) Right under the vehicle description it says "Note: The specialized engineering capabilities of this vehicle are not currently simulated." Currently, only foot engineer types can mark mines. 4) There is no reliable way to eliminate a minefield in the game. Marking them makes it somewhat safer to pass through (do it slowly), but they can still go off. Even the trick of artillery bombardment on a minefield might leave some active.
  18. They try, but under battlefield conditions (and over the course of a few minutes rather than an hour) it's probably easy to miss some threats. I feel sure that I once did a test where I ran vehicles over marked and unmarked AT mines. Vehicles with a "slow" move order did notably better through marked AT mines, although it's still possible to lose them. I also seem to recall that mines can have an effect on adjacent tiles, so clearing a one-tile lane isn't good enough if there is a line of mined tiles.
  19. Just something I noticed: I have been happily playing the first mission of the Task Force Thunder campaign, restarting a couple of times to try different openings, and yesterday I noticed something weird. I had started a new campaign, then (I forget why) quit out to main menu and started again (turn-based, Iron mode like always). This time, however, I noticed right from the beginning that all of the trenches were in the wrong place. If you're an old CM hand, you know exactly how the trenches in that first mission are laid out, but this time I could see that they were all at a weird diagonal from the usual setup, a series of parallel diagonal lines (like "/////") across the map rather than the usual pattern. At first I wondered whether this was some new variable setup added by engine upgrades, but it quickly became clear that it was just a messy glitch. Units also seemed to be out of place. I exited out of the game (to desktop, not to main menu) and started the campaign again. This time all was as expected, and I have been playing with no further issues. Anyone else ever notice anything like this? I report it just because it might be a new issue.
  20. And the Mark Mines move order is only available when the engineers have actually detected mines. That is, the move menu is not a magic mine detector in itself. Sometimes engineers have to sit in place for three or more minutes before adjacent mines are even detected (and thus available to be marked).
  21. More accurately, we've been told that the Engine 4 patch will follow the release of CMSF2. Since CMSF2's demo already includes the Engine 4 patch fixes, I don't think it will be a long wait.
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