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Duriel Krugaire

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About Duriel Krugaire

  • Birthday 06/26/1950

Converted

  • Location
    Indianapolis, IN
  • Interests
    biking
  • Occupation
    engineer

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  1. So no drones in the simulation. I thought this last version was released in Nov 2021. I'm thinking that this is a major change, the old way is out, drones rule the sky from here on out. Not entirely, but they do seem to be a much more major component that greatly changes the concepts and theory of war.
  2. Hey, CM player from way back, & was looking @ installing BS. Question: You guys that have it, how accurate are the available weapon systems/teams? Does the CM BS contain drone strikes and supply chain issues that are the norm for the invasion? Thanks
  3. 2 things I didn't like. 1 the music, if your going to have a war movie, have the war sounds not some symphony playing. 2 only an idiot would have stayed with a immobilized tank. I would have taken the guns off & set up some kind of cover over the area, it seemed pretty open to me.
  4. That is why I got this game.... Without trees, AM tanks are knocked out from the edge of the battlefield.
  5. OK, so if it is a h2h.... Is there an adjustment that can be made in the editor that will change this? Or is it something that is inherited in the creation that is not changable?
  6. OK, another issue: I am doing FGM Bridges Three, as Allies defending Axis attack. The Axis armor or troops do not move. I went into the scenario editor and revised all the ‘objectives’ to known by both. Axis armour or troops still do not move from there entry point. I think I have everything patch correctly & it lists as V2.12. Is this running right? I don’t know why they never move.
  7. I am just getting back into CM. I experimented a little. Originally I had the tanks running fast over a wide open field and angled them through the gate into the alley (actually a bocade, two rows, 'alley' is shorter term). I was hoping they would hit the gate wide open & blast through. They were way spread out on fast but closed an bunched quickly, ended up a mess. They don't blast through! Solution, similar to yours. Bring the tanks up at fast, put a move marker right before & right after the obstacle to align the tank up, then left turn hard way up the alley. The first turn, first tank makes it through, bunching the following tanks up into the 'me first' duel. after the turn, I just paused one of the tanks about 30 seconds (the one farthest from the gate). It worked.
  8. I did pause them 15 seconds apart, the first gate was 400 yds away. They were spaced out until they got to the gate.
  9. Typical movement problems with vehicles. I have 3 tanks, I order them to go forward, through a hedgerow gate & up the alley. clear day, out of contact, just arrived as support they spend 1 turn fighting over who is going through the gate first, one makes it. next turn the last 2 fight, none make it. next turn one makes it headed the wrong direction, take the rest of the turn turning around and blocking the gate. next turn the last one goes through, then across the alley and through the adj gate & is headed up the wrong side of the other hedgerow. I don't think I am bashing, just reporting my observations. Where did I ever bash the game? Your saying this has never happened to you?
  10. Use more points when turning, like every 5 ft may help. But the driving is just crazy, especially if there is more than one vehicle involved. They should have the AI determine an order if the vehicles are within 30 feet of each other, then just take their turn.
  11. In reference to the TA situation, I did have that on during one turn. I learned during that turn that it is a little complicated. As this turn involve the panther tank was to the north about 10 yds (sitting behind some burning HTracks) and east about 20yds. The TKiller had to go south 40 yds, go east 20 yds, then turn north 30 yds to arrive at the rear of the panther. I had the target arc to the front of the tank, but when the TK moved the arc locating points stay stationary, so the panther was no longer in the arc. I am going to mess around a bit with this last turn of the battle. I was a little pissed a few turns earlier when I had 3 TK's sitting in overwatch on the road, the panther came into area from behind a bldg about 100 yds away & took out 2 TK's before either got a round off. So I was getting more skeptical about the in game AI.
  12. I'm going to hate myself... I don't think so. I was thinking it was something you do so you can make a you tube or something with it. I figured out I had the tank set to 'fast', changed the last bit to hunt and it worked better. Although I have not had such good luck with hunt, as it may target another inf team or something else, it will fire on them, then quit the 'hunt', and the main object can fire on it, but it can't see the object, yada yada yada. I don't know how to get it to restart the hunt after a target is found in the 1 min interval. I had the smoke & tree's on, this happened in a road, without mortar/vehicle smoke so it was clear air. The only smoke was straight up out of the trashed vehicles. The file is about 2800 kb (about 2700kb more than the allowed forum limit). I guess if there is real interest, I can post on a drop box, but that is more work, since we kinda resolved that issue. I guess I learned another insight.
  13. The only thing you didn't explain: What is a 'replay phase save game' and how do I do it? Never seen that button! Sorry to train wreck the OP post, but guess this is a little like the gamey game.
  14. Well, when you drive up on the rear of a panther @ 10 yds, with your barrel pointing right at it, not under any suppression. Yes, I would expect you to get a round off before the other tank spots you. You are at it's rear and it is buttoned, so I would think it would never see you as it is taking rifle fire from the front and actually firing rounds to the front. But no... it spots you and gets it's turret around 120 degrees before you crew even fires. It seems a little buggy. I have the game saved before that round.... I don't know how to save the video or ????
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