GerryCMBB Posted October 5, 2011 Share Posted October 5, 2011 Hello: I left my Mortar in the default setup position; in a FH next to the back wall of a house. I have a TRP and when I try to get it to hit that area it says no LOF. Does that mean the mortar is too snug to the house and cannot fire over it? Feck it, that would be annoying. Thanks, Gerry 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted October 5, 2011 Share Posted October 5, 2011 That is the most likely explanation since the mortar trajectory would probably intersect with the wall. The target might be out of range of the mortar also, especially if your mortar is a 60mm. That would cause a no LOF sign too. 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted October 5, 2011 Share Posted October 5, 2011 Are you trying to directly target the TRP through the house? I don't think that will work, I think it needs to be called in from a spotter. 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted October 5, 2011 Share Posted October 5, 2011 Yea, what hoolaman said. It has to be done from a spotter. Even if done from a spotter you still might have a trajectory issue if you're too close to the house. Remember, CM tracks the trajectory of each round. 0 Quote Link to comment Share on other sites More sharing options...
GerryCMBB Posted October 5, 2011 Author Share Posted October 5, 2011 I was using a spotter. I don't understand why a designer would put such an important piece of equipment up against a wall that blocks fire. But I have learned my lesson. Gerry 0 Quote Link to comment Share on other sites More sharing options...
Sabot6 Posted October 5, 2011 Share Posted October 5, 2011 I'm sure I must have this wrong, but I thought that the main point/advantage of a TRP is that the location is preregistered, and therefore no LOS is required, either from the mortar itself or a spotting unit? Granted you'd need LOS to see if there are any targets on the TRP, but if you wanted to fire blind (trying to catch the enemy in an assembly area to break up an attack, for example), I thought TRP's were the way to go...? 0 Quote Link to comment Share on other sites More sharing options...
GerryCMBB Posted October 5, 2011 Author Share Posted October 5, 2011 The problem is not LOS. It is LOF. Gerry 0 Quote Link to comment Share on other sites More sharing options...
TheVulture Posted October 5, 2011 Share Posted October 5, 2011 I'm sure I must have this wrong, but I thought that the main point/advantage of a TRP is that the location is preregistered, and therefore no LOS is required, either from the mortar itself or a spotting unit? Granted you'd need LOS to see if there are any targets on the TRP, but if you wanted to fire blind (trying to catch the enemy in an assembly area to break up an attack, for example), I thought TRP's were the way to go...? Back in CMx1 days on-map units (apart from Forward Observers) only benefitted from TRPs if they hadn't moved from their start location. So an on-map mortar could fire blind at a TRP from its initial position, but once it moved, it could no longer use the TRP (since presumably it no longer knew where it was accurately enough to benefit from the pre-registered target). Unmoved direct fire weapons gained a 'bore sighted' accuracy bonus firing at targets near the TRP too, on the basis that they had pre-registered the correct elevations to fire at for that distance, but again, lost the bonus once they moved from their start position. I don't know whether CMx2 has included this feature, but it is certainly an extra possibility for why you might not be able to blind target a TRP with an on-map mortar. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted October 5, 2011 Share Posted October 5, 2011 I think all you have to do is move the mortar one space away from the building and you'll be fine. AFAIK, you no longer have to have not moved to benefit from the TRP. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted October 6, 2011 Share Posted October 6, 2011 Hello: I left my Mortar in the default setup position; in a FH next to the back wall of a house. I have a TRP and when I try to get it to hit that area it says no LOF. Does that mean the mortar is too snug to the house and cannot fire over it? Feck it, that would be annoying. Thanks, Gerry It might be momentarily annoying, but ultimately it ought to be satisfying. This game models the trajectory of the mortar round. If you fire it from there you will blow your head off on the nearby roof. Cool eh? GaJ (Wodin ^^^^ ) 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted October 6, 2011 Share Posted October 6, 2011 I'm sure I must have this wrong, but I thought that the main point/advantage of a TRP is that the location is preregistered, and therefore no LOS is required, either from the mortar itself or a spotting unit? Granted you'd need LOS to see if there are any targets on the TRP, but if you wanted to fire blind (trying to catch the enemy in an assembly area to break up an attack, for example), I thought TRP's were the way to go...? Yes the TRP/First turn arty combo make little sense in CMBN. The CMx1 system as mentioned above by TheVulture seems much more realistic. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted October 6, 2011 Share Posted October 6, 2011 Indirect assets could be registered from multiple locations providing for fallback positions, so I don't think the old way would necessarily be an improvement. 0 Quote Link to comment Share on other sites More sharing options...
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