derbius Posted May 28, 2011 Share Posted May 28, 2011 Did I miss something or is there no way to find out how well one's off-board assets did at killing the enemy at the end of the game? 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted May 28, 2011 Share Posted May 28, 2011 Would be nice to have 0 Quote Link to comment Share on other sites More sharing options...
PLM2 Posted May 28, 2011 Share Posted May 28, 2011 Wasn't it so you could tell by checking the stats of the spotter? I know its not like that anymore though 0 Quote Link to comment Share on other sites More sharing options...
LemuelG Posted May 28, 2011 Share Posted May 28, 2011 Off-map support tally Initialize units of type Unit Initialize Number_of_Friendly_Units = 0 Initialize Number_of_Enemy_Units = 0 While not EOF Units [Friendly_Units].read() Increment Number_of_Friendly_Units Endwhile While not EOF Units [Enemy_Units].read() Increment Number_of_Enemy_Units Endwhile For Count increasing from 1 to Number_of_Enemy_Units Read killed, wounded Let Unit_Casualties_ = killed + wounded Let Total_Enemy_Casualties = Total_Enemy_Casualties + Unit_Casualties Endfor For Count increasing from 1 to Number_of_Friendly_Units Read enemy killed, wounded Let Unit_Casualties_Inflicted = enemy killed + enemy wounded Let Total_Casualties_Inflicted = Total_Casualties_Inflicted + Unit_Casualties_Inflicted Endfor Let Off-Map_support_tally = Total_Enemy_Casualties - Total_ Casualties_Inflicted End I'm learning, ignore me 0 Quote Link to comment Share on other sites More sharing options...
finalcut Posted May 29, 2011 Share Posted May 29, 2011 Off-map support tally Initialize units of type Unit Initialize Number_of_Friendly_Units = 0 Initialize Number_of_Enemy_Units = 0 While not EOF Units [Friendly_Units].read() Increment Number_of_Friendly_Units Endwhile While not EOF Units [Enemy_Units].read() Increment Number_of_Enemy_Units Endwhile For Count increasing from 1 to Number_of_Enemy_Units Read killed, wounded Let Unit_Casualties_ = killed + wounded Let Total_Enemy_Casualties = Total_Enemy_Casualties + Unit_Casualties Endfor For Count increasing from 1 to Number_of_Friendly_Units Read enemy killed, wounded Let Unit_Casualties_Inflicted = enemy killed + enemy wounded Let Total_Casualties_Inflicted = Total_Casualties_Inflicted + Unit_Casualties_Inflicted Endfor Let Off-Map_support_tally = Total_Enemy_Casualties - Total_ Casualties_Inflicted End I'm learning, ignore me Consider yourself ignored.And after reading your post,consider me confused as Hell. 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted May 29, 2011 Share Posted May 29, 2011 I want to know how many men were hit by my supporting 81mm mortars and how many men were hit by my AP mines. And no, subtracting the score of everything else won't tell me which got how many... 0 Quote Link to comment Share on other sites More sharing options...
LemuelG Posted May 29, 2011 Share Posted May 29, 2011 Consider yourself ignored.And after reading your post,consider me confused as Hell. Well, I figure that if it was an easy thing to do, it would have been done; but it doesn't seem to be too hard a problem. A solution is find total enemy dead, then subtract the total amount of casualties friendly units have inflicted, what remains will have been caused by off-map support; you will also need to exclude other potential causes of casualties like friendly-fire, mines etc - but I ain't gonna go there. It's just a way of saying 'at the end of battle go through your units one by one and add up all their kills, then subtract the total from the total enemy casualties', which is it what OP should do until BF sort it out 0 Quote Link to comment Share on other sites More sharing options...
LemuelG Posted May 29, 2011 Share Posted May 29, 2011 I want to know how many men were hit by my supporting 81mm mortars and how many men were hit by my AP mines. And no, subtracting the score of everything else won't tell me which got how many... It ought to be simple, but it seems not to be - I have faith it's not simply an oversight and is actually an intractable coding problem (I guess? Seems a desirable feature they'd have in if they could... maybe I assume too much?). I guess in your case you could just count the corpses lying around in minefields and count em up, consider any inaccuracies as a part of the sim 0 Quote Link to comment Share on other sites More sharing options...
Hamilcar1967 Posted May 29, 2011 Share Posted May 29, 2011 Ok how do you check the unit kill stats.vI must be missing something really simple 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 29, 2011 Share Posted May 29, 2011 Click on the unit you want to know about at the end of the game, when you can review the map, and look to the left, it'll be in green. Mord. 0 Quote Link to comment Share on other sites More sharing options...
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