Vinnart Posted February 1, 2011 Share Posted February 1, 2011 In Cmx1 if a squad, or team was out of command radius of its own HQ, but within the command radius of a higher HQ like the Company HQ the squad would then fall under command of the Company HQ. Is this the case in CMBM? I liked this feature in Cmx1 as it allowed a more flexable command structure, and would find this more realistic. In Cmx1 any HQ could command teams, guns that were within their C2. Where is CMBN in regards to this? Can the developers shed some light as to how they would advice players to use these higher HQ units in the game? 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted February 1, 2011 Share Posted February 1, 2011 In Cmx1 if a squad, or team was out of command radius of its own HQ, but within the command radius of a higher HQ like the Company HQ the squad would then fall under command of the Company HQ. Is this the case in CMBM? I liked this feature in Cmx1 as it allowed a more flexable command structure, and would find this more realistic. In Cmx1 any HQ could command teams, guns that were within their C2. Where is CMBN in regards to this? Can the developers shed some light as to how they would advice players to use these higher HQ units in the game? The system has changed. Each unit now has an indicator showing whether its in contact with its direct superiors and the superior higher up. I do not know about changing the structure on the fly. 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted February 1, 2011 Share Posted February 1, 2011 CMX2 uses a far more sophisticated C2 model, different forms of communication are directly simulated. Can they hear see their commander, can they hear, do they have a working radio. So there are lot of subtle things going on. It may be possible for a unit to be in command, on some level, one turn and out the next due to smoke for instance. CMSF glosses over some of this, especially playing blue, since it simulates the trillion dollars worth of equipment the U.S. and NATO have bought in the last thirty years to keep troops in communication. If a late model Abrams has no C2 links left its probably so beat up as to be combat ineffective anyway, with half the equipment showing red. 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted February 1, 2011 Share Posted February 1, 2011 I expect CMBN to fully reflect the difficulty of staying in touch without all of that kit. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted February 2, 2011 Share Posted February 2, 2011 CMSF: Verizon CMBN: AT&T 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted February 2, 2011 Share Posted February 2, 2011 CMSF: telepathy CMBN: tin cans and string 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted February 2, 2011 Share Posted February 2, 2011 CMSF: telepathy CMBN: tin cans and string +1 to this analogy! 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted February 3, 2011 Author Share Posted February 3, 2011 In thinking how the C2 is set up now in Cmx2 perhaps a new admin command called “Assign”, which transfers a squad, or team to a Btln/Co./XO HQ would allow for a more flexible direct C2 in how the game is now compared to Cmx1. IMO I think this adds more realism, and gives the player more use for HQ’s. For example it would not make sense in reality if a squad was out of C2 with it’s platoon HQ, or if it’s HQ is dead, but standing right next to the Co. HQ, and not have the Company Commander not being able to ‘command” that squad. A player would select this “Assign” admin command and click on the HQ unit adding that squad/team as one of the units showing in command. This would allow more of an adhoc ability for flexible direct C2 especially in a WW2 type C2 vs. the high tec CMSF C2. What do you think? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 3, 2011 Share Posted February 3, 2011 What do you think? I think that sounds nice, but I want to hear from BFC how workable that would be within their game system. They might have a better way to achieve the same end in the works. Michael 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted February 3, 2011 Share Posted February 3, 2011 In thinking how the C2 is set up now in Cmx2 perhaps a new admin command called “Assign”, which transfers a squad, or team to a Btln/Co./XO HQ would allow for a more flexible direct C2 in how the game is now compared to Cmx1. IMO I think this adds more realism, and gives the player more use for HQ’s. For example it would not make sense in reality if a squad was out of C2 with it’s platoon HQ, or if it’s HQ is dead, but standing right next to the Co. HQ, and not have the Company Commander not being able to ‘command” that squad. A player would select this “Assign” admin command and click on the HQ unit adding that squad/team as one of the units showing in command. This would allow more of an adhoc ability for flexible direct C2 especially in a WW2 type C2 vs. the high tec CMSF C2. What do you think? If the platoon HQ is dead and the squad is standing next to the Co HQ, they would be in C2 as it is now in the game. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted February 3, 2011 Share Posted February 3, 2011 If the platoon HQ is dead and the squad is standing next to the Co HQ, they would be in C2 as it is now in the game. I don't think this is the case. 0 Quote Link to comment Share on other sites More sharing options...
Wengart Posted February 3, 2011 Share Posted February 3, 2011 Interesting if minorly off topic factoid. If a Plt. HQ is destroyed the next highest ranking Plt. members squad becomes the new HQ. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted February 3, 2011 Share Posted February 3, 2011 CMSF: Zippo CMBN: Rubbing two sticks together 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted February 3, 2011 Share Posted February 3, 2011 I don't think this is the case. I'm pretty sure I've seen squad in C2 with their CO HQ but not their platoon HQ. I'll check later tonight. 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted February 3, 2011 Share Posted February 3, 2011 I'm pretty sure I've seen squad in C2 with their CO HQ but not their platoon HQ. I'll check later tonight. The situation: red light for communications with platoon commander green light for communications with company commander is rather common in my experience. (or variations, including an off board battalion commander) The question is, what does that mean? 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted February 3, 2011 Share Posted February 3, 2011 The situation: red light for communications with platoon commander green light for communications with company commander is rather common in my experience. (or variations, including an off board battalion commander) The question is, what does that mean? That the squad can share information about what it sees, with the CO HQ, but not with the platoon HQ. Eventually the platoon HQ will "know" this information if it's in C2 with the CO HQ when the information trickles down. 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted February 3, 2011 Share Posted February 3, 2011 That the squad can share information about what it sees, with the CO HQ, but not with the platoon HQ. Eventually the platoon HQ will "know" this information if it's in C2 with the CO HQ when the information trickles down. And I guess information goes two ways, and in a sense the squad is in command of the CO HQ? 0 Quote Link to comment Share on other sites More sharing options...
akd Posted February 3, 2011 Share Posted February 3, 2011 The situation: red light for communications with platoon commander green light for communications with company commander is rather common in my experience. (or variations, including an off board battalion commander) The question is, what does that mean? Those green lights/red lights do not indicate command status of the selected unit except to its immediate superior. So if you select a squad and it shows a red light for the platoon HQ but a green light for the company HQ, that means that the squad does not have a link to the platoon HQ, but the platoon HQ is still linked to the company HQ. C2 links cannot jump levels in the chain the command. If a selected unit does not have a command icon in the unit panel (voice, visual, distant visual, radio or digital), then it is out of command. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted February 3, 2011 Share Posted February 3, 2011 Those green lights/red Xs do not indicate command status of the selected unit except to its immediate superior. So if you select a squad and it shows a red X for the platoon HQ but a green dot for the company HQ, that means that the squad does not have a link to the platoon HQ, but the platoon HQ is still linked to the company HQ. C2 links cannot jump levels in the chain the command. If a selected unit does not have a command icon in the unit panel (voice, visual, distant visual, radio or digital), then it is out of command. But two units close to each other share intel, regardless of who they are. So wouldn't this work for CO HQ and a squad as well? By the way, are you sure? I found this in the manual Chain of Command - displays the parent formations of the unit. A green icon indicates that the unit is currently in contact, while a red icon indicates that the unit is out of contact. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted February 3, 2011 Share Posted February 3, 2011 But two units close to each other share intel, regardless of who they are. So wouldn't this work for CO HQ and a squad as well?Sure, but that does not mean the unit is in command or shares the info via c2. I believe this is a simple effect of proximity. By the way, are you sure? I found this in the manual I think the text in the manual is misleading. Status of a squad after destruction of the platoon HQ: Battalion HQ is not on the map. It is green because the Coy HQ is considered to have a good link via radio. The platoon's squad has no link to the Coy HQ despite immediate proximity and could not have a link to the Batt HQ as it has no radio. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted February 3, 2011 Share Posted February 3, 2011 Hmm, learn something new every day 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted February 3, 2011 Share Posted February 3, 2011 A picture is worth a thousand green dots. Thanks, akd. Does that mean that the squad is effectively OUT of command for the battle because it's Plt HQ is no more? I see that the squad selected has no visual/voice/eyeline/radio or anything in it's command panels. Will the Coy HQ ever influence the squad from it's company? edit: I see from reading above that the platoon creates a NEW plt HQ by assigning a new Plt. leader (next higest ranking platoon member). Cheers, Gpig 0 Quote Link to comment Share on other sites More sharing options...
akd Posted February 3, 2011 Share Posted February 3, 2011 A picture is worth a thousand green dots. Thanks, akd. Does that mean that the squad is effectively OUT of command for the battle because it's Plt HQ is no more? Yes. edit: I see from reading above that the platoon creates a NEW plt HQ by assigning a new Plt. leader (next higest ranking platoon member). No, I can only assume Wengart meant in the real world. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted February 3, 2011 Share Posted February 3, 2011 Yes. No, I can only assume Wengart meant in the real world (although that seems an awfully broad generalization). Again, are you sure . Can you check your screenshot? I'm pretty sure I've seen this happen, although it could be that one of the squad members must have the "star/command" ability for this to happen. 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted February 3, 2011 Share Posted February 3, 2011 I see from reading above that the platoon creates a NEW plt HQ by assigning a new Plt. leader (next higest ranking platoon member). This certainly happens with the Syrians, their squads become Platoon HQs all the time. I'm pretty sure it would happen to a US squad as well, but I rarely get their COs killed so I wouldn't know. It only happens when ALL of the men from the HQ team are casualties, though. 0 Quote Link to comment Share on other sites More sharing options...
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