Marwek77 aka Red Reporter Posted September 28, 2010 Share Posted September 28, 2010 I have CMSF + all modules and pre-ordered NATO. I have also CMA. I like them all. There are tons of maps for CMSF family at the moment. Some better, some worse... but tons!!! NOT so much for CMA. At the moment it's not possible to use maps from CMSF in CMA... Can it be changed somehow? What we need is to have the possibility to load map from another game or to use some converter to do it, because CMA will suffer from it. It will be enough when only map and AI instruction will be compatible, forces can be done manually... What do you think? Is it possible to do? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 28, 2010 Share Posted September 28, 2010 Nope...not possible...terrain and flavor objects and the like are different. Don't worry though...give it time and there will be plenty of maps and scenarios for CM:A... Mord. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 28, 2010 Share Posted September 28, 2010 Same with CM:Afghanistan. Though both scenario files end with the same .btt they aren't recognized at all by the other title. 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted September 28, 2010 Share Posted September 28, 2010 Yes, in theory it is possible to do, but BFC don't want this for a couple of reason that I don't understand. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 28, 2010 Share Posted September 28, 2010 I highly doubt its possible even in theory. How many dffering parameter would have to be reconciled somehow? Leaving asside entirely different terrain and weather and building and vegetation types, even the positions of the stars in the sky would be different. The Normandy game can't handle scenarios set in May. CMSF can't handle scenarios set in August. So if importing maps was doable all you'd be importing is bare terrain contours and perhaps road placement... unless road types have changed too. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 28, 2010 Share Posted September 28, 2010 Probably CM:A has different intellectual property rights than the CMSF series and BFC understandably doesn't want to lose control over rights to maps as that can tend to weaken other IP rights (as in unravelling a sweater). 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted September 28, 2010 Share Posted September 28, 2010 The problem would be the difficulty for the texture carpet tiles to be transferrable between the different CM2 games, as this video highlights... 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted September 29, 2010 Share Posted September 29, 2010 I highly doubt its possible even in theory. How many dffering parameter would have to be reconciled somehow? Leaving asside entirely different terrain and weather and building and vegetation types, even the positions of the stars in the sky would be different. The Normandy game can't handle scenarios set in May. CMSF can't handle scenarios set in August. So if importing maps was doable all you'd be importing is bare terrain contours and perhaps road placement... unless road types have changed too. That's, with all respect, BS. A hill is a hill, a road is a road, a tree is a tree, a house is a house. There is for example no technical difference between the elevation grit or most of the ground tiles. Might be there are a few terrain tiles in CMA that doesn't exist in CMSF, but you could still tranfer the maps between both games by simply leave the questionable content out. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted September 29, 2010 Share Posted September 29, 2010 That's, with all respect, BS. A hill is a hill, a road is a road, a tree is a tree, a house is a house. There is for example no technical difference between the elevation grit or most of the ground tiles. Might be there are a few terrain tiles in CMA that doesn't exist in CMSF, but you could still tranfer the maps between both games by simply leave the questionable content out. For some reason MikeyD mentions CM:N, which is indeed different in some respects. As for moving maps between CM:SF and CM:A, I think it should be a trivial exercise (but this is what I always think until I am corrected by Steve), but I am sure that interpreting different terrain types can be difficult: What do you translate snow into, e.g., or water? Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted September 29, 2010 Share Posted September 29, 2010 For some reason MikeyD mentions CM:N, which is indeed different in some respects. He missed the topic title, I guess... As for moving maps between CM:SF and CM:A, I think it should be a trivial exercise (but this is what I always think until I am corrected by Steve), but I am sure that interpreting different terrain types can be difficult: What do you translate snow into, e.g., or water? Best regards, Thomm The most simple solution would be 'open' terrain. 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted October 4, 2010 Author Share Posted October 4, 2010 So waht is the official answer? NO like always? What i demand is to transfer roads, elevation, hils, compatible terrain, non-compatible terrain set to basic one and also AI plan. Is it really not possible? 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.