ChrisND Posted May 22, 2009 Share Posted May 22, 2009 Something is up with the parameters for this: The Red got 2,000 points for Friendly Casualties: Yet they do not have a single surviving unit on the map (and no surrender either): 0 Quote Link to comment Share on other sites More sharing options...
TheVulture Posted May 22, 2009 Share Posted May 22, 2009 It's been reported on before here a few times. IIRC Steve said he'd look in to it and hopefully get it sorted for the next patch. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted May 22, 2009 Share Posted May 22, 2009 To be fair, it is working the way it's meant to. Asymmetric victory conditions are ... asymmetric. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted May 22, 2009 Author Share Posted May 22, 2009 Just a guess: a whole lot of reinforcements that are not appearing on the map. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted May 22, 2009 Share Posted May 22, 2009 A setting was wrong and a fix will come around with 1.20. Steve 0 Quote Link to comment Share on other sites More sharing options...
BlackMoria Posted May 22, 2009 Share Posted May 22, 2009 I mentioned about the 2000 pts for ANY casualties in another thread and Steven said he would check into it. My theory is a extra zero got included and the points given for casualties should be 200. Hopefully, it will be fixed for path 1.2. Edit: D'oh. Ninjaed by the man himself. 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted May 22, 2009 Share Posted May 22, 2009 So the rumors are true, the new intro song to CMSF will be "Afternoon Delight"! Wow, what a bold move by BFC! 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted May 22, 2009 Share Posted May 22, 2009 Yeah, best I can figure is an extra zero slipped in there. And if you guys know the things various people have threatened me with if I ever name another scenario after an annoying 70s song... you'd lose any remaining faith in the goodness of Humanity, that's for sure! Apparently that song is VERY hard to get out of your head once it's in there. DOH! It's true. Steve 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted May 22, 2009 Author Share Posted May 22, 2009 Yeah, best I can figure is an extra zero slipped in there. And if you guys know the things various people have threatened me with if I ever name another scenario after an annoying 70s song... you'd lose any remaining faith in the goodness of Humanity, that's for sure! Apparently that song is VERY hard to get out of your head once it's in there. DOH! It's true. Steve All I can think of now is when they sing it in Anchorman 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted September 16, 2009 Share Posted September 16, 2009 A setting was wrong and a fix will come around with 1.20. Steve Just to confirm, this scenario is still not fixed in 1.20. Who was responsible for fixing this? Tell us now, so we can publicly shame him. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted October 27, 2009 Share Posted October 27, 2009 I just played it. B-roken. 0 Quote Link to comment Share on other sites More sharing options...
cartertools Posted November 7, 2009 Share Posted November 7, 2009 And I only found this thread after playing through it twice...yes, still very broken...Syrians had 7 men left and I got a major defeat... I just played it. B-roken. 0 Quote Link to comment Share on other sites More sharing options...
Squatdog Posted November 7, 2009 Share Posted November 7, 2009 Same thing happened to me. There was one Syrian left on the whole map and it wouldn't let me finish the battle, so I ran the clock down and recieved a major defeat... 0 Quote Link to comment Share on other sites More sharing options...
Mad Mike Posted December 30, 2009 Share Posted December 30, 2009 Just finished 'Afternoon Delight' on my v1.21 Marines Campaign playthrough. Got a tactical defeat due to the "Friendly Casualties" 2000 points for the Syrians. This scenario can still not be won .. anybody care to elaborate? I've seen a statement saying that it cannot be won, but the campaign will progress nevertheless (which is true). Just wondering what this scenario is supposed to represent:confused: 0 Quote Link to comment Share on other sites More sharing options...
BlackMoria Posted December 30, 2009 Share Posted December 30, 2009 Just finished 'Afternoon Delight' on my v1.21 Marines Campaign playthrough. Got a tactical defeat due to the "Friendly Casualties" 2000 points for the Syrians. This scenario can still not be won .. anybody care to elaborate? I've seen a statement saying that it cannot be won, but the campaign will progress nevertheless (which is true). Just wondering what this scenario is supposed to represent:confused: The scenario can't be won unless you take 0 (zero) casualties. Even 1 WIA will give the Syrians 2000 points and there is no way for blue to accumulate enough points. I lost with only 2 WIA in my best playthrough so I know the threshold is ANY casualty. As I pointed out earlier in the thread, the problem is an extra zero as I believe the intent was the Syrians were to get 200 points for casualties, not 2000. Hopefully, it will get fixed at some point. I prefer sooner rather than later. 0 Quote Link to comment Share on other sites More sharing options...
Mad Mike Posted December 31, 2009 Share Posted December 31, 2009 The scenario can't be won unless you take 0 (zero) casualties. Even 1 WIA will give the Syrians 2000 points and there is no way for blue to accumulate enough points. I lost with only 2 WIA in my best playthrough so I know the threshold is ANY casualty. Hm, I don't think this is the case .. when I load the scenario (got a save right before the start of the scen) and immediately 'Cease Fire', the Syrians will still get 2000 points, even when I take 0 casualties. It should also be noted that the summary shows the points for their (that is the Syrians) Friendly Casualties, which leads me to believe that it does not involve any of the US casualties. So they do get 2000 points with their force fully intact as well as when it is completely annihilated. Big mystery, this one ... 0 Quote Link to comment Share on other sites More sharing options...
BlackMoria Posted December 31, 2009 Share Posted December 31, 2009 Hmmph. More a big screwup in defining the victory conditions rather than a big mystery, I suspect. I assume, of course, that the game engine does what is expected of it when it evaluates victory thresholds and conditions and if the outcome is not what is expected, then something about how the victory conditions are defined or aggregated is what is at issue. Based on what you said, it appears that victory of any sort is, indeed, impossible. I wonder why this was not caught in the playtest/Q&A process, unless it was the intent to 'predetermine' the outcome because of how the campaign 'branching' was designed. 0 Quote Link to comment Share on other sites More sharing options...
Mad Mike Posted December 31, 2009 Share Posted December 31, 2009 Hmmph. More a big screwup in defining the victory conditions rather than a big mystery, I suspect. I assume, of course, that the game engine does what is expected of it when it evaluates victory thresholds and conditions and if the outcome is not what is expected, then something about how the victory conditions are defined or aggregated is what is at issue. Based on what you said, it appears that victory of any sort is, indeed, impossible. I wonder why this was not caught in the playtest/Q&A process, unless it was the intent to 'predetermine' the outcome because of how the campaign 'branching' was designed. BlackMoria, thanks for the reply .. yeah, maybe the branching was the reason for it .. the state it is in now, it is not really worth playing. I would 'Cease Fire' immediatley the next time, the result will be a tactical defeat, which i think is the best one can achieve currently. At least you won't lose any men for nothing. Would be nice if this could be fixed or, assuming it is already WAD, explained. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted January 2, 2010 Share Posted January 2, 2010 We did fix this for, IIRC, v1.20. However, it requires going through the update process for the campaign file itself since that is where the problem lies. In other words, if you play Afternoon Delight using the original Marines Campaign it will always exhibit this problem. So the question is... did you guys update your Campaign (new feature as of v1.20)? Here are the steps: • When a campaign scenario is updated, you can "import" your current progress from a saved game into the new scenario. Steps: ◦ 1. Update CMSF to v1.20. ◦ 2. Using v1.20 or later, save your current campaign between battles - from the point just after you dismiss the end-of-battle screen. Importing will not work for saves made at any other point. ◦ 3. From the main intro screen, start a New Campaign, and select the updated version of the campaign you want to use. HOLD DOWN THE SHIFT KEY as you click the OK button. ◦ 4. Immediately an "import" screen will appear. You'll see your saved game here. Select it, click OK, and then things proceed as normal. The game does the best it can to match battle history and core units from your saved game to the new version of the campaign, but if the author has made major changes then this will be difficult, so the whole process of importing works best when updates to the campaign are relatively small ones. Steve 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted January 2, 2010 Share Posted January 2, 2010 In other words, if you play Afternoon Delight using the original Marines Campaign it will always exhibit this problem. So the question is... did you guys update your Campaign (new feature as of v1.20)? Thanks for the answer. So you're saying that if we started the marines campaign when 1.2 came out we should not have a problem, right? I'm asking because I'm considering starting it up again... somehow I've never got around to finishing a campaign, and I've heard soooo much about Pooh. 0 Quote Link to comment Share on other sites More sharing options...
Mad Mike Posted January 2, 2010 Share Posted January 2, 2010 We did fix this for, IIRC, v1.20. However, it requires going through the update process for the campaign file itself since that is where the problem lies. In other words, if you play Afternoon Delight using the original Marines Campaign it will always exhibit this problem. So the question is... did you guys update your Campaign (new feature as of v1.20)? Hi Steve, thanks for taking the time to provide an answer. I don't think the Save Game / update is an issue here, I started a completely fresh campaign from the beginning with v1.21. So if it was indeed fixed, it should not exhibit this behaviour anymore. Out of interest, I had a look at the time when my Marines campaign file (Semper Fi Syria.cam) has last been changed on my computer, it was 22/12/2008. Version 1.11 came out on 21/12/2008, so that seems to be the last time the campaign has been updated. The reason why I can be so sure is that I have never reinstalled CMSF or any modules, simply no need to. I also didn't switch computers since first installing CMSF base in July 2007. I'm also quite sure that I always updated correctly, as everything works as it should. Maybe somebody could have a look if similar installs can be found .. it looks to me like the Marines campaign file has not been updated since v1.11. (Also, any readme's and update lists I could find did not mention an update) 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted January 2, 2010 Share Posted January 2, 2010 I've just completed it with 1.21 (brand new campaign) and I have the same conditions. Syrians awarded 2000 points from the outset. This one isn't winnable. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted January 2, 2010 Share Posted January 2, 2010 Hmmm... well, I'll have to look into that because I know, for sure, that the problem was fixed. In fact, IIRC, there was another problem in there with a particular branching possibility later in the campaign and that was also fixed. Steve 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted January 2, 2010 Share Posted January 2, 2010 FWIW, the H2H version of the USMC campaign that is at The Repository can be played against the AI (the changes to make it playable H2H were very minor). "Afternoon Delight" in that version has been updated. 0 Quote Link to comment Share on other sites More sharing options...
Mad Mike Posted January 4, 2010 Share Posted January 4, 2010 Just saw a corrected version of the campaign has been posted to the repository. Thank you very much. 0 Quote Link to comment Share on other sites More sharing options...
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