George MC Posted February 21, 2008 Share Posted February 21, 2008 Your mech battalion, part of TF2-72 has been configured into three combat teams. Team Hound Dog (2 M1 platoons and 2 BIFV), Team Heavymetal (3 M1 Platoons, 1 BIFV platoon and the engineers)). You are the commander (call sign "Timberwolf") of Team "Wolfpack" (mech heavy) which consists of one M1 tank platoon (Panzer 3), and three Bradley IFV platoons (Wolf 1 to 3). You are the advance guard of the battalion, and are currently at your point of departure on the LD (Line of departure). Team Hound Dog are on your right flank, advancing in parallel, whilst Team Heavy Metal is trailing your team and constitutes the main body. The scout platoon are screening your left flank. It is 0530Hrs. Elements from the scout platoon (2 Humvees and a BIFV), call sign "Hawkeye" are scouting just ahead of your advance guard. Five minutes ago you received a garbled report from "Hawkeye" the HQ of the scout platoon that they had made contact with enemy recon elements at GR908461. Then all radio contact was lost. Your XO has expressed concern that having lost the recon battle your unit's intel on the current situation is sparse. Battalion has tasked you to advance to contact with the enemy mechanised units heading into this sector. On contact you are to develop the situation as you deem appropriate with a view to either destroying the enemy units, or fixing them to allow the battalion to manoeuvre around their flanks. It is 0530Hrs. You have twenty minutes to prepare your FRAGO and brief your platoon leaders… Playing The Scenario Best played H2H – either RL or WEGO. There are several Red AI plans but no Blue AI plans therefore only play against Red AI. SCENARIO LOAD TIMES WARNING!! This is a very large, well huge map with a fair few units, although not unmanageable. However, due to the scale of the map the scenario will take a long time to load. For my PC with 2Gb RAM and Pentium 4 3Ghz processor it took 15 minutes to load. Once loaded it takes a minute or so to save a game file. From this save game file it will load in around a couple of minutes. So when loading it for the first time go make yourself a drink and sit back and chill out. Mind even when loaded it might not play out all that way on your PC especially if your PC is at the bottom end of the spec. YOU HAVE BEEN WARNED!! Grab it over at CMMODS Designer: George McEwan Aknowledgements: Mark Gibson, SgtMuhammed, and Gunnersman for playtesting and feedback 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted February 22, 2008 Share Posted February 22, 2008 Shameless Plug - Its Brilliant! Well worth the wait. Best (only?) worthwhile armoured manoeuvre scenario to date. To get a look at the map (while you are waiting for it to load) feel free to read my AAR on it in the “Strategy and Tactics” forum. or here: Armour Attacks! [ February 29, 2008, 11:03 AM: Message edited by: gibsonm ] 0 Quote Link to comment Share on other sites More sharing options...
tiger123 Posted February 28, 2008 Share Posted February 28, 2008 When I try to load this scenario the load stops at 50% and the program freezes.But the music continues. I can leave the load "going" for ages and there is no advancement on the 50% Please help. THankyou. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted February 28, 2008 Share Posted February 28, 2008 On some systems we have seen the map take up to 30 minutes to load. Hopefully that is what is happening with you. What are your system specs? 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 28, 2008 Author Share Posted February 28, 2008 Originally posted by tiger123: When I try to load this scenario the load stops at 50% and the program freezes.But the music continues. I can leave the load "going" for ages and there is no advancement on the 50% Please help. THankyou. It just takes ages to load. At least 15 minutes maybe more. Just fire it up then go and do something else for a while. Once it is loaded you should be able to save it (might take a couple of minutes) then it should load from the save game in a few minutes. I did put a warning about this 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted February 29, 2008 Share Posted February 29, 2008 Hey there, Mine also got stuck at 50% for a while. I clicked, alt-tabbed, ctrl-alt-deleted... nothing. So I had to do a hard restart. Next time I guess I'll give it a bit longer. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted February 29, 2008 Share Posted February 29, 2008 In America we spell "Armour" as "Armor", for your own info http://www.knox.army.mil/armormag/ 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted February 29, 2008 Share Posted February 29, 2008 So? Some of us aren’t “in America”. The guy who created is a Scott, living in Scotland so I’m guessing he is happy to spell it in the Queen’s English (or at least William Wallace’s, Robbie Burns’ or Robert the Bruce’s ), as opposed to G.W.’s. Besides losing a vowel wont make it load any quicker. Personally I’ve tried my best to use US terminology in my AAR, even when often it means re-reading it to ensure I’ve written “UP” instead of “Loaded” and “On the Way” instead of “Firing NOW”. Twenty years of gun drills die hard. [ February 28, 2008, 08:30 PM: Message edited by: gibsonm ] 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 29, 2008 Author Share Posted February 29, 2008 Originally posted by M1A1TankCommander: In America we spell "Armour" as "Armor", for your own info http://www.knox.army.mil/armormag/ Good for you 0 Quote Link to comment Share on other sites More sharing options...
jhdeerslayer Posted February 29, 2008 Share Posted February 29, 2008 Color = Colour? and so on and so on. Same people separated by a common language I think is the old saying. I always love your work George even if the English is wrong. Still need the time to play this one though as it has got to be good. Cheers 0 Quote Link to comment Share on other sites More sharing options...
gmfrank Posted February 29, 2008 Share Posted February 29, 2008 Excellent scenario George! Def. my favorite one so far by you. It's great to be able to play a map where armor maneuver on a broader scale is simulated. Does take ages to load though... the price for greatness! 0 Quote Link to comment Share on other sites More sharing options...
tiger123 Posted February 29, 2008 Share Posted February 29, 2008 Not our fault you can`t spell. 0 Quote Link to comment Share on other sites More sharing options...
tiger123 Posted February 29, 2008 Share Posted February 29, 2008 However thankyou all for your replies. Looking forward to a good tank v tank game. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted February 29, 2008 Share Posted February 29, 2008 Well you can read a bit about it in my AAR on George's great scenario. First four entries at: Armour Attacks! There will be regular updates (Ch 5 a little delayed due to "issues" with 1.08). [ March 06, 2008, 08:17 PM: Message edited by: gibsonm ] 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted February 29, 2008 Author Share Posted February 29, 2008 Cheers Guys Thanks for the feedback - Can't promise to 'improve' my spelling but hope you all enjoy playing this one out Cheers fur noo George 0 Quote Link to comment Share on other sites More sharing options...
jhdeerslayer Posted March 1, 2008 Share Posted March 1, 2008 Started this one George and a nail biter as usual and what a awesome map and situation. Thanks for doing this. But where is Obj Elk? Can't seem to find it on the actual map but have an idea from the Tactical one. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted March 2, 2008 Author Share Posted March 2, 2008 Originally posted by jhdeerslayer: Started this one George and a nail biter as usual and what a awesome map and situation. Thanks for doing this. But where is Obj Elk? Can't seem to find it on the actual map but have an idea from the Tactical one. Glad you are enjoying it, great to hear What version are you playing? It should be OK in version 7 (I think there was a wee glitch in an earlier version which I quickly changed). Cheers fur noo George 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted March 2, 2008 Share Posted March 2, 2008 Originally posted by George Mc: What version are you playing? It should be OK in version 7 (I think there was a wee glitch in an earlier version which I quickly changed). Cheers fur noo George George, Just confirming, that “wee glitch” was the bunching up of some units on the one tile (or at least very small) objective? Also where is Ver 7? The latest I can see in you area of the Skunkworks is Ver 6? [ March 02, 2008, 01:43 PM: Message edited by: gibsonm ] 0 Quote Link to comment Share on other sites More sharing options...
jhdeerslayer Posted March 2, 2008 Share Posted March 2, 2008 Originally posted by George Mc: </font><blockquote>quote:</font><hr />Originally posted by jhdeerslayer: Started this one George and a nail biter as usual and what a awesome map and situation. Thanks for doing this. But where is Obj Elk? Can't seem to find it on the actual map but have an idea from the Tactical one. Glad you are enjoying it, great to hear What version are you playing? It should be OK in version 7 (I think there was a wee glitch in an earlier version which I quickly changed). Cheers fur noo George </font> 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted March 2, 2008 Author Share Posted March 2, 2008 Hi Guys! Mark - The wee glitch was a rogue AI plan tile that had one AI group attempt to fit into one 8 x 8m square. I found and sorted it in version 7 (which was the version that went public). The latest version is uploaded over at CMMODS - it's now version 8 as: jhdeerslayer picked up that I had not made OBJ ELK visible to the US player - version 8 makes it visible now. It's position is marked on the tac map so if you still take that area on the map you will still get the points. Cheers fur noo George 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted March 6, 2008 Share Posted March 6, 2008 Chapter 5 at the newsstand now! Armour Attacks! 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted March 11, 2008 Share Posted March 11, 2008 Chapter 6 (Bumper - Twilight Zone Edition) at the newsstand now! Armour Attacks! Let me know what you think about the way its presented. 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted March 16, 2008 Share Posted March 16, 2008 Wow, what a great scenario, i never before saw such a realistic map. I started to play today, maybe i will post a AAR. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted March 16, 2008 Share Posted March 16, 2008 Sorry, forgot to post this earlier: Chapter 7 at the newsstand now! Armour Attacks! 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted March 23, 2008 Share Posted March 23, 2008 I have a question: The farmhouses on the picture, what kind of "objective" are they ? I think i should not destroy them. And here is a preview picture of my AAR: [ March 23, 2008, 04:14 AM: Message edited by: Wiggum ] 0 Quote Link to comment Share on other sites More sharing options...
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