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Status Update, Game Patch and DVD's (May 3rd, 2007)


Madmatt

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Hello everyone!

I want to try and keep everyone updated on where things stand with regards to the patch and the DVD's.

The DVD's have arrived at the warehouse and are being packed and prepared to ship right this moment. We hope that at least some will begin to ship tomorrow but the warehouse said that it may be Monday that the bulk go out. We will send an email when you DVD is mailed though, so be looking for that.

Now then, when you get the DVD, you will notice a sticker on the case advising you to go to www.battlefront.com/tow-patch.html for a patch.

THIS IS A SPECIAL PATCH JUST FOR THE DVD VERSION! All this patch does is update the game to the same version as the download version thats been out since the 19th. The DVD's were mastered earlier last month but the download version was made a little later and ended up being slightly newer. As such, this DVD patch is needed to just bring up both versions to the same level.

Okay, so while on the topic of patches, what about the REAL patch. Yes, that is being worked on right this minute. No, I don't know how long it will take, but I can go over some of the issues we are working on and their current status, so here they are (this is not a complete list either and not all items may be fixed in this first patch).

Problems with AMD Multi-Core CPU's and AMD 64 chips:[problem confirmed and a fix is being tested]

SaveGame/LoadGame File Corruption/Crashes: [problem confirmed and fix is being tested]

Multiplayer Game Crashes during load: [problem confirmed and fix has already been inplemented and is undergoing testing]

Gun Crew Animation Bug (unit non responsive to commands): [issue reported by 1C as now fixed.]

Running game with Shadows enabled causes crashes: [1C currently reviewing the problem]

Adding a Logging Function so that when game crashes or fails to launch, it will report info on WHY and give you a way to send us the info for tracking/fixing.

In addition to those crash/bug type issues we are also working on the following gameplay changes and enhancements which may or may not be featured in the first patch.

* Better AI vehicle behavior when issued the Reverse Command

* Better Vehicle Pathfinding when given the Move command (less likely to run over tree's etc..)

* Add the ability to issue command waypoints (will not work for group selections, only individual units)

* Trees and Bushes will provide better cover and concealment. (Note, due to the nature of this change, it could dramatically change overall scenario balance!)

* LOS/LOF Tool (1c is currently looking at how best to incorporate some type of LOS/LOF tool)

* AI are now 'smarter' about autotargeting enemy turrets when target is hulldown.

* AT Guns are now harder to spot

* Difficulty level of Training Mission #4 decreased a little

* Added Hotkeys for Hold Fire and Hold Position

* More authentic British Voices (if we can get them recorded in time!)

* Various mission tweaks

So as you can see, there is a lot stuff we are working on, and even more thats not listed yet (I didnt have info on all the fixes being worked on).

As I said, I don't know how long the first patch will take but we want to get it out as soon as we can once all the major crash related issues are resolved.

As always, we appreciate your patience, we appreciate your comments and I will try and keep you guys as up to date on developments as I can.

Madmatt

[ May 03, 2007, 02:06 PM: Message edited by: Madmatt ]

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Wow!!! Nice to here things are moving along..

Is the AMD 64 issue the cause of the frame rates dropping significantly during the course of the game especially after reinforcements arrive or when there are a number of tanks on the battlefield?

see this forum thread for more of what this issue entails.

http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=66;t=000012

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Originally posted by Vern_S:

Wow!!! Nice to here things are moving along..

Is the AMD 64 issue the cause of the frame rates dropping significantly during the course of the game especially after reinforcements arrive or when there are a number of tanks on the battlefield?

see this forum thread for more of what this issue entails.

http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=66;t=000012

My understanding was that a conflict between the game and the AMD chips was detected and was being fixed but I don't have specifics other than 1C said it looks like the fix should reduce crashes and put performance back to the level it should be. I will try and get more details though.

Madmatt

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Thank you for checking on this.

I have spent many hours adjusting just about everything imaginable, even setting all the graphics to the lowest possible setting and no sound and the game still crawls especially with many tanks or reinforcements. Has to be something in the code since every other game I have including Company of Heroes flies on my system.

A conformation that this issue has been resolved would be very enlightening...

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Originally posted by GunzAbeam:

No mention of intel ..big FPS drop when action gets hot and out of no where drops to desk top.

Regards,

Gunz

Thats sort of a "Overall stability" issue which is also of course being looked into. I just didn't have specific updates or progress to report with that yet.

Seems a lot of issues are actually interconnected so when a fix for one is implemented, it may very well result in other issues being resolved as well.

Madmatt

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Madmatt

Incidently, the thingy about using the affinity switch from Windows task manager may have been prescient.

When I ran the game normally using TOWsetup configured for one processor, the later launching of Windows task manager still indicated both cores checked. So perhaps that was the problem all along?

Either way, it would still be nice to be able to run the game in dual-core AMD setting to help with performance issues.

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Can you also please fix the German halftracks so they hold a complete squad of 10 plus two crew as they should? The 251/1 should hold a total of 12 personnel.

Right now some of the squad is left out when the squad is embarked on them.

Thanks!

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Sounds good, I'm looking forward to the disk.

The patch is something I'm willing to wait on to get as much stuff fixed as possible. I've had two crashes requiring a cold re-boot so far in about five hours of play--worse than usual for me for a new game. I'm trying various stuff as I read about it in various threads.

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I hope the LOS concealment adjustments are true fixes of things that may have been off and not enhancements for people wanting more concealment...then again it's all relative and a tree can simulate a bunch of trees... smile.gif

And make sure the AI has the same restrictions...naturally:)

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i must say for the first time i am impressed, when this patch comes out i wll be hearing from the players who, like me have to many issues with the current game, so that they aren't playing/buying it.

this is the best:

* Trees and Bushes will provide better cover and concealment. (Note, due to the nature of this change, it could dramatically change overall scenario balance!)

* LOS/LOF Tool (1c is currently looking at how best to incorporate some type of LOS/LOF tool)

* AI are now 'smarter' about autotargeting enemy turrets when target is hulldown.

* AT Guns are now harder to spot

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