Dakuman Posted December 12, 2007 Share Posted December 12, 2007 Don't know if anyone has seen this but there is some news about cmc on the blogfront...It says "Combat Mission Campaigns has made a big step forward with the release of a stable beta version to the testers last month. Unfortunately there are some further delays as Bruce, the head of the project, is called off to duty once again until next year, but as soon as he's back the team can begin tying up loose ends." So it looks like some progress is being made. 0 Quote Link to comment Share on other sites More sharing options...
Reichenberg Posted December 13, 2007 Share Posted December 13, 2007 Sounds good first.....but whatever "...to duty once again until next year..." means. If they can only start afterwards it means probably the earliest middle of next year. So it looks like some progress is being made...at least! Uwe 0 Quote Link to comment Share on other sites More sharing options...
Cid250 Posted December 26, 2007 Share Posted December 26, 2007 Link: http://www.battlefront-store.com:8080//index.php?option=com_myblog&show=Dusting-the-credenza.html&Itemid=213 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted December 27, 2007 Share Posted December 27, 2007 We are not letting the dust pile up on our credenza....In fact, the past months have seen enormous activity behind the scenes..... :eek: :confused: 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted December 27, 2007 Share Posted December 27, 2007 Just a SWAG but probably means National Guard or Reserve duty. 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted December 27, 2007 Share Posted December 27, 2007 This was just fragment from blogggggggggggggggg..... 0 Quote Link to comment Share on other sites More sharing options...
Smithers Posted January 4, 2008 Share Posted January 4, 2008 There are similar good news from the other projects as well. Combat Mission Campaigns has made a big step forward with the release of a stable Beta version to the testers last month. Unfortunately there are some further delays (again) as Bruce, the head of the project, is called off to duty once again until next year, but as soon as he's back the team can begin tying up loose ends. ANOTHER YEAR!!!!!!!!!!! Sorry folks,I read the above and spilled coffee all over my keyboard. Oh well,just another casualty on the CMC front. 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted January 23, 2008 Share Posted January 23, 2008 Given the fact that CMC has disappeared from the "In Development" list on the front page, I think the project has officially became vaporware. The only positive way I can look at it, is that they scrapped the original CMx1 based engine in favor of making CMC work with CMx2 ... although that's quite a long shot. 0 Quote Link to comment Share on other sites More sharing options...
Cid250 Posted January 27, 2008 Share Posted January 27, 2008 Originally posted by The Louch: The only positive way I can look at it, is that they scrapped the original CMx1 based engine in favor of making CMC work with CMx2 ... although that's quite a long shot. Positive? CMx2 SUCKS!!! It's a real time engine, where big battles are a pain in the ass. His WEGO support is nothing more than a realtime version with automatic pause. Lots of WEGO features were thrown out the window with CMx2 design. CMC is a game that fits well with CMx1... where you can have a true big battle, and lots of weapon's diversity of many countries... Finland, Hungary, Romany, Italy, Russia, Germany. And lots of weapons, and infantry classes, already modeled and working. Any CMx2 game centered in WWII era, will lack the diversity of units and countries of CMx1, just because the 3D modeling of all of them with all those levels of details, is not possible by a small staff. Tiny battles, with tiny units, in real time?. Is sad, but true, that CMC big size battles just doesn't fit well in the CMx2 design of things. CMx2 based on WWII, is not much better than a Theatre of War edition... Tactical AI sucks in real time designs. a Core WEGO design can be much better with Tactical AI, since WEGO has no time constraints to the Tactical AI use of CPU. WEGO = good results Real time = crap Tactical AI [ January 27, 2008, 03:38 AM: Message edited by: Cid250 ] 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted February 4, 2008 Share Posted February 4, 2008 1) CMX2 has wego too. 2) CMX1 was only ever designed for company sized actions, just like CMX2. 3) Time constraints affect AI, but mainly coding time constraints. Apparent processor time isn't so important. But that's only what BFc tells me, and what do they know? 0 Quote Link to comment Share on other sites More sharing options...
Cid250 Posted February 5, 2008 Share Posted February 5, 2008 Originally posted by flamingknives: 1) CMX2 has wego too. That's a fake. CMX2 has Realtime with auto pause, not WEGO. 0 Quote Link to comment Share on other sites More sharing options...
slug88 Posted February 7, 2008 Share Posted February 7, 2008 The difference being? 0 Quote Link to comment Share on other sites More sharing options...
Cid250 Posted February 8, 2008 Share Posted February 8, 2008 Originally posted by slug88: The difference being? To name a few... No chances of run it over TCP/IP. No chances of save it in a TCP/IP session. Poor Tactical-AI constraints, due to the CPU time contraints of a forced Realtime frame when you play as WeGo. 0 Quote Link to comment Share on other sites More sharing options...
Philippe Posted February 8, 2008 Share Posted February 8, 2008 Believe it or not, there's actually a whole section of the forum dedicated to discussing CMx2. This is the part of the forum where you do traffic analysis on the CMC Beta Forum, and complain that Hunter hasn't given us an update on the Campaigns game recently. 0 Quote Link to comment Share on other sites More sharing options...
vertigus Posted February 10, 2008 Share Posted February 10, 2008 My God! This game is going to be released after all?? Well, I refuse to believe it. 0 Quote Link to comment Share on other sites More sharing options...
Philippe Posted February 10, 2008 Share Posted February 10, 2008 I'm stunned that you could ever doubt that CMx2 was going to be released. In fact, it was released months ago, and a whole section of the forum is dedicated to it. [Why do I think I'm repeating myself?] CMC is another kettle of fish altogether. Hence the need for traffic analysis. 0 Quote Link to comment Share on other sites More sharing options...
vertigus Posted February 10, 2008 Share Posted February 10, 2008 In CMx2 i believe. I even own one @#%#$ing copy of CMSF. That's release of CMC I refuse to believe. But, if released after all I would give it a try and even look for my CMBB disc. Nevertheless, it should be freeware after all this time. 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted February 12, 2008 Share Posted February 12, 2008 Originally posted by Cid250: CMx2 SUCKS!!! It's a real time engine, where big battles are a pain in the ass. His WEGO support is nothing more than a realtime version with automatic pause. Lots of WEGO features were thrown out the window with CMx2 design. CMC is a game that fits well with CMx1... where you can have a true big battle, and lots of weapon's diversity of many countries... Finland, Hungary, Romany, Italy, Russia, Germany. And lots of weapons, and infantry classes, already modeled and working. Any CMx2 game centered in WWII era, will lack the diversity of units and countries of CMx1, just because the 3D modeling of all of them with all those levels of details, is not possible by a small staff. Tiny battles, with tiny units, in real time?. Is sad, but true, that CMC big size battles just doesn't fit well in the CMx2 design of things. CMx2 based on WWII, is not much better than a Theatre of War edition... Tactical AI sucks in real time designs. a Core WEGO design can be much better with Tactical AI, since WEGO has no time constraints to the Tactical AI use of CPU. WEGO = good results Real time = crap Tactical AI [/QB]Have you tried 1.06 CMSF patch? Because the main issues which makes CMSF pale in comparison with CMX1 have been adressed. Some people (see thewood's posts on Gamesquad forms) said the self preservation TACAI for vehicles is now better than in CMX1. Same as for pathfinding, infantry behaviour...In brief, tactical AI is for many situations as correct as in CMX1, if not better. So RT=crap TACAI ... And guess what, right click menu is back... Also, there isn't more unit size limit than in CMX1... except decreasing performance. You could put an entire battalion in CMSF. And I can hardly understand how lack of TCP/IP WEGO is a kind of flawed engine than a design decision. 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted February 12, 2008 Share Posted February 12, 2008 Originally posted by Darkmath: And I can hardly understand how lack of TCP/IP WEGO is a kind of flawed engine than a design decision. If it is a design decision it is an incredibly bad one. I haven't played CMSF since release because I have no way of playing it online. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted February 12, 2008 Share Posted February 12, 2008 Not really right-click menu, more like space-bar menu. 0 Quote Link to comment Share on other sites More sharing options...
Cid250 Posted February 15, 2008 Share Posted February 15, 2008 Originally posted by Darkmath: And I can hardly understand how lack of TCP/IP WEGO is a kind of flawed engine than a design decision. No human player over TCP/IP WEGO = No game for me... And i'm not the only one. In the main comunity of my country, almost nobody plays CMSF even after 1.06, and that's due to the lack of TCP/IP WEGO... CMx1 has still 99% of the share for online gamers over CMx2. But that's only in my entire European country... Doesn't know if in other Countries have the same poor ratio of Online play Player vs Player. To play against a computer is plain boring as hell... you can pawn the computer in 1.06 in the most difficult battles and a dual core CPU will never be superior on imagination and resources to an Expertice Human. 0 Quote Link to comment Share on other sites More sharing options...
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