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vertigus

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  1. Goodwood, you want someone to tell you whether to buy this game or not?. You get crashes with demo version, you can see people complaining and other reporting improvement. You must decide for yourself.
  2. I'm getting CTD also. I thought it happened randomly, but now i suppose it is related to firing upon enemies, as i haven't heard a singe shot since upgrading to 1.07 (it wasn't better with 1.06 either), and game seems to CTD after enemies are seen. I'm getting really tired of this game.
  3. In CMx2 i believe. I even own one @#%#$ing copy of CMSF. That's release of CMC I refuse to believe. But, if released after all I would give it a try and even look for my CMBB disc. Nevertheless, it should be freeware after all this time.
  4. My God! This game is going to be released after all?? Well, I refuse to believe it.
  5. Downloaded yesterday from one of mirrors on the battlefront page. Can't remember which one exactly. But it should be the new corrected one, right? I guess, i'll wait for the 1.07 patch.
  6. i don't know if this is the best place to post this, but i wonder, Will it be too much trouble to make another version of the new patch, not including all previous versions? My guess is that old brz files are not changed anyway. Updates are getting bigger and bigger and it is rather frustrating to download and install again everything, if all i really need is few MB of changes. Regards, [ February 18, 2008, 01:31 PM: Message edited by: vertigus ]
  7. I've downloaded new 1.06 and it crashes every time at scenario beginning when i try to select anything other than infantry squad. What the..?
  8. As far as rivers go, I think it should be rather easy to model them, because you don't need to model it perfectly. Rivers always were serious obstacles and it wasn't an easy task to cross them. It was always a matter of initiative, finding a suitable spot and having something to cross them with, which isn't something any unit has with them during a battle. In my opinion game engine should only focus around fords and things like that. Deeper water is just uncrossable. Engine gets flooded, soldiers are not too keen on swimming with equipment on, etc. As for crossing rivers in floating devices-it would be more difficult, but it shouldn't be a pontoon simulation for crying out loud. When crossing river you try to do it as quickly as possible, in shortest way possible. Not swim in circles and catch some tan on the other side. Adding a strength of water current to the vector should be enough. Someone wrote that "high velocity small arms rounds disintegrate very quickly on hitting water". True, but that simply means a target is harder to hit. I don't think CM Engine calculates effects of hitting separate body parts anyway.
  9. I don't think simulating rivers is that difficult. Just look at Rome:TW (haven't seen Medieval, but I suppose it's similiar). Soldiers don't need to swim, just slow down in shallow water, being unable to crouch, or get prone. Use pontoons in deeper water etc. Anyway, I would love to see CM getting back to WWII. I'm hoping for a MOD of some kind, since the tools are out.
  10. I'm waiting for CMC too. For loooong time. I'm posting, to give some sign, that there is a lot of people not registered, that are waiting for this game. But with less and less hope...
  11. Great idea, I'll buy that. I loved CM1 battles, but engine seemed much better in later games. I'd love to play them again with those uprades
  12. Hi all, I've recently purchased the Paradox disc version od CMSF, and updated it to 1.02. Apart from LOS going through walls (but i believe it was pointed out) i've noticed muzzle flashes sometimes appearing not where soldier's weapon is (for example: soldier is standing and muzzle flash is where his weapon should be when lying), or soldier figures (enemy) appearing in strange position (standing, arms stretched-like he was crucified)mostly in replay mode. But maybe i'm getting those because of my not so new PC equipment (Athlon1700,GeForce3Ti200,768Ram). Is it? But what i found most frustrating was that infantry is unable of unarmed combat. One of my squads, out of ammo, assaulted enemy occupied building. Enemy was out of ammo too (i think so) due to long firefight, so they've met inside, noticed each other, and stood there doing nothing for few minutes, almost breathing in enemy's necks. I understand that unarmed combat isn't too popular these days, but hey... Also, i think it would be nice to get the opportunity to pick up ammo (if not enemy weapons) from fallen comrades. If all soldiers are individually modelled and even the weight of their equipment is calculated(as the manual states)it should't be too much of a problem. In previous CM games, soldiers never ran out of ammo completely, because of this being taken into account. It seemed to be forgotten here.
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