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M1A1/2 Abrams missing feature


M1A1TC

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Hello

The Abrams in game is missing a loader. He would be manning the 240B MG and covering left flank, while spotting for infantry and helicopters.

Once buttoned, the loader is too busy loading main gun rounds. But why isnt he at his post when tank is unbottoned? This takes away 3rd machine gun and more spotting ability from in-game Abrams.

Maybe someone else had their loader stick out of the hatch? I have seen the hatch open/close 5-6 times, not sure why.

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You are only partially right. His default position is inside when unbuttoned. He only pops out to fire the MMG when given the target light order.

You would have a better idea then me as to why he might not be topside by default when unbuttoned. One might want someone looking through the powerful scopes to complement the TCs eyeball Mk1?

*edit*

Doh, the gunner would already be doing that. Yeah, now that I think about it it doesn't make sense.

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I live for the loader to unbutton and open up. Patton said "the most important weapon on the Tank was not it's Cannon but it's MG". BFC did a very good job of allowing all 3 positions to target separately. Do I think some things are missing? Yes. All the Abrams should have binoculars, yet only the commander and xo have them in game. It’s apparently a game balance issue.

The loader being in the unbuttoned postion as default, maybe on the TUSK kit (URBAN) but not here the armor threat is too high in this theatre.

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And this leads to the big question we had with the Tank Coy when I was in the army...

SHOULD the loader really man a MG? he is needed as loader of HE and SABOT rounds down in the turret, its a damn waste to have him knocked out by srapnel, sniper or lucky MG fire.

The reason this question turned up against the Tank guys was that both their TC and Loader was fully exposed for us grunts, we fired at them but nothing happend, and the loader blazed away with his MG3...

SO after a while they got same BT west as we had (wich marks when you are hit) and after a few killed loaders and TCs the loader dissapered and the TC held his head damn low.

The Tankers had realized how bad it is to have a wounded loader that cant load next round...

So should the loader really man that extra MG? obviusly its US forces SOP to do so in MOUT, but how smart is it really? (if you consider our exercise results)

/Chainsaw

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Originally posted by Huntarr:

The loader being in the unbuttoned postion as default, maybe on the TUSK kit (URBAN) but not here the armor threat is too high in this theatre.

Originally posted by Chainsaw:

So should the loader really man that extra MG? obviusly its US forces SOP to do so in MOUT, but how smart is it really? (if you consider our exercise results)

There's no reason for the loader to be buttoned up when out of contact. He should be spotting above the hatch same as the commander. On the other hand when contact is made and the main gun is used, he will naturally button up to load the main gun. There's no reason for ANY of the crew to be exposed when the shooting starts - sort of makes all the armor around you pointless.

[ October 16, 2007, 02:12 AM: Message edited by: Exel ]

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One odd thing I just noticed in-game, with the M1A2 you of course have to unbutton your TC to fire the .50 cal Browning, but on th M1A1s t he's instead compelled to button up to fire the remote-operated weapon! I had never thought of this before. Maybe I was just viewing a crew buttoning oddity. Is there any utility in an M1A1 TC being out of the hatch while firing his mg?

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Originally posted by sgtgoody (esq):

Hey M1,

Can the TC hatch on the M1 still do that half closed thing so the commander can scan better but has some armor over his head? I don't think it is in the game.

yes, it can. No, I dont think it's in the game

On M1A1 you can stick out a little out of the hatch while firing 50cal to observe rounds on target better. Plus you would have to reload it sometimes smile.gif

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Originally posted by Chainsaw:

And this leads to the big question we had with the Tank Coy when I was in the army...

SHOULD the loader really man a MG? he is needed as loader of HE and SABOT rounds down in the turret, its a damn waste to have him knocked out by srapnel, sniper or lucky MG fire.

The reason this question turned up against the Tank guys was that both their TC and Loader was fully exposed for us grunts, we fired at them but nothing happend, and the loader blazed away with his MG3...

SO after a while they got same BT west as we had (wich marks when you are hit) and after a few killed loaders and TCs the loader dissapered and the TC held his head damn low.

The Tankers had realized how bad it is to have a wounded loader that cant load next round...

So should the loader really man that extra MG? obviusly its US forces SOP to do so in MOUT, but how smart is it really? (if you consider our exercise results)

/Chainsaw

You just said that the commander is pretty much expendable compared to the loader.....
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The capability of the TC's dual stage hatch on the M1 (allowing it to be half open yet still providing some top cover) was something that we wanted to code, but it just proved too tricky to do properly.

On M1A1's the TC can fire the M2 .50 cal from inside (remotely) but that functionality was removed in the M1A2 because they needed the space taken up by the remote mechanism for other electronic jiggery-pokery. This is modeled in game.

Madmatt

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The .50cal on an M1A1 can be fired for both inside (electronically) and outside (manually).

The optics for the weapon are inside.

The optics are prone to fogging, breaking or becoming mis-aligned (losing boresight). They can be a real pain in the ass sometimes.

The electronic trigger mechanism is also prone to breaking.

Sometimes it is better to just start firing the weapon and adjust manually then it is to get inside and attempt to aim with blurry optics.

Depends on the target and situation.

Many times I had to fire the .50cal manually in gunnery, but made damn sure I had a working one in Iraq.

A very good friend of mine was with 3-69AR, 3ID in OIF, his sights broke in the first few hours of the push north and he fought most of the war outside the hatch, firing manually (even using his hand to press the "butterfly" trigger).

Point of all this is to say, **** happens.

Reality is very different then what is written in all those fancy books.

I'm glad BFC understands that.

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Originally posted by Michael Withstand:

You just said that the commander is pretty much expendable compared to the loader.....

Well a tank is designed to shoot the cannon at other tanks, if the person that loads the cannon is dead you can't really do that.... so yeah to the "mission" of a tank the loader is less expendable since the gunner can call his own targets if he needed to. Now having said that, you really don't want to lose anyone on a tank crew, which is why they put all of those safety measures into place. Now I'm not a tanker like M1A1 (he might be able to put it into better words then me), but I know a few of them.
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Originally posted by tiny_tanker:

</font><blockquote>quote:</font><hr />Originally posted by Michael Withstand:

You just said that the commander is pretty much expendable compared to the loader.....

Well a tank is designed to shoot the cannon at other tanks, if the person that loads the cannon is dead you can't really do that.... so yeah to the "mission" of a tank the loader is less expendable since the gunner can call his own targets if he needed to. Now having said that, you really don't want to lose anyone on a tank crew, which is why they put all of those safety measures into place. Now I'm not a tanker like M1A1 (he might be able to put it into better words then me), but I know a few of them. </font>
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