c3k Posted September 13, 2005 Share Posted September 13, 2005 Gents (and BF.C), As the subject suggests, there is a NEED for CMx2 to include deformable terrain. Here are just a few examples and reasons, off the top of my head. (Remember, this does not have to be WW2 specific.) Fields of corn or sunflowers should have swathes leveled by sustained small-arms fire: this would reduce the concealment afforded by these avenues. Wooden structures should produce wounding splinters when penetratrated. Trees should fall, creating movement obstacles. Tanks should plow wet fields into morasses. Heavy artillery should produce terrain effects similar to Flanders. I'm sure others will come up with better examples, however, these show that the interaction of weapons and units with the environment needs to be modelled. If a better portrayel of cover, concealment, weapons' penetration and kinematics is part of CMx2, then terrain (natural and man-made) needs to be portrayed with a higher fidelity. Thank you, Ken 0 Quote Link to comment Share on other sites More sharing options...
General Bolt Posted September 13, 2005 Share Posted September 13, 2005 Large buildings create rubble in adjcent areas(i.e. block roads). 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 13, 2005 Share Posted September 13, 2005 While we have to be careful about not going overboard with deformable terrain, we can in theory deform anything. Steve 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 13, 2005 Share Posted September 13, 2005 Hey. maybe they'll give us Shermans with plough attachments and 'Aunt Jemima' mine rollers! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted September 13, 2005 Author Share Posted September 13, 2005 Oooooh, Steve, that sounds VERY nice... Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted September 13, 2005 Share Posted September 13, 2005 Right, but the cornfields things still isn't going to work ... at least not by deforming the terrain. The concealment/cover properties of cornfields aren't conferred by the shape of the terrain, they're a property of the terrain, right? You won't be able make cornfields give less cover by "deforming them downwards due to fire". Either units are standing in a cornfield or they aren't based on their position. If they are, they get cover, if they are not then they don't. To have sustained fire change the properties of cornfield, you need mutable terrain properties rather than deformable terrain of the same property... GaJ 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted September 13, 2005 Author Share Posted September 13, 2005 GaJ, Well done! Mutable it is! We NEED mutable terrain. (As well as deformable terrain.) Ken 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted September 13, 2005 Share Posted September 13, 2005 Originally posted by Battlefront.com: While we have to be careful about not going overboard ..., we can in theory deform anything.I suggest starting with Seanachai. 0 Quote Link to comment Share on other sites More sharing options...
Barrold Posted September 13, 2005 Share Posted September 13, 2005 Now exactly how would this be discernable? BFS5 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted September 14, 2005 Share Posted September 14, 2005 Have faith in BFC, Unbeliever. Perhaps they could start by deforming his legs to a normal length. 0 Quote Link to comment Share on other sites More sharing options...
Barrold Posted September 14, 2005 Share Posted September 14, 2005 On the same theory though, I should be able to hit potholes in the street to put my car back into alignment. How likely is this? A sack of mush deformed through repeated kickings is hardly likely to be made better through additional kickings. On the other hand though, you have an interesting hypothesis and it is worth investigation. I demand Seanachai be made available for extended kicking! BFS5 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted September 14, 2005 Share Posted September 14, 2005 Entropy sez no. Actually, entropy sez it's possible, but extremely unlikely. So, you're right - extensive testing needed. 0 Quote Link to comment Share on other sites More sharing options...
dalem Posted September 14, 2005 Share Posted September 14, 2005 Seanachai is already fairly deformed. -dale 0 Quote Link to comment Share on other sites More sharing options...
Nicdain Posted September 14, 2005 Share Posted September 14, 2005 Deforming terrain will mean real 3D trenches and foxholes? 0 Quote Link to comment Share on other sites More sharing options...
Barrold Posted September 14, 2005 Share Posted September 14, 2005 Seanachai is already fairly deformed. -dale Do pay attention dale, this fact has been well established. BFS5 0 Quote Link to comment Share on other sites More sharing options...
Paul AU Posted September 14, 2005 Share Posted September 14, 2005 With the smaller-sized terrain 'tile', maybe this would be possible: Vehicles that drive over deep snow, create 'paths' of compressed (light) snow behind them that other units can follow with less effort. I've read of real-life examples of this happening in combat. 0 Quote Link to comment Share on other sites More sharing options...
Barrold Posted September 14, 2005 Share Posted September 14, 2005 This feature is also going to be interesting to experiment with when creating a map or scenario as any effect possible for destruction during the game should be able to be pre-set in a similar fashion before to represent a well-fought-over landscape. BDH 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted September 14, 2005 Share Posted September 14, 2005 Infantry taking cover in tank tracks? It apparently took the sting out of artillery barrages when attacking. 0 Quote Link to comment Share on other sites More sharing options...
stoat Posted September 14, 2005 Share Posted September 14, 2005 Yes, but if one man of the squad is in the tracks, do they all get the protection? We don't even know if there will BE tracks. 0 Quote Link to comment Share on other sites More sharing options...
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