kipanderson Posted February 10, 2007 Share Posted February 10, 2007 Hi, I know this has been asked many times before, and will no doubt be asked again, but what is the latest on maximum battle size and map size? I ask again because as beta testing rushes on it will be become clearer what these limits will be in the first version of CMX2. Just a friendly request for the latest, best guess . (With Real Time I look forward to playing some very fast, tense smaller games but using WEGO will still enjoy some games that are as big as my system and CMX2 can cope with ) All good fun, All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted February 10, 2007 Share Posted February 10, 2007 You might want to read the new Shock Force website in greater deatail; from the "Features" section: "Map sizes as tiny as 224mx224m up to a massive 16 square kilometers Play large scale battles or small platoon sized firefights" No word on what kind of computer will take to get a decent framerate on a "large scale" battle on a 4kmx4km map tho. . . Cheers, YD 0 Quote Link to comment Share on other sites More sharing options...
PseudoSimonds Posted February 10, 2007 Share Posted February 10, 2007 "Map sizes as tiny as 224mx224m up to a massive 16 square kilometers" from the shiny new website. 0 Quote Link to comment Share on other sites More sharing options...
PseudoSimonds Posted February 10, 2007 Share Posted February 10, 2007 AARRRRGGGH, YD, you bastard!!! Beaten out by mere seconds. :mad: :mad: :mad: 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted February 10, 2007 Share Posted February 10, 2007 We are not generally supporting map sizes that you guys are used to from CMx1 days. We've made that clear several times already, but of course it bears repeating. Generally maps will be 1500m in any one dimension. Remember that CM:SF is not a tank heavy game, so thinking in tank terms is incorrect. An Abrams would need 5k x 5k maps to fully exercise its range AND have some amount of room for maneuver. That is way outside of the range of technical abilities of today's computers. At least with the sort of highly detailed enviornments we have. Steve - February 10, 2007 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted February 10, 2007 Share Posted February 10, 2007 yeah but .. 16 square Km (at the top end of the size range posted) could be as huge as 4km by 4 km and I would say that is pretty Big. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 10, 2007 Share Posted February 10, 2007 Yeah, 4k x 4k is huge. But unless it's pretty much devoid of terrain features, I don't think most people would be able to run it at a reasonable framerate. Everything in CMx2 adds significant polygons, unlike CMx1 where quite a lot of stuff was just 2D billboards. Trees, for example, are now fully 3D. Buildings aren't just four sides and a roof, but have 3D details such as individual windows, doors, balconies, and facade details. Etc., etc. Steve 0 Quote Link to comment Share on other sites More sharing options...
Kineas Posted February 10, 2007 Share Posted February 10, 2007 Ok, what's the truth then? I almost believed the 16km^2 version, which is enough for a decent blue vs blue game. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted February 10, 2007 Share Posted February 10, 2007 truth is universal he who dies with the most toys wins If you have a ton of RAM and the fastest computer money can buy you can play a REALLY big 4km x 4 km scenario (Like Crossing the Volga) with a ton of units at a an "acceptable" framerate..... otherwise it just goes slower.... (I guess) -tom w 0 Quote Link to comment Share on other sites More sharing options...
Kineas Posted February 10, 2007 Share Posted February 10, 2007 My post was just overtaken. There's already a "Horizon range" feature in CMx1, you could play on big maps like that with a small (1000 or 500m) visibility range. Just a guess. And when you zoom in, it's possible to increase the range, so you can see and select the target etc. 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted February 10, 2007 Author Share Posted February 10, 2007 Hi, Thanks to Steve and all for getting back to me… I thought I had read the new website quite carefully but obviously not . Anyway… 4km x 4km is good, very good, big enough for a real battle . I am very relieved that such big maps are in as although PCs are not advancing at the rate they did in the ‘90s in a couple of years time PCs will no doubt be able to handle way bigger maps/battles than currently. In fact by the time an Eastern Front version is released in a couple of years time, and I keep my fingers crossed that there will be an Eastern Front version; battles on the scale of CMBB should nearly be possible. A very good thing indeed . Thanks, All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
undead reindeer cavalry Posted February 12, 2007 Share Posted February 12, 2007 i am having wet dreams of 0.5 x 8 km style "thunder run" maps. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 12, 2007 Share Posted February 12, 2007 A super-duper size featureless map would come in handy for trying out max Abrams vs T72 engagement ranges, or perhaps Strykers versus long-range ATGMs. This sorta reminds me of the inclusion of the SturmTiger in CMBB - it'll be great fun to try out a couple times but I can't imagine it's going to be a regular feature of gameplay after the novelty has worn off. CMx1 has shown us a big map doesn't necessarily mean deep LOS, and an infantry-heavy game rather obliges the opponents to come within rifle range at some point. 0 Quote Link to comment Share on other sites More sharing options...
undead reindeer cavalry Posted February 12, 2007 Share Posted February 12, 2007 i am imagining a number of light defensive belts in depth, not so much deep LOS. 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted February 12, 2007 Share Posted February 12, 2007 How about the number of units on the map? Is the number of companies is restricted for example? I know it is an hardware concern but it would be still better to let the player the possibility to create battalion level battle. (Imagine how the framerate would be. ) 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 13, 2007 Share Posted February 13, 2007 There is no limit to the number of units, as far as I know. The limitation is hardare more than anything else. Like the early days of CMBO. Steve 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted February 13, 2007 Share Posted February 13, 2007 Big battles sucks. From what I have seen in my CM-time, most (not all!!) designers of big scenarios mix up quantity with quality. After a few turns everything is just a big mess! I won't even dare to imagine what kind of 'fun' it will be to command a battalion in real time mode!!!! Just my 5 cents. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted February 13, 2007 Share Posted February 13, 2007 I imagine, like CM:BO, that advances in computer technology will mean that by about 2012 massive maps will be doable. And we'll all have CM2:WW2 to play. I'm not planning on going anywhere. 0 Quote Link to comment Share on other sites More sharing options...
Kineas Posted February 13, 2007 Share Posted February 13, 2007 Originally posted by Scipio: Big battles sucks. No they don't. Originally posted by Scipio: I won't even dare to imagine what kind of 'fun' it will be to command a battalion in real time mode!!!!That's why we will have the good old wego. 2 games in 1. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 13, 2007 Share Posted February 13, 2007 Remember 1:1 representation? A nine man squad that used to be represented by three men in CMx1 will appear triple that size. That means an on-map representation of 1/3rd of a Battalion in CMSF should appear about CMx1 Battalion size on-screen! That doen't sound too shabby. It'll be interesting to see how many 1:1 squads we'll be able to squeeze into a single small room in CMSF 0 Quote Link to comment Share on other sites More sharing options...
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