dischord Posted July 30, 2007 Share Posted July 30, 2007 In the training mission, what does the red "x" in the mortar's info panel mean? Can't find the answer in the manual. I can't notice any difference in performance between the two mortar teams. 0 Quote Link to comment Share on other sites More sharing options...
PSY Posted July 30, 2007 Share Posted July 30, 2007 I think it has something to do with the strength of the artillery unit. Just a guess, but I think it matches the data. Mortars have red x's, 155s have two green pluses, Apache have one green plus. Another thought, maybe it is a combination of the strength/effectiveness of the unit along with the number of tubes in the battery, since both the 155s I've used and the Mortars I've used have options to use 1 or 2 guns when selecting a fire mission. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted July 30, 2007 Share Posted July 30, 2007 If you mean a red "X" in the top left hand corner it means "click on this to close the window" (only becomes red when your mouse pointer moves over it). Are there still a series of green dots under the mortar base plate? [ July 29, 2007, 11:30 PM: Message edited by: gibsonm ] 0 Quote Link to comment Share on other sites More sharing options...
PSY Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by gibsonm: If you mean a red "X" in the top left hand corner it means the mortar (or other indirect fire asset) has run out of ammunition.I think he's talking about the ones in the middle left of the silhouette pane, directly above the name/type of the unit (for example, directly above "M109A6 Paladin" or "A-10 Thunderbolt"). 0 Quote Link to comment Share on other sites More sharing options...
metalbrew Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by gibsonm: If you mean a red "X" in the top left hand corner it means the mortar (or other indirect fire asset) has run out of ammunition. Are there still a series of green dots under the mortar base plate? I don't believe the red X means the unit is out of rounds. That X is there before I've ordered a mortar strike. 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted July 30, 2007 Share Posted July 30, 2007 Yes I know, that is why I edited the post. Unfortunately PSY quoted me too quickly. 0 Quote Link to comment Share on other sites More sharing options...
Runyan99 Posted July 30, 2007 Share Posted July 30, 2007 Is it the number of guns in the battery, as in 2X 120mm mortar? 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted July 30, 2007 Share Posted July 30, 2007 Not certain what he is talking about. Working my way through the tutorial now (1st battle over, now starting gunnery practice in the 2nd - I guess the Mortars are in the 3rd). 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted July 30, 2007 Share Posted July 30, 2007 Dischord, I'm sorry to say I don't remember what that thing is for!! I assumed it was in the manual and I just forgot what it was, but it isn't in there. The number represents how many physical things are doing the firing (i.e. 1 aircraft, 2 mortars, etc), but that symbol is a head scratcher. This is the problem with having designed something over a year ago. Old age, you know OK, so I consulted the last rev of the Support design doc (8/06 dated). No dice there. I have a vague recollection that Charles wanted to put in something and that's what we wound up with. When we made changes like that I often didn't update my documentation because I figured I'd remember it later. No go on this one! What I *think* it represents is something that is internally called the Spotter Experience value. Basically, how well suited the current spotter is to using that particular Asset. The symbols are the same ones used to show the relative strengths of stuff in the Reports part of the UI (like the threat chart for armor) with the same relative values. Big red X would mean, for example, that particular unit is not the best fit for calling in that Asset. Not all Spotters are created equal! I'm pretty sure that's it, so unless I tell you otherwise that's the answer I'd ask Charles but that will take a few days to get a response from him. He's unavailable for a bit. Thanks! Steve [ July 30, 2007, 12:22 AM: Message edited by: Battlefront.com ] 0 Quote Link to comment Share on other sites More sharing options...
Martin Krejcirik Posted July 30, 2007 Share Posted July 30, 2007 Another unexplained thing - on the ammo and damage info tab, sometimes some items are dark grayed, (usually 12.7mm MG on Abrams, and quite offten the main gun on MGS). What does it mean ? I guess it means the item is undamaged, but currently unusable/unavailale, for whatever reason. 0 Quote Link to comment Share on other sites More sharing options...
Huo Long Posted July 30, 2007 Share Posted July 30, 2007 I think that means the weapon is reloading. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted July 30, 2007 Share Posted July 30, 2007 Oh, THAT I can answer. It's reloading It turns white again when the gun is reloaded. If it is destroyed you'll see the icon change to a nasty red x. Steve 0 Quote Link to comment Share on other sites More sharing options...
MoNuckah Posted July 30, 2007 Share Posted July 30, 2007 OK, here's another question: How do I adjust fire? I've selected the Spotting unit (FSV, FO) and selected Adjust Fire in the planning phase, yet it doesn't allow me to adjust the target cursor at all. I've tried doing this many times through each stage of the Arty battery firing, from Receiving to Spotting to Firing, but no dice adjusting anything at any point in the firing order... I RTFM, but it isn't very specific on this subject at all. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by Battlefront.com: I'm pretty sure that's it, so unless I tell you otherwise that's the answer I'd ask Charles but that will take a few days to get a response from him. He's unavailable for a bit. Is he being punished for removing the right click menu. I hope it is severe. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by MoNuckah: OK, here's another question: How do I adjust fire? I've selected the Spotting unit (FSV, FO) and selected Adjust Fire in the planning phase, yet it doesn't allow me to adjust the target cursor at all. I've tried doing this many times through each stage of the Arty battery firing, from Receiving to Spotting to Firing, but no dice adjusting anything at any point in the firing order... I RTFM, but it isn't very specific on this subject at all. Thanks! Yes I have noticed this as well, calling for adjust fire produces no response. 0 Quote Link to comment Share on other sites More sharing options...
Martin Krejcirik Posted July 30, 2007 Share Posted July 30, 2007 Steve - It's certainly more then just reloading. 12.7mm MG on Abrams is greyed out, until I unbutton. MGS main gun - sometimes is's grayed few seconds, sometimes few minutes. Do they reload that long ? Also on the ammo tab few items are greyed. 0 Quote Link to comment Share on other sites More sharing options...
JThorn Posted July 30, 2007 Share Posted July 30, 2007 I'm sure it's reloading. The 12.7mm has to be reloaded by the TC popping out of the hatch. As for the MGS. I'm guessing the longer reload time is the crew reloading the autoloader mag. 0 Quote Link to comment Share on other sites More sharing options...
Jon L Posted July 30, 2007 Share Posted July 30, 2007 With the MGS I've noticed a weird firing pattern for the main cannon. The first round is instant, but then it waits a couple minutes before going to sustained fire. I guess the wait is when they reload the autoloader? However it seems like the firing pattern is repeated for each new target. I would think that once the autoloader was primed switching targets wouldn't require a new reloading period. I'm also surprised that the vehicle operates with only one round ready to fire. I haven't had to engage armor with an MGS yet, but I'm a little scared that it will stop after only one round. Has anybody else seen this behavior? 0 Quote Link to comment Share on other sites More sharing options...
Martin Krejcirik Posted July 30, 2007 Share Posted July 30, 2007 Yes, that's what I'm talking about. 0 Quote Link to comment Share on other sites More sharing options...
Stirling Posted July 30, 2007 Share Posted July 30, 2007 Adjusting fire has me stumped as well. 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted August 11, 2007 Share Posted August 11, 2007 Originally posted by Battlefront.com: Dischord, I'm sorry to say I don't remember what that thing is for!! I assumed it was in the manual and I just forgot what it was, but it isn't in there. The number represents how many physical things are doing the firing (i.e. 1 aircraft, 2 mortars, etc), but that symbol is a head scratcher. This is the problem with having designed something over a year ago. Old age, you know OK, so I consulted the last rev of the Support design doc (8/06 dated). No dice there. I have a vague recollection that Charles wanted to put in something and that's what we wound up with. When we made changes like that I often didn't update my documentation because I figured I'd remember it later. No go on this one! What I *think* it represents is something that is internally called the Spotter Experience value. Basically, how well suited the current spotter is to using that particular Asset. The symbols are the same ones used to show the relative strengths of stuff in the Reports part of the UI (like the threat chart for armor) with the same relative values. Big red X would mean, for example, that particular unit is not the best fit for calling in that Asset. Not all Spotters are created equal! I'm pretty sure that's it, so unless I tell you otherwise that's the answer I'd ask Charles but that will take a few days to get a response from him. He's unavailable for a bit. Thanks! Steve Ok 13 days and a wakeup. Any word on this? It seems that the indicator is counter intuitive to what is being stated. If you select for example a PFC of an M1 or Stryker then would show a green + and a long delay for a fire mission. When you select an FO or JTAC for that same support element the indicator shows a red X and a short delay. I know this sounds minor and technical, but it goes along way in distracting us from some of the major issues going on. Give us some thing shiny to look at or “pay no attention to the man behind the curtain” Think of it a feint maneuver. 0 Quote Link to comment Share on other sites More sharing options...
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