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Huo Long

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  1. I have been trying to play some MOUT from an uncon perspective, you know, blasting the unsuspecting AI from roofs and corners, but I have encountered a lack of RPG7 in the uncon TOE. It's my understanding that in all urban battles with uncon forces (Grozny, Mogadishu) the RPG has turned to be the weapon of choice against all kind of targets, and given his simplicity of use and availability is almost universal. In the TOE for fighters you can choose the fighter command, which gives you 5 RPG teams (and two ATGM teams; but being AT3 with a minimum range of 500m are of little use in MOUT) That seems like a decent amount. The rest of the TOE, which I'm discussing, is formed by various sized groups which seems to be composed of 1 to 4 of pre created teams: 3 rifles 1 MG 1 Sniper 3 rifles 4 rifles 1 RPG 3 Rifles 2 MG Only one of them is armed with a grenade launcher. Being random an estimated count of RPG gives me the result of 1 RPG for 18 men. Isn't this ratio a much too little?
  2. As they say the 8800 problems are not fixed yet, but I experience better performance now than with 1.02. It's a problem, but not a killer one. Now you can edit waypoints without deleting them. That means that you can select the "forced" slow waypoint and change it for a quick or move order, limiting fatigue and speeding the movement. The only thing I miss to declare it a perfect game, gameplay wise, is something to show what course will the unit take while interpreting your orders.
  3. 13. In CM1 always used a firing arc of 10 meters or so to avoid the unit from firing at will. As an example: in ambushes I used to leave the HQ (or a unit with binoculars) unhided, with a tiny arc, just to improve his spotting chances.
  4. I think that means the weapon is reloading.
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