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Works Fine For You? - Tell Us Your System Specs, Please!


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Originally posted by Douglas Rudd:

Core 2 Duo X6800

2 Gigs RAM

7950GX2 Video card

WinXP SP2

Playing at 1600 x 1200 max details, runs great.

Only problem is now and then I cannot left click on units.

Other than that, this is overall, a great additon to the Combat Mission family!

Can you contact me at : jonp@tampabay.rr.com since your system is very similar to mine?

Thx

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Desktop:

AMD Athlon 64 3500+

1 Gig o' RAM

EVGA nForce4 SLi x16 motha board

2x EVGA nVidia GeForce 6800GS

Windows Vista Home Premium 32

Systems is about 2 years old and rocks the **** out of this game!

Laptop:

AMD Turino 64X2 TL-56

2 Gigs o' RAM

nVidia GeForce Go 6150

Windows Vista Home Premium 32

It runs, runs like ****, but runs none the less. I can live with out the laptop.

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-AMD Opteron 170 (2 ghz dual core);

-NVIDIA 7900 GTX;

-ASROCK 939 Dual-Sata mb;

-2 x 36 GB Raptor HD RAID array;

-2 GB DDR ram;

-Audigy 2 ZS;

-Win XP pro sp2;

-playing at 1280x960, 2xQ FSAA, 2x Aniso; "balanced" 3d settings. The training campaign was nice and smooth.

I am one happy camper, now back to Syria. :D

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I had two different experiences. My old desktop is an AMD Athlon 3200 running XP, 1 gig of RAM, with a maybe 3 year old graphics card. Installed the demo, game crashed loading the training scenario. Second time I got to the set up phase, then it crashed again as I moved the camera around. I am sure it was the card not the CPU.

So instead I loaded it onto my newer laptop, which is a Core 2 Duo, 2x2.00 GHz CPU with 2 gig of RAM plus a GeForce 7300 video card. This is a Vista machine, incidentally. There it ran well, rock stable and fast executions and frame rate etc.

You will want a modern computer, and especially a modern and up to date "driven" video card, is my advice.

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Demo scenarios play splendidly with this:

P4 2.8

512MB RAM

FX5500 256MB

XP Home SP2

1024x768

Models-Improved

Textures-Balanced

AA-On

Boy, was I pleasantly surprised. I can probably go up a notch on models and/or textures if I stick to tiny QBs (which is my plan).

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