markl Posted August 1, 2007 Share Posted August 1, 2007 Finally downloaded the demo today. After all the talk about the new camera I just started moving the mouse and trying all the buttons etc. For me it fell into place in less than 5 minuets. I like this style of movement after Pacific Storm which is sort of similar. As for the rest, well I just may have to read the manual. From a quick look it seems similar, and I still feel at home with the game, even though it will need relearning. Seems to be the same old fiend Just reworked. Wish the old movement keys worked, but oh well. Back to being slaughtered. Cheers MarkL 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted August 1, 2007 Share Posted August 1, 2007 With respect to the camera, I would like some transition zone between rotating mode and translation mode with respect to vertical mouse position at the left and right borders. It would be nice to switch seamlessly between those two modes! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Swift Posted August 1, 2007 Share Posted August 1, 2007 The camera is ok when the key lag issue is resolved. However it is not (in my opinion) as easy to use as other 3D games camera. However reading on this board I see that many people really like the current controls. As far as I can see all "standard" camera movements are in the game it is only how the mouse/keyboard controls them that is the "problem" (for some). I would like to suggest that the key binding could be expanded to include mouse movements and camera functions. This way players can make a configuration that they are custom to. Hopefully this is as easy as the other hotkey remappings. 0 Quote Link to comment Share on other sites More sharing options...
Lindan Posted August 1, 2007 Share Posted August 1, 2007 After an hour getting used to crtl-click and "click-tab-2" supplementing the mouse move/rotates of the camera, I kind of like it too. I still try to move the camera off the map though.. 0 Quote Link to comment Share on other sites More sharing options...
Swift Posted August 1, 2007 Share Posted August 1, 2007 Yes, plase expand the area the camera can move out from. It is odd to have to rotate the view just because you are trying to look from an "outside-in" view. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 1, 2007 Share Posted August 1, 2007 well, thats the first "camera" thread i post in and i say that i have no problems with the camera whatsoever. when i touch the left/right screenedges on the upper part of the screen, the camera rotats on point. when i touch it left and richt on the lower part of the screen the camera "strafes" left/right. up and down is forward and backward. i mean thats EXACTLY as in CMx1...what to complain about that!? all other controls are optional and new(beside the 1-7/9 buttons). i cant understand the trouble about the camera either... 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted August 2, 2007 Share Posted August 2, 2007 Well, one thing that just came to me while playing is the manual does not document correctly the way the camera works; From the PDF manual, page 16; W or Up Arrow ........ Move Forward A or Left Arrow ........ Move Left D or Right Arrow ...... Move Right S or Down Arrow ..... Move Back Actually when I use the W A D S keys you get X and Y axis movement to the camera, fine at first press and then faster larger movement when you hold the keys down for a bit. But, when I use the arrow keys I get tilt and panning of the camera. Not the end of the world, but a little glitch that kind of throws you when you first start to go through the game. Q........................... Rotate Left E ........................... Rotate Right V ........................... Reverse View R ........................... Raise camera F ........................... Lower camera Z ........................... Zoom out X ........................... Zoom in C ........................... Wide Angle View 1 - 9 ...................... Preset Camera Positions OK, those work as per the manual. But the next part; Arrow Keys ............. Fine Movement They result in tilting and panning again, not fine movement. So yea the keyboard commands are indeed a bit off from what the manual lists. 0 Quote Link to comment Share on other sites More sharing options...
Capt. Toleran Posted August 2, 2007 Share Posted August 2, 2007 Yes, I also dislike the arrow key pan thing, and the numeric keypad does not work for me in terms of camera controls. I would not have minded if they would have kept the keypad controls from the old one, I had those mastered. 0 Quote Link to comment Share on other sites More sharing options...
Madmatt Posted August 2, 2007 Share Posted August 2, 2007 Originally posted by Rollstoy: With respect to the camera, I would like some transition zone between rotating mode and translation mode with respect to vertical mouse position at the left and right borders. It would be nice to switch seamlessly between those two modes! Best regards, Thomm The idea has always been to change the cursor to immediately indicate when your in the "strafe" area as opposed to the "rotate" area. Its still on the list of UI changes, we just didnt have time to get it in before. Madmatt 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted August 2, 2007 Share Posted August 2, 2007 OK, that's interesting Matt, but does the manual have the key commands wrong, or is it just my keyboard that is off? 0 Quote Link to comment Share on other sites More sharing options...
IsleOfMule Posted August 2, 2007 Share Posted August 2, 2007 Hi, So far, I've only done the training mission from the demo, but I like the camera a well. More fluid than CMX1 ... And I LOVE the environmental sounds effect (I don't recall such thing in CMX1) 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 3, 2007 Share Posted August 3, 2007 Looks like we forgot to update the rough draft of the manual with the "final" keys. We'll take care of that. Steve 0 Quote Link to comment Share on other sites More sharing options...
dynaman200 Posted August 3, 2007 Share Posted August 3, 2007 Generally I have no trouble with the camera, only two specific problems. 1 - I can't get it to move off the map (which makes it hard to see the whole map from up high) 2 - I wish it would keep the selected unit in view when raising the view height. There may be ways to make this happen, I have not read the manual yet, but then I expect this to be intuitive - just like the old CM1 was. 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted August 3, 2007 Share Posted August 3, 2007 Originally posted by Battlefront.com: Looks like we forgot to update the rough draft of the manual with the "final" keys. We'll take care of that. Steve Which begs the question; Why did you ship / include a rough draft with the finished product available for download? 0 Quote Link to comment Share on other sites More sharing options...
sebastian Posted August 3, 2007 Share Posted August 3, 2007 Originally posted by Swift: However it is not (in my opinion) as easy to use as other 3D games camera.It is terrible compared to popular strategy games, or standard 3D software like Google Earth, Maya or 3D Studio. Orbiting camera is the most efficient, and therefore used in all of the above. If I play a strategy game, I want to view the action from different angles, without loosing the focus on current the area of interest. I don't want to "fly the camera around" like in a flight sim. However reading on this board I see that many people really like the current controls. You can get used to everything, I guess. ToW has 3 different camera modes to choose. That would be nice for CMSF. 0 Quote Link to comment Share on other sites More sharing options...
GDog Posted August 3, 2007 Share Posted August 3, 2007 As I am playing CMSF for about the 3rd time, it suddening dawned on me that, " Hey, this camera is very easy to control with the mouse alone!" With all the bad mouthing CMSF is receiving, (much of which is warranted for now...) I think you have to appreciate some of things they have done well the first time around, example: Mouse camera control. *the best is UNIT LOCK view, then getting down near eye level and looking left and right as they advance...so cool! 0 Quote Link to comment Share on other sites More sharing options...
Londoner Posted August 3, 2007 Share Posted August 3, 2007 Originally posted by GDog: it suddening dawned on me that, " Hey, this camera is very easy to control with the mouse alone!"As all the CM games are! Never understood the need to fiddle with the keys. Give that man a cigar. 0 Quote Link to comment Share on other sites More sharing options...
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