Darkmath Posted March 15, 2008 Share Posted March 15, 2008 Same question as above asked to Steve, as news from 1.08 are rare these days. While I am at it ,it's time to post a feedback of 1.07 version , so here is a list of bugs/improvement list I consider, IMHO, being important : *Bugs: -Clipping issues, ie units model overlapping an obstacle or a nearby unit. It's especially annoying for vehicles ; when there is no way to get out from a row of vehicle or a convey, vehicle then could alway go thourgh the vehicles. This is both unrealistic and gamey. A collision detection should be implemented at least to vehicle. -WEGO display bugs ( such as a crater appearing a whole turn while replaying) *Improvements: StratAI: -Triggers for AI Discussed several times on this board. It would make the AI really reactive and more flexible. -Free use of artillery by the AI Infantry modelling: -Hand to hand combat Related to clipping issue as there need for a collision model between soldiers, so it might be more difficult than with vehicles -Surrendering units 1:1 makes prisoner handling more difficult because soldiers must be allocated to guard them, and couldn't under heavy fire condition. But the lack of surrendering unit change unrealistically gameplay, as it tends to be fight to the death scheme. Commands: -Cover Arc. A move to contact within cover arc command, similarly with CMX1, would be helpful. -Drag and drop waypoints. BTW, you could post your 1.07 feedback here too. 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted March 15, 2008 Author Share Posted March 15, 2008 Same question as above asked to Steve, as news from 1.08 are rare these days. While I am at it ,it's time to post a feedback of 1.07 version , so here is a list of bugs/improvement list I consider, IMHO, being important : *Bugs: -Clipping issues, ie units model overlapping an obstacle or a nearby unit. It's especially annoying for vehicles ; when there is no way to get out from a row of vehicle or a convey, vehicle then could alway go thourgh the vehicles. This is both unrealistic and gamey. A collision detection should be implemented at least to vehicle. -WEGO display bugs ( such as a crater appearing a whole turn while replaying) *Improvements: StratAI: -Triggers for AI Discussed several times on this board. It would make the AI really reactive and more flexible. -Free use of artillery by the AI Infantry modelling: -Hand to hand combat Related to clipping issue as there need for a collision model between soldiers, so it might be more difficult than with vehicles -Surrendering units 1:1 makes prisoner handling more difficult because soldiers must be allocated to guard them, and couldn't under heavy fire condition. But the lack of surrendering unit change unrealistically gameplay, as it tends to be fight to the death scheme. Commands: -Cover Arc. A move to contact within cover arc command, similarly with CMX1, would be helpful. -Drag and drop waypoints. BTW, you could post your 1.07 feedback here too. 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted March 15, 2008 Author Share Posted March 15, 2008 Same question as above asked to Steve, as news from 1.08 are rare these days. While I am at it ,it's time to post a feedback of 1.07 version , so here is a list of bugs/improvement list I consider, IMHO, being important : *Bugs: -Clipping issues, ie units model overlapping an obstacle or a nearby unit. It's especially annoying for vehicles ; when there is no way to get out from a row of vehicle or a convey, vehicle then could alway go thourgh the vehicles. This is both unrealistic and gamey. A collision detection should be implemented at least to vehicle. -WEGO display bugs ( such as a crater appearing a whole turn while replaying) *Improvements: StratAI: -Triggers for AI Discussed several times on this board. It would make the AI really reactive and more flexible. -Free use of artillery by the AI Infantry modelling: -Hand to hand combat Related to clipping issue as there need for a collision model between soldiers, so it might be more difficult than with vehicles -Surrendering units 1:1 makes prisoner handling more difficult because soldiers must be allocated to guard them, and couldn't under heavy fire condition. But the lack of surrendering unit change unrealistically gameplay, as it tends to be fight to the death scheme. Commands: -Cover Arc. A move to contact within cover arc command, similarly with CMX1, would be helpful. -Drag and drop waypoints. BTW, you could post your 1.07 feedback here too. 0 Quote Link to comment Share on other sites More sharing options...
Garm Posted March 15, 2008 Share Posted March 15, 2008 Improvements I would like to see in 1.08: - helicopter and jet sounds as suggested by M1A1TankCommander - Apaches should be more precise (no more "drunken shotgun of the gods"); in addition to that, I think it would be better if they would stay over the battlefield; the long delays between attacks ( when the "coming around" message is displayed) seems unrealistic to me - correct symbols for the quality of a spotter as discussed here: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=003954 0 Quote Link to comment Share on other sites More sharing options...
Garm Posted March 15, 2008 Share Posted March 15, 2008 Improvements I would like to see in 1.08: - helicopter and jet sounds as suggested by M1A1TankCommander - Apaches should be more precise (no more "drunken shotgun of the gods"); in addition to that, I think it would be better if they would stay over the battlefield; the long delays between attacks ( when the "coming around" message is displayed) seems unrealistic to me - correct symbols for the quality of a spotter as discussed here: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=003954 0 Quote Link to comment Share on other sites More sharing options...
Garm Posted March 15, 2008 Share Posted March 15, 2008 Improvements I would like to see in 1.08: - helicopter and jet sounds as suggested by M1A1TankCommander - Apaches should be more precise (no more "drunken shotgun of the gods"); in addition to that, I think it would be better if they would stay over the battlefield; the long delays between attacks ( when the "coming around" message is displayed) seems unrealistic to me - correct symbols for the quality of a spotter as discussed here: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=003954 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted March 15, 2008 Share Posted March 15, 2008 Well as its addressed to Steve ... 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted March 15, 2008 Share Posted March 15, 2008 Well as its addressed to Steve ... 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted March 15, 2008 Share Posted March 15, 2008 Well as its addressed to Steve ... 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted March 15, 2008 Share Posted March 15, 2008 How about some MPs to guard and transport those prisoners, hold LOCs, and provide Quick Reaction Forces for defensive ops? 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted March 15, 2008 Share Posted March 15, 2008 How about some MPs to guard and transport those prisoners, hold LOCs, and provide Quick Reaction Forces for defensive ops? 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted March 15, 2008 Share Posted March 15, 2008 How about some MPs to guard and transport those prisoners, hold LOCs, and provide Quick Reaction Forces for defensive ops? 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted March 15, 2008 Share Posted March 15, 2008 - To be able to stack the acquire command. - The ability to put stuff back in a vehicle. - To be able to dismount while a vehicle is pausing. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted March 15, 2008 Share Posted March 15, 2008 - To be able to stack the acquire command. - The ability to put stuff back in a vehicle. - To be able to dismount while a vehicle is pausing. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted March 15, 2008 Share Posted March 15, 2008 - To be able to stack the acquire command. - The ability to put stuff back in a vehicle. - To be able to dismount while a vehicle is pausing. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted March 15, 2008 Share Posted March 15, 2008 This was already answered, 1.08 will fix mostly stability issues. I wouldn't hold my breath for prisoners and hand to hand in 1.09 either. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted March 15, 2008 Share Posted March 15, 2008 This was already answered, 1.08 will fix mostly stability issues. I wouldn't hold my breath for prisoners and hand to hand in 1.09 either. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted March 15, 2008 Share Posted March 15, 2008 This was already answered, 1.08 will fix mostly stability issues. I wouldn't hold my breath for prisoners and hand to hand in 1.09 either. 0 Quote Link to comment Share on other sites More sharing options...
Taki Posted March 15, 2008 Share Posted March 15, 2008 More Details in Tanks modelled. Elements that change the performance Data of a Tank. Like more Fatigue to Russian Tankers due to some Equipment Reasons. A Comprehensable Small Arms Modell. Some things just dont really work out as they should work (like 3 US Squads fighting FUll Auto 1 Syrian Squad and get more Casualties then they do). And an Overworked Moral and Supression Modell. Units recover way to fast from Supression. 0 Quote Link to comment Share on other sites More sharing options...
Taki Posted March 15, 2008 Share Posted March 15, 2008 More Details in Tanks modelled. Elements that change the performance Data of a Tank. Like more Fatigue to Russian Tankers due to some Equipment Reasons. A Comprehensable Small Arms Modell. Some things just dont really work out as they should work (like 3 US Squads fighting FUll Auto 1 Syrian Squad and get more Casualties then they do). And an Overworked Moral and Supression Modell. Units recover way to fast from Supression. 0 Quote Link to comment Share on other sites More sharing options...
Taki Posted March 15, 2008 Share Posted March 15, 2008 More Details in Tanks modelled. Elements that change the performance Data of a Tank. Like more Fatigue to Russian Tankers due to some Equipment Reasons. A Comprehensable Small Arms Modell. Some things just dont really work out as they should work (like 3 US Squads fighting FUll Auto 1 Syrian Squad and get more Casualties then they do). And an Overworked Moral and Supression Modell. Units recover way to fast from Supression. 0 Quote Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted March 15, 2008 Share Posted March 15, 2008 WEGO option for MP games would really really be appreciated........... Can't seem to click fast enough for RTS. I guess I am getting to old. After all I'm in my 30's now. [ March 15, 2008, 11:17 AM: Message edited by: RCMP ] 0 Quote Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted March 15, 2008 Share Posted March 15, 2008 WEGO option for MP games would really really be appreciated........... Can't seem to click fast enough for RTS. I guess I am getting to old. After all I'm in my 30's now. [ March 15, 2008, 11:17 AM: Message edited by: RCMP ] 0 Quote Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted March 15, 2008 Share Posted March 15, 2008 WEGO option for MP games would really really be appreciated........... Can't seem to click fast enough for RTS. I guess I am getting to old. After all I'm in my 30's now. [ March 15, 2008, 11:17 AM: Message edited by: RCMP ] 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted March 15, 2008 Share Posted March 15, 2008 I'd like to see snipers be taken a look at as noted in the thread in the strategy and tactics forum. They currently don't act like snipers should. 0 Quote Link to comment Share on other sites More sharing options...
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