Blashy Posted November 7, 2005 Author Share Posted November 7, 2005 The pulling back of troops is a "TACTICAL" decision by the Allies. It has nothing to do with weather or the maginot line being weak. At this time it seems like the best defense for the French, especially if they get no support from the UK. Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted November 8, 2005 Share Posted November 8, 2005 Alright, I'll apologize for seeming to come across as being too strident. I guess we all want this game to be the WWII grand strategy game which finally gets it right. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted November 8, 2005 Share Posted November 8, 2005 Blashy, Blashy, Blashy...don't get too tactical & give away the front! Fight, fight, fight! "If he dies, he dies" --- Drago in Rocky 4 Link to comment Share on other sites More sharing options...
Edwin P. Posted November 8, 2005 Share Posted November 8, 2005 It might be that the French need an extra Corps or two in their initial OOB to justify holding the Maginot Line, or that the strength of the Maginot Line fortifications need to be increased above normal, or that Blashy has hit upon the strategy which the French should have followed in WWII. Link to comment Share on other sites More sharing options...
Edwin P. Posted November 8, 2005 Share Posted November 8, 2005 Plunder from Benelux: 41mppsOnly 41mpps? A dramatic change from SC1. Is this too little? Only playtesting will tell. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted November 8, 2005 Share Posted November 8, 2005 I don't have a Rand McNalley map of Europe, where is Benelux? Link to comment Share on other sites More sharing options...
Edwin P. Posted November 8, 2005 Share Posted November 8, 2005 Benelux - the Low Countries - ie The Netherlands, Belgium and Luxembourg [ November 07, 2005, 10:44 PM: Message edited by: Edwin P. ] Link to comment Share on other sites More sharing options...
jon_j_rambo Posted November 8, 2005 Share Posted November 8, 2005 @Eddie --- Thanks dude. I can't remember all the names of that area. Dutch, Belgium, Brussells, The Hague, Netherlands, Amsterdamnit, etc. Link to comment Share on other sites More sharing options...
Edwin P. Posted November 8, 2005 Share Posted November 8, 2005 Holland is a region in the central-western part of the Netherlands. Holland is a former county of the Holy Roman Empire, ruled by the Count of Holland, and later the leading member of the Republic of the Seven United Provinces of the Netherlands (Republiek der Zeven Verenigde Nederlanden, 1581–1795). Link to comment Share on other sites More sharing options...
Sombra Posted November 8, 2005 Share Posted November 8, 2005 Production queue is disabled, softbuilds are enabled and we've disabled consumable chits for diplomacy and research (it is on by default). :cool: Ha, two of the features I was missing in SC1 . Thnak you very much Hubert!!! Regarding the build queue, I think I would like the improvement from Blashy that the costs for unit are paid during the building process : 200 MP for a tank (5 rounds) => 40 MPs per round. Unfortunatly we would need a a screen where our income and costs are analysed.... Well, keep up the good work. Looking forward to the game Link to comment Share on other sites More sharing options...
J P Wagner Posted November 8, 2005 Share Posted November 8, 2005 Originally posted by Edwin P.: It might be that the French need an extra Corps or two in their initial OOB to justify holding the Maginot Line, or that the strength of the Maginot Line fortifications need to be increased above normal, or that Blashy has hit upon the strategy which the French should have followed in WWII. Unless these extra units are "fixed", players will probably pull these units out too... Link to comment Share on other sites More sharing options...
Blashy Posted November 8, 2005 Author Share Posted November 8, 2005 Originally posted by Edwin P.: </font><blockquote>quote:</font><hr />Plunder from Benelux: 41mppsOnly 41mpps? A dramatic change from SC1. Is this too little? Only playtesting will tell. </font> Link to comment Share on other sites More sharing options...
jon_j_rambo Posted November 8, 2005 Share Posted November 8, 2005 @Eddie --- Thanks for the info. Cool, this puppy going to ship in a few weeks? "Which you'd stop being so good to me." --- Cool Hand Luke "Don't you ever talk to me that way again! Never! Never!" --- The Captain. http://www.americanrhetoric.com/MovieSpeeches/moviespeechcoolhandluke2.html Link to comment Share on other sites More sharing options...
With Clusters Posted November 8, 2005 Share Posted November 8, 2005 Originally posted by J P Wagner: Unless these extra units are "fixed", players will probably pull these units out too... So how does the opening set up work out? What are the "fixed" deployments, if any? Are there penalties for moving some such units before certain dates/events (like the early Italian DOW for moving units in the Med in SC1)? Link to comment Share on other sites More sharing options...
J P Wagner Posted November 8, 2005 Share Posted November 8, 2005 Originally posted by With Clusters: </font><blockquote>quote:</font><hr />Originally posted by J P Wagner: Unless these extra units are "fixed", players will probably pull these units out too... So how does the opening set up work out? What are the "fixed" deployments, if any? Are there penalties for moving some such units before certain dates/events (like the early Italian DOW for moving units in the Med in SC1)? </font> Link to comment Share on other sites More sharing options...
jon_j_rambo Posted November 8, 2005 Share Posted November 8, 2005 Okay, what's going on here? I knew this "Blashy empties the M-Line on turn #1" would start a panic. Link to comment Share on other sites More sharing options...
Blashy Posted November 8, 2005 Author Share Posted November 8, 2005 Originally posted by J P Wagner: </font><blockquote>quote:</font><hr />Originally posted by With Clusters: </font><blockquote>quote:</font><hr />Originally posted by J P Wagner: Unless these extra units are "fixed", players will probably pull these units out too... So how does the opening set up work out? What are the "fixed" deployments, if any? Are there penalties for moving some such units before certain dates/events (like the early Italian DOW for moving units in the Med in SC1)? </font> Link to comment Share on other sites More sharing options...
Edwin P. Posted November 8, 2005 Share Posted November 8, 2005 Question - Do French units in the Maginot line start fully entrenched? Link to comment Share on other sites More sharing options...
Bill101 Posted November 8, 2005 Share Posted November 8, 2005 Blashy wrote: "You have to follow the OOB when the war start for both sides, if you don't then the game completly goes into unrealism". "The French sucked, there is NOTHING that could and can be done about it except form making a campaign that is from an alternate reality". The problem is that the Maginot line was so ingrained into French doctrine that they would never have abandoned without a fight something they had invested so much money into. That doesn't mean that I don't want players to have full freedom of movement, but acting so unhistorically needs to have both benefits and costs built into it otherwise if the default strategy for defending France becomes abandoning the Maginot then this game will look a bit silly. Good on you though for trying something different, that might even work! I'm enjoying the AAR and looking forward to playing the real thing. Link to comment Share on other sites More sharing options...
Blashy Posted November 8, 2005 Author Share Posted November 8, 2005 Yeah, but I'm not the French doctrine, I'm Blashy, the Quebecois dictator with a better tactic than those French Generals, because I have history to learn from, hehehe. LOL. So far the cost has been a benefit to the French. Hell, I've even killed an army everytime. That's a level 1 army in 3 categories. Link to comment Share on other sites More sharing options...
Lars Posted November 8, 2005 Share Posted November 8, 2005 Perhaps a fix would be to give the fortress their own inherent defense value? Link to comment Share on other sites More sharing options...
With Clusters Posted November 9, 2005 Share Posted November 9, 2005 Or if France abandones the Maginot early (whatever that means), Italian readiness goes way up? Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 9, 2005 Share Posted November 9, 2005 "Perhaps a fix would be to give the fortress their own inherent defense value?" They do Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 9, 2005 Share Posted November 9, 2005 "Or if France abandones the Maginot early (whatever that means), Italian readiness goes way up?" This is an option as well Link to comment Share on other sites More sharing options...
Edwin P. Posted November 9, 2005 Share Posted November 9, 2005 Has anyone noticed that the French defense lacks the Forest tile that was in SC1, thus allowing the attacking German forces to more easily outflank the Maginot line once the Benelux countries are attacked. Link to comment Share on other sites More sharing options...
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