Sounds good.
But how will the point system in SC2 work? If I recall, in SC1, you got one point for every enemy unit destroyed (whether it was a corps, and army, or a carrier, all were one point), and that was it.
This led to some unusual outcomes, such as the victor being able to score more points the longer he took to achieve final conquest. Look at it this way, a defender is not killing many (or any) attacking units, he's merely throwing more potential "points" in the enemy's face, trying to hold him off.
I hope the new scoring system has more to do with time (in terms of when victory is achieved) and space (what territory has been conquered, including minors and colonies and such), than in the number of enemy units killed. If a person lost a game, he should be a bit more proud if he's forced the opponent to eliminate a lot more of his units, than if he was quickly mowed down with only pathetic resistance.