Jump to content

ALLIED 'STRATEGIC BOMBING'


Recommended Posts

Strategic Bombing has been discussed at length some many month's ago!...however, i fail to see it really implemented in the game to the depth i had been expecting!.

See Refresher's Below:

http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=34;t=000350#000000

http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=34;t=000352

http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=34;t=000887#000004

Link to comment
Share on other sites

  • Replies 62
  • Created
  • Last Reply

Top Posters In This Topic

Its working fine for me as Axis, 2 bombers at level 3 or better really wrecks havoc in Russia, bomb a city to 0, then attack, not good for the Ruskies.

As Allies, if you get level 3 or better, you should be able to keep Benelux, German Mine, Paris and possibly 2 other cities at zero. That can easily be over 60mpps per turn with 2 bombers.

Link to comment
Share on other sites

Originally posted by hellraiser:

IMHO the best use of bombers is to get the cities below 5 while your troops do the D-day. Axis cannot operate reinforcements thus Allies have a safer french campaign.

In preparation of the D-Day yes, but before you get there they will do a valuable job reducing the German MPPs.
Link to comment
Share on other sites

Strategic Bombing leads to destroyed cities which were usualy BETTER do defend then before.

Breslau was destroyed on purpose by the germans to improve the defenses of this so called "fortress".

Stalingrad & Monte Cassino should be an example enough why it might not be such a bright idea to bomb defended cities a la "crumble to dust".

Link to comment
Share on other sites

Wish there was a way to know what damage you do :/

BB,

You are WAY up there in the air.

Lots of drifting clouds

Even in clearest weather, and

Plenty of FLAK causing evasive maneuver,

Not to mention,

Shrouds of smoke arising

All over the just-bombed ground,

How could you know, very soon,

Given tardiness of eventual reports,

Whether by recon or "friendly spotters"

In the area,

Just what damage you have done?

Though,

Might not be bad idea to consider

Some random,

And occasional (... say, ~ 20% chance

of an informative pop-up?) feed-back.

But,

In general, I cannot imagine

High altitude bombing providing you

With - either accurate, or timely information. ;)

Link to comment
Share on other sites

No, but the Mosquito zipping by afterwards usually did. ;)
Valid point.

So... make the informing pop-up

Closer to 50 %

OK by me.

Thing is, though, from a gaming stand point,

Would be better, IMO, if

We didn't always KNOW for SURE

The PRECISE damage.

Consider:

1) You bomb a port and city, say - Trondheim, in preparation for amphib landing by W-Allies.

Should you know the EXACT condition

Of the port? Or the City?

2) You bomb a resource, say - mine in France.

Should you know the EXACT destruction?

Seems as though it would be better

To not know everything.

Should you then switch targets?

Or hit the same one again?

Keeping "fog of war" intact for bombers

Makes for a better tactical game is all.

IMHO. smile.gif

Link to comment
Share on other sites

Originally posted by xwormwood:

Strategic Bombing leads to destroyed cities which were usualy BETTER do defend then before.

Breslau was destroyed on purpose by the germans to improve the defenses of this so called "fortress".

Stalingrad & Monte Cassino should be an example enough why it might not be such a bright idea to bomb defended cities a la "crumble to dust".

Those cities were destroyed through tactical ground explosions by the occupier himself, it was very methodical.

`

Link to comment
Share on other sites

Actually this discussion fits in with an earlier discussion about US MPP's. It seems quite difficult to refelect the historical air power situation in the game. It is hard for the US/UK to build bombers and/or fighters while at the same time keeping up with tech or getting any reasonable sized ground force together. This may mean more MPP growth or the need for additional "free" air units.

I have found attempting "strategic bombing" with only two units difficult. One or two Axis fighter units in the west (especially if higher tech) can wreak havoc on the allied bombers and escourts. If the Allies try to keep the air units at strength (or create more units) they may find themselves with little left to take care of everything else.

Link to comment
Share on other sites

Originally posted by Yogi:

Actually this discussion fits in with an earlier discussion about US MPP's. It seems quite difficult to refelect the historical air power situation in the game. It is hard for the US/UK to build bombers and/or fighters while at the same time keeping up with tech or getting any reasonable sized ground force together.

The way I've dealt this is by having US and UK specialize:

US researches Industrial Tech and air techs and concentrates on cranking out mostly air units.

UK researches Production (so it can use transfered US MPP's more efficiently) along with ground unit tech and some ASW.

Not very historic but it works out well because the US air units can be transferred accross the sea in 1 turn while the ground units are cranked out right in the UK where they do the most good. This completely takes any naval interdiction of transport units away from Germans.

By having each country specialize in one area, it makes research more efficient than if both countries had to reasearch everything. You end up with kickass US Air Force and equally kick ass UK Infantry and Armor.

Link to comment
Share on other sites

I'd like to see it the way it was with rockets in one of the SC1 scenarios. Give them a bomber (or even 2), but have them come out in late 1942 and/or early '43. Each of the units is at 0 lvl tech, and at strength 1 or 2. That way, it takes a while to build them up to strength, and research the tech necessary to make them effective.

Not hard to counter with a couple of fighters, but in reality, that was one of the main goals of the bomber campaign in the first place; tie up fighters so that they couldn't be used on the Eastern front.

Link to comment
Share on other sites

The way I've dealt this is by having US and UK specialize:

US researches Industrial Tech and air techs and concentrates on cranking out mostly air units.

UK researches Production (so it can use transfered US MPP's more efficiently) along with ground unit tech and some ASW.

Not very historic but it works out ---------

Makes sense just looking at it as a game Lampcord which is perhaps as it should be. I just find it frustrating from an "historic" and American perspective that the US in this game usually can't come close to what the US actually did. The only way I can see correcting this would be to either put in a number of "free" units (air, ground & naval) for the US that appear in increasing numbers from 1942 through 1944 or build in large automatic mpp increases for the US during that same time span. Maybe it could even be set to a toggle on/off as an option for those who prefer not to have the allies get such power.
Link to comment
Share on other sites

At this point I tend to agree that USA is IMO still underproducing.

I think it could easily be fixed by giving it a few things through the production queue.

Ike, AF and Paratroops. And if any tech has been achieved they automatically get it.

Link to comment
Share on other sites

Originally posted by Blashy:

At this point I tend to agree that USA is IMO still underproducing.

I think it could easily be fixed by giving it a few things through the production queue.

Ike, AF and Paratroops. And if any tech has been achieved they automatically get it.

Speaking of Paratroops with hardcaps why is the U.S. only alowed to build 1 uint didn't they have 3 by the time of D-Day?
Link to comment
Share on other sites


×
×
  • Create New...