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blackbellamy

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  1. That would be Joachim Peiper somewhere on the Eastern Front.
  2. Here you go, a Lt. Colonel and menacing. Very menacing. Just look at him. You feel menaced.
  3. Oh goddamn it, that article was hard to read. Is Peter Eykemans a non-native English speaker or was that article directly translated from Slobodovinangian?
  4. Really? You're willing to pay for this somebody's salary out of your own pocket? That's great!
  5. Practice taking some better pictures please. Turn off the overhead lights, and use the low-light setting with macro zoom.
  6. The best part about all this is when the company goes belly-up, so will your game, because SES will shut off their stupid authentication server the very first thing after laying everyone off.
  7. I had the AH version - or I guess you can call it a version if by version you mean something that's totally not like the original but it almost has the same name. Quickly left it behind and moved on to Squad Leader.
  8. People make me laugh. Complaining about your wingman being shot is so low class and arrogant to boot. Take your lumps like a man.
  9. LOL no, nothing that complex. Most every forum has at least one sanctimonious jerk, and Rambo fills that spot here. He's interesting at first, but then you realize he contributes nothing but spam. I'm the best, my god is the best, you all suck, oh yeah I'm the best, and the AI doesn't matter, whatever. He's probably twice as unpleasant in real life, but fortunately we'll never have that pleasure.
  10. Why do Canadian fleets and planes have Polish markings?
  11. I think you're reading the script wrong. What it says is 40% chance every turn once one of the CONDITION_POSITION's is satisfied, and then 100% by 1942/06/01.
  12. I think that a lot of people are forgetting the simple fact that SC2 in addition to being a game is also a simulation of the strategies and tactics used in that era. While the system adequately simulates blitzkrieg warfare, supply, strategic airpower, and a host of other mechanics, the amphibious rules not only do not simulate reality, but actually go against every established practice and dictum of military strategy. It is simply impossible to effect a large-scale amphibious assault in the face of superior naval and air power. It's not problematic, or difficult - it's simply impossible. No commander would greenlight such an endeavor to begin with. But SC2 allows you to embark out of range, sail past the inactive and still ships under a planeless sky, and debark on a hostile shore without fear. You could be facing two British air fleets, a strat bomber, and an almost solid wall of ships, but as long as there is just a one-space gap in the line, you can get everyone into the fight. Like someone pointed out, it takes time to get off the ship. You don't take the landing craft directly. You take a troop ship, and then deploy into the landing craft near the shore. You have tons of support ships, supply ships, troop ships, large and small landing craft, and they're all milling about, loading, getting into formation, being readied, etc. And all during this time the enemy is free to bomb and strafe and shell and torpedo the whole kit and kaboodle. The whole naval movement within range of the enemy airforce never seemed right to me, like how you can sail German surface ships through the English Channel with impunity as long as you begin and end outside the range of airpower. But surface ships don't break the game. It might be annoying but it's not fatal. But amphibious invasions using that same mechanic is just so totally wrong it's not funny. I can just imagine Eisenhower saying oh the Luftwaffe, they're not a problem. We figured out they can't hit our ships.
  13. I wanted to resurrect this thread because I just had the unpleasant experience of trying to defend against a Sea Lion that my opponent announced was coming. He actually said here it comes. And it came, his agile amphibious transports weaving through my blockade, ignoring all air power, and there was nothing I could do. I give him a couple of knocks after his units landed, and then it was over. So then he said want to try it again and so we did. I did way better this time, actually holding onto London for two turns longer. So I'm thinking yeah, well I get the US entry boost and the Soviet entry boost and I can still build in Egypt yadda yadda blah blah. Which is all meaningless, because at this point the game has veered away from any pretense at simulation and might as well have become Risk. How can you have a system where untold multitudes of troops could embark on transports hundreds of miles away and then just totally ignore all enemy naval and air forces on the way to the invasion site? Like they weren't even there! Sigh.
  14. Is Paris on fire? Did my bombs hit? Is the ball-bearing factory on fire? I don't know, my bomber pilots are blind. I tell them to go bomb stuff, they fly out, take some damage or not, and that's it. Should I keep bombing that city? Can I move on? Did I do any real damage? How long do I bomb a city before it's reduced? I don't know, because I have no feedback, no way to tell if there's a plume of smoke, or a giant conflagration, none of my spotter planes report back and my damage assessment teams have been turned into trench diggers I guess. I imagine my bombers flying out, each one enveloped in a giant Fog Of War Bubble . They can see their own plane, and maybe the next one in the formation, but when the bombs drop, it's like they're falling into a giant white fluffy cloud that muffles all sound and prevents vision. Nice!
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