Madmatt Posted December 21, 2007 Share Posted December 21, 2007 We can think of no better way to ring in the holidays than with a brand new patch all wrapped and ready under your tree! With that in mind, we present to you the new Strategic Command 2 Weapons and Warfare v1.02 Patch! Hubert and his band of happy tester elves spent this holiday season working on various issues and game improvements including tweaks to the raod network system and and think you will like what they have to offer. Strategic Command 2 Weapons and Warfare v1.02 Patch This is a PATCH for the expansion pack and will only work for the Battlefront.com English language version of Strategic Command 2 Weapons and Warfare Expansion. This patch will not work with any non-English version of Strategic Command 2 Weapons and Warfare at this time. Separate patches for the other language versions will be released in the future. V1.02 GAME ENGINE CHANGES - Fixed an Amphibious Warfare research upgrade error - Fixed an Amphibious Transport properties display error when Amphibious Warfare Research Levels are > 0 - Fixed an AI unit upgrade error - Amphibious Transports that end their move adjacent to an enemy Battleship, Cruiser, Destroyer or Carrier will now be automatically attacked regardless if it was hidden or not under Fog of War. Note, unloading after the automatic defensive naval fire, will still be possible if the Transport is stopped adjacent a valid debarkation tile - FREE UNIT script now called when a SURRENDER_2 event is triggered - Fixed a combat error that caused a CTD when a hidden rocket attacked a defending unit on a resource - Roads now eliminate supply range penalties over rough terrain such as mountains, marshes etc. - Fixed an AI upgrade error - Fixed a SUPPLY SCRIPT error that targeted resources such as Fortresses that were set to 'Destroy On Overrun' - Subs that dive and move will now move in a more random directional pattern EDITOR RELATED CHANGES - Fixed an Amphibious Warfare research upgrade error - Added #NAVAL_DEFENSE= entry to localization.txt - Build Limits can now be set to (None) and this will subsequently delist them from purchase in the Purchase Unit dialog, i.e. useful for modding when you want to eliminate certain unit types from in game purchase - Updated several FLEET events for the UK to take better advantage of the modified Amphibious Transport rules - Updated several bitmapped flags - Added some Axis AI UNIT script and GARRISON enhancements for the post D-Day period - Fixed a railway disconnect between Narvik and the adjacent mine - Made an adjustment to an ACTIVATION#2 event checking for UK aggression in Norway, it now checks to see if Norway has surrendered to the Allies and not the case where the UK is attempting to liberate Norway - Updated the North African campaign flags for Malta as well as for the Commonwealth Version History: v1.01 Version History: GAME ENGINE CHANGES - fixed an AI destroyer unit combat error - fixed an AI upgrade unit error - fixed an animation replay error - fixed a MINOR country Corps purchase error - paratroops that are preparing and engineers that are fortifying are no longer hidden under FoW - subs caught in sea ice no longer raid convoy lanes until sea ice clears - subs now use the following rules: - Silent - Sub can pass through hidden enemy units except for a Destroyer under FoW - Sub cannot attack convoy lanes - Hunt - Sub cannot pass through hidden enemy units under FoW - Sub can attack convoy lanes - Note, a Sub will dive (if a dive is successful) when attacked and move away under either Silent or Hunt mode - transfer of capitals now reduces that country's morale the same as it would if an ally were to surrender - transfer of capitals now increase occupier's morale the same as it would if it forced the surrender of a country - any country that has a capital transferred to a disconnected area loses its current production/queue items (complete wipe out) unless the transfer location is connected to the current location of the capital (pre-transfer) or to any of the Industrial Center locations for that country - fixed a script handling error for #CONDITION_POSITIONs - fixed a Paratroop glider sound error when playing under Military unit icons mode - fixed a Paratroop drop and new unit selection error when Fortifications are destroyed or a Paratroop unit takes landing casualties - surprise encounters will now only apply the 'Hidden Attacker Readiness Bonus' to decrease attacker losses and not to also increase defender losses as was previously the case - fixed an 'add_unit' bug when minors are activated - fixed a resource mpp calculation error that did not include Fortresses if a value was assigned to them - fixed a bug where custom combat supply loss values via the Editor were not being read in game EDITOR RELATED CHANGES - fixed the military unit bitmaps to show some differentiation between tactical bombers and strategic bombers - replaced Manstein with Bittrich in the Wacht Am Rhein scenario - removed all incorrect references to O'Conner in the 1939 and 1940 campaigns and replaced them with O'Connor - fixed a SURRENDER_2 script error for the surrender of Italy - added several new Axis Middle East OFFENSIVE events - added several new Axis Middle East TRANSPORT events - added several new Axis Middle East GARRISON events - added several new ACTIVATION#3 events - added #PRODUCTION_LOST= entry to localization.txt - fixed a Polish campaign victory condition error - fixed several Spanish Civil War campaign errors - updated Manual with several new entries regarding changes in Weapons and Warfare Link to comment Share on other sites More sharing options...
SeaMonkey Posted December 21, 2007 Share Posted December 21, 2007 Most awesome....special thanks for the road negating supply penalty. Ohh and maybe for the next one...that is if needed, we could have the liberty of more than 2 strikes in the editor for any designated unit. Thanks, Again Link to comment Share on other sites More sharing options...
Lars Posted December 21, 2007 Share Posted December 21, 2007 Does it work with existing games? Link to comment Share on other sites More sharing options...
Timskorn Posted December 21, 2007 Share Posted December 21, 2007 Great job guys and just in time for all the holiday time off. Looks like some AI enhancements were made to protect Germany from a successful D-Day, nice! Also looks like naval screens will actually be effective now in defending against amphib landings. This seems like one of those things that have been a long time coming so definitely a nice surprise. Will this make Sealion an even less viable strategy now as the risks are much higher vs. the reward? Link to comment Share on other sites More sharing options...
The K Man Posted December 22, 2007 Share Posted December 22, 2007 Yes, also curious if it works with an existing game (1.01?) Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 23, 2007 Share Posted December 23, 2007 Yes the games will be compatible game mechanics wise but not in terms of actual campaign changes. For example, the new rule for roads giving better supply over rough terrain automatically takes effect, as does the automatic 'Defensive Fire!' for naval units against Amphibious Transports, but changes to the campaign map such as fixing the rail lines around Narvik will only take effect once you start a new campaign. Glad you like the changes Link to comment Share on other sites More sharing options...
Retributar Posted December 25, 2007 Share Posted December 25, 2007 This continual 'Game Improvement Process' is utterly 'Mind-Bending!'. Do keep up this 'Magnificient Effort!', and thank's to all of the participating tester's!. It would be great to achieve... a 'Creme De La' Creme' game, to put other's to shame!, and to raise Game Development Standard's for such work's. Link to comment Share on other sites More sharing options...
Hyazinth von Strachwitz Posted January 11, 2008 Share Posted January 11, 2008 Any news on the german patch? I just checked the website of Kalypso, and it`s not yet on.. and even the link to patch 1.01 has disappeared. Very good support from Hubert and Battlefront, but Kalypso cannot keep pace with them Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 11, 2008 Share Posted January 11, 2008 HvS, The German patch was submitted late last week so hopefully Kalypso posts it soon. I'd suggest emailing them as that may help quicken the pace on their end. Hubert Link to comment Share on other sites More sharing options...
Hyazinth von Strachwitz Posted January 11, 2008 Share Posted January 11, 2008 I´ll do as you suggest. Thank you Link to comment Share on other sites More sharing options...
Hyazinth von Strachwitz Posted January 14, 2008 Share Posted January 14, 2008 Just received a mail from them today.. they say it`s gonna be published within the next few days. Rgds Link to comment Share on other sites More sharing options...
Hubert Cater Posted January 14, 2008 Share Posted January 14, 2008 Great Link to comment Share on other sites More sharing options...
Fred19 Posted January 14, 2008 Share Posted January 14, 2008 When I politely asked them if the version they sell has WAW included, I never got an answer. :mad: So I bought the game at Amazon instead. And seeing how they support the game I wish I had bought the English version... Link to comment Share on other sites More sharing options...
Hyazinth von Strachwitz Posted January 18, 2008 Share Posted January 18, 2008 The german patch 1.02 is out.. here is the link: http://www.kalypsomedia.com/downloads/patches/Strategic_Command_2_Weapons_and_Warfare_v102_Patch.zip Link to comment Share on other sites More sharing options...
Fred19 Posted January 18, 2008 Share Posted January 18, 2008 Danke, Herr Generalleutnant! Link to comment Share on other sites More sharing options...
Hyazinth von Strachwitz Posted January 19, 2008 Share Posted January 19, 2008 @ Hubert: I noticed all the changes you did in the german version.. thank you very much. I spoke to a few people who play the german version, and they love it. Great work! Link to comment Share on other sites More sharing options...
Sombra Posted March 10, 2008 Share Posted March 10, 2008 @Hubert in the thread ongoing issues you hinted at a new patch. Well for me SC2 + WAW is bugfree perhaps I would wish for some finetuning regarding balancing Any tentative release date? Link to comment Share on other sites More sharing options...
Hubert Cater Posted March 11, 2008 Share Posted March 11, 2008 Actually, hopefully soon if all goes well during final testing Link to comment Share on other sites More sharing options...
Armuss Posted March 26, 2008 Share Posted March 26, 2008 Bugs: - Soviet ships not supply with UK ports; - (not always) Paratroop attack to Copenhaga - enemy contact, "bum", and... strengh my Paratroop +1!!! to 11; - Saudi Arabia have many names to Corps - Saudi, Saudi, Saudi... Question: - is possible AI attack to UK? Link to comment Share on other sites More sharing options...
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