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Beautiful work Dan!


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Hehe, glad you like Old Fritz guys. smile.gif

Jari did a great job on that model. Im looking forward to putting some of his other vehicles into the game.

This one is the first 'official' model to be put into the game. Thus far the vehicles youve seen in game arent quite final, as weve added more detail and reworked many of them (you can see the jack, ammo containers, etc in this one).

Dan

[ March 15, 2002, 08:26 PM: Message edited by: KwazyDog ]

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Dan,

It looks fantastic! Can't wait to roll em all out smile.gif

Now, please don't get me wrong as it is entirely subjective. But isn't "Old Fritz" a bit more of a character, as opposed to a more generic skins in CM:BO?

I haven't really thought of it.. Might very well like this better.. Just a spur of the moment observation..

I mix up the model pics and the in game ones, so much more detail smile.gif

--

M.

[ March 15, 2002, 08:20 PM: Message edited by: Mattias ]

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Mattias, actually I do tend to agree smile.gif

I left it in there for a couple of reasons though.

Firstly, we wanted to show the modellers out there just how close we will be able to get their submissions looking like the real deal once in game, and the slogan reallys adds a lot of character to the vehicle and defines it as Jaris model.

Secondly, only a few of these vehicles were made, so they will be reasonably rare in game and you probaly will be seeing them used alone or in pairs. If it was a Panther it would defiantely have to go, but in this vehicle I kinda like it.

That said, I still may take it off down the track though, what do the rest of you guys think? smile.gif

Dan

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Actually, CMBB has been like that for many months now, hehe.

If the ground condition is only light snow and the temperature is warm enough the trees indeed wont have any snow covering them.

Mattis, I was suprised at that too. Steve suggested that they were probably used sparingly to take out specific points (ie. were bought up only when needed) due to their low ammo count. This would also explain how they managed to survive for as long as they did.

Dan

[ March 15, 2002, 08:40 PM: Message edited by: KwazyDog ]

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A couple things I noticed (and please don't let this sound critical, because it is truly impressive): the driver and radio visors are almost impossible to detect, and the inside of the gun barrel is the same color as the outside, is this correctable or a matter of shared bmps? I also like a little black soot around the barrel but I see the original doesn't have that either. Would this type of cannon blacken with powder?

Oh man, I love those rivets! And panzergrau! Finally the tanks are gray! I am so happy!

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PL, you cant see it too well in these shots but the vision ports arent too hard to detect in game. They are pretty dark as they are totally in shadow, but they are there. smile.gif

Insides and outsides of the barrel do have to be the same unfortuantely...not much we can do about that until the rewrite (current methods would double the polygons for the vehicle).

Hehe, and yes Ill probably add some soot down the track. As I mentioned though, I wanted to keep this one as close to origional as possible as we have posted it for comparison over on the Missing Links site smile.gif

Dan

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OMG OMG OMG OMG OMG OMG

Kwazy you are friggen unbelievable.

Hell some of people i showed could not tell the difference between the two, I had to point it out.

I think someone got tired of game reviewers talking about CM graphics, that is what I think.

I am giddy!

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Dan - what a great job on the SIG, but can I ask about the 'light snow' you mention. I know we're spoiled by the superb Bulge mod now out, but is there any chance we can see something similar in CMBB for 'light snow', rather than the deep white retina burning stuff that is present on the picture?

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Rex, now that you mention it that is actually heavy snow in the pic, so I guess it must have been a warm sunny day for there to be no snow on the trees.

That being said though, we do have a light snow terrain that has small patches of green/brown showing through. We steered away from having an extremely patchy snow tile as the snowy buildings dont like right sitting on grass. What we do have now that is even better is a snowless tile that allows you to create patches of dead grass, so you should be able to build some nice looking terrain with what is available. Martin has created a great little Stalingrad op already that looks great smile.gif

Priest, glad you like her! smile.gif

Dan

[ March 16, 2002, 12:20 AM: Message edited by: KwazyDog ]

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Michael, yup, we cant do much with the wheels yet unfortuantely until average system specs get a bit higher. We could easily give them depth, but we would probably have to limit players each to 3 or 4 vehicles per battle to keep the framerates descent...not too much fun on the Eastern Front smile.gif This is something we will visit again for the rewrite though!

Dan

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Originally posted by Rex_Bellator:

I know we're spoiled by the superb Bulge mod now out, but is there any chance we can see something similar in CMBB for 'light snow', rather than the deep white retina burning stuff that is present on the picture?

Light snow??? In Russia???!!!

On which planet?

:confused:

Michael

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In October of '41 the snows started on the road to Moscow. I've read that there were light snows and the temps got down to the teens at night but would warm up in the day. I think that the first real blizzard (by German standards that is) was around the middle of November. Not to mention the spring thaw, of course that was quickly turned into a quagmire, so light snow would probably be best used for late autumn, early winter. Russia may be far north and cold, but they DO have seasons after all.

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