von Lucke Posted September 9, 2002 Share Posted September 9, 2002 Just wondering if there ever came an official word from On High about the whole steppe bogging experience? It's definitely going on, and I'm just curious about how spongey steppe terrain is supposed to be... PS: The new bogging sound-effect is just a tad --- errrr --- wimpy. Sounds like the tank is running over a whoopy cushion! Link to comment Share on other sites More sharing options...
Tarquelne Posted September 9, 2002 Share Posted September 9, 2002 I've had vehicles bog in the lower areas of the steppe - the ones shaded more toward green in the high-altitude views. Link to comment Share on other sites More sharing options...
Tha_Field_Marshall Posted September 9, 2002 Share Posted September 9, 2002 I had 2 Mk III's bog on right side of map on turn 2 or 3 neither recovered Link to comment Share on other sites More sharing options...
Guest SnarkerII Posted September 9, 2002 Share Posted September 9, 2002 Had two MkIIIs immobilized in steppe terrain also. Just chalked it up to the new terrain, but from Matt's comment I don't think it's a function of steppes. Both tanks had 'fast' orders. Is it possible one of the new features is vehicle reliability and the tank just broke down, threw a track at high speed??? Link to comment Share on other sites More sharing options...
Coffin 'Enry Posted September 10, 2002 Share Posted September 10, 2002 Contains possible spoiler ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' The last time I played the Citadel scenario as the Russians one the MKIVs became bogged and then immobilised bang in the centre of the map mid way between the scattered trees and rough (where the default settings place the Russian AT teams) and the first flag. I have never seen this before in ten or so attempts at the scenario and would not have thought anymore of it but for Madmatt's post. On a slightly seperate issue, with extreme fog of war on should I know the enemy tank has bogged? My apologies if this has been covered elsewhere. Link to comment Share on other sites More sharing options...
Abbott Posted September 10, 2002 Share Posted September 10, 2002 I had a MKIII bog in the steppe near the beginning map edge, then immobilize. There had been no enemy fire. [ September 09, 2002, 07:04 PM: Message edited by: Abbott ] Link to comment Share on other sites More sharing options...
Runyan99 Posted September 10, 2002 Share Posted September 10, 2002 Me too. One PzIII immobilized in the Steppe. If this reflects a random mechanical breakdown, I have no problem. Tanks break. If the game really thinks my tank got stuck in the steppe, that is hard for me to picture. Link to comment Share on other sites More sharing options...
MÃ¥kjager Posted September 10, 2002 Share Posted September 10, 2002 Yep..people ..bogging is not just a case of "my tank got stuck in soft earth" but also an abstraction of things like failed transmissions , thrown tracks , failing and broken track pins , broken links etc. We are having our preconceptions regarding combat on the Eastern front challenged once again Crapola happens..things break and that is what you are seeing in an abstraced way via "bogging". regards MÃ¥kjager Link to comment Share on other sites More sharing options...
dizee Posted September 10, 2002 Share Posted September 10, 2002 on my first attempt i had 2 bogers(one pIII and one pIV) before they even reached the first roadline.i was like.. hmm well .. dunno... but after i thought about it it seemed pretty obvious to me why they bogged.twas becouse i drove fast over steppe terain.after this incident i only used move/conntact/hunt commands while on steppe or rocky terrain, and voilá not one bogger in 2 complete scenarios played. cm getting closer and closer to reality...scary Link to comment Share on other sites More sharing options...
ASL Veteran Posted September 10, 2002 Share Posted September 10, 2002 I too suffered three bogs in one playing - one of which ended in immobilization. All three vehicles that bogged were Pz IIIs and all three were using "Hunt" command. All were in "Steppe" terrain. Link to comment Share on other sites More sharing options...
von Lucke Posted September 10, 2002 Share Posted September 10, 2002 Originally posted by MÃ¥kjager: Yep..people ..bogging is not just a case of "my tank got stuck in soft earth" but also an abstraction of things like failed transmissions , thrown tracks , failing and broken track pins , broken links etc. We are having our preconceptions regarding combat on the Eastern front challenged once again Crapola happens..things break and that is what you are seeing in an abstraced way via "bogging". regards MÃ¥kjagerI'd agree with you, except the frequency seems to be way too high to write it off as an intentional feature. Besides, I recall BFC stating before that vehicle reliability was more an issue at the operational than the tactical level, i.e; if yr tank is on the field, it's assumed it has no mechanical defects, otherwise it wouldn't be there would it? By turn 5 of the Citadel scenario I've had 5 tanks bogged --- none permanently, thankfully. At that rate, every single German tank will be mired in the steppes before ever reaching the objectives! And I was using the Hunt, Move to Contact, and Move commands --- all slow-to-moderate speeds. Now, I've never been to the Asian steppes, but I have been to the Great Plains region of the US (what's left of it), and suprisingly it can be a bit soft and boggy in places. That's why I'm curious if what we're experiencing is intended, or just a minor bug with this new terrain type. Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 10, 2002 Share Posted September 10, 2002 While playing the Reds, I witnessed a Pz III bog for a couple of turns before it finally worked free. It was on level steppe terrain, no rocks, and it was traveling at slow speed. No shots were fired at it. BTW, I am skeptical that mechanical breakdown would produce a recoverable bog. Immobilization, yes, as I would expect it to take more time than is available in a game to fix. Also BTW, I too am concerned that I was able to get an indication on the tool bar that the enemy tank was bogged. I had no nearby units that could have observed it in that much detail. Michael [ September 10, 2002, 01:56 AM: Message edited by: Michael emrys ] Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 10, 2002 Share Posted September 10, 2002 Originally posted by von Lucke: Besides, I recall BFC stating before that vehicle reliability was more an issue at the operational than the tactical level, i.e; if yr tank is on the field, it's assumed it has no mechanical defects, otherwise it wouldn't be there would it?That's mostly true, but it doesn't absolutely preclude battlefield breakdowns. Those occurred too. And breakdowns are not necessarily the result of defects; they can result from normal wear as well. Michael Link to comment Share on other sites More sharing options...
Liebchen Posted September 10, 2002 Share Posted September 10, 2002 Perhaps "bogging" should be referred to in the game as "stalling" or some such... Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 10, 2002 Share Posted September 10, 2002 The official word is that things have been tweaked for the first patch The problem was a mathematical one, not one of modeling. Not even technically a bug, but rather a value in a spot that should have been lower. Easily corrected The basic problem had to do with the number of vehicles moving at one time. Those of you who used bounding overwatch probably didn't see many (or any!) bogging. Those of you that had all the vehicles moving at once (in Fast, probably) would have seen an increased changed of bogging. I have to say that I personally played this scenario a dozen or more times and never once saw a tank bog. I also don't recall any testers mentioning bogging. But with the number of players greatly increased, and people playing multiple times, that pretty much flushed out the problem Steve Link to comment Share on other sites More sharing options...
von Lucke Posted September 10, 2002 Share Posted September 10, 2002 Ach, zo! Yes, I did have every tank moving at once during the first few turns --- that would explain it! Link to comment Share on other sites More sharing options...
Tarquelne Posted September 10, 2002 Share Posted September 10, 2002 Originally posted by Battlefront.com: [QB]The official word is that things have been tweaked for the first patch So, bogging/immobilization should be possibility in the scenario, it was just happening too often? Link to comment Share on other sites More sharing options...
James Crowley Posted September 10, 2002 Share Posted September 10, 2002 The MkIV that bogged in the steppe in my game was travelling fast, so I put that down to a thrown track and thought that was a cool "new" feature. In fact, IMHO, there should be a possibilty, even if only a small one, for vehicles travelling fast to break down in almost any terrain except, perhaps, paved roads. Even dry, warm steppe is not billiard-table flat; there are all sorts of little depressions and bumps to catch the unwary. Link to comment Share on other sites More sharing options...
Lindan Posted September 10, 2002 Share Posted September 10, 2002 Yesterday I had some jeeps and T34's immobilized in steppe too. And in wheatfields. Perhaps it had something to do with Menschs Bofors Pak drilling holes through their hulls... Link to comment Share on other sites More sharing options...
mensch Posted September 10, 2002 Share Posted September 10, 2002 yup amazing bogging.. PEOPLE we had a wee visit to Koblenz and we saw a multi million dollar US M1A1 Abrams "Bogg" infront of our eyes.. IIRC about 2 cobble stones worth about maybe 0.75 US Cents do it too! they got locked between the teeth and the tracks.. was quite humous. stones, wood, sheep and even cats can get stuck in your tracks you'd be amazed. buch o winers here I think this belongs to the "how can that be SS.. er sorry WG conscripts??" Threads. but that's my wooden nickle worth Link to comment Share on other sites More sharing options...
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