Shadow 1st Hussars Posted September 23, 2001 Share Posted September 23, 2001 What do you people think are the worst units in CM? My vote goes to the Hotchkiss. Slow ROF, small crew, horrid gun, slow turret, slow speed. They're only good when you use them in swarms for ambushes. Either way they're as good as dead unless you're fighting trucks. Link to comment Share on other sites More sharing options...
Specterx Posted September 23, 2001 Share Posted September 23, 2001 I'd say that the worst combat unit is the flamethrower. Slow, only 2 men, expensive, low amount of ammo. Link to comment Share on other sites More sharing options...
Shadow 1st Hussars Posted September 23, 2001 Author Share Posted September 23, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Specterx: I'd say that the worst combat unit is the flamethrower. Slow, only 2 men, expensive, low amount of ammo.<HR></BLOCKQUOTE> A panzershrek team only has 2 men. How is 2 men a problem? Link to comment Share on other sites More sharing options...
Herr Kruger Posted September 23, 2001 Share Posted September 23, 2001 I like the Hotchkiss, it's cute! I use it as an Infantry Fighting Vehicle.. once against a human opponent I had it attacking some infantry in a heavy building at the far edge of my opponent's line (yes, it caused some casualties!) and my opponent sent his last Sherman III charging over there to attack my Hotchkiss, which began backing away when the Sherman came into LOS... Anyway, as the Sherman charged my Shreck I had snuck into a small copse of woods very nearby where the Sheman passed by got off three shots, miss, hit (no damage) and hit (dead Sherman)... :cool: Link to comment Share on other sites More sharing options...
PiggDogg Posted September 23, 2001 Share Posted September 23, 2001 I don't like infantry flamethrower teams. These guys are nearly impossible to successfully employ. You can set an ambush in heavy woods & such & they miss. You sneak them near the enemy, the the enemy hoses them. On offense, they invariably die before they do any real good. Finally, at any range, they draw every ounce of lead that the enemy can employ and they die because they have that big gasoline can on their backs. But you know what, if they draw fire like a magnet in an iron filing pile, they do have a use. They can draw fire away from one's other units. Ah, infantry flamethrowers' one real use - bullet magnets. No cheers yet, Richard Link to comment Share on other sites More sharing options...
Radar Posted September 23, 2001 Share Posted September 23, 2001 Hey, I love those guys! FT teams are True Grit! From taking out tanks (oh yes, it can be done)to clearing pesky strongpoints on the attack or defense. They really get my admiration. Link to comment Share on other sites More sharing options...
Commander Posted September 23, 2001 Share Posted September 23, 2001 I have had a flamethrower take out one of my tanks. All I heard was a whooshing noise (saw no flame) and boom my tank was dead. Link to comment Share on other sites More sharing options...
Radar Posted September 23, 2001 Share Posted September 23, 2001 I think you must've had your weather effects turned off (if I recall correctly). I once thought the game went on the blink when all my vehicles dissapeared. It wasn't until later that I discovered what happened. Link to comment Share on other sites More sharing options...
Dogface21 Posted September 23, 2001 Share Posted September 23, 2001 I would have to agree that flamethrowers are really only usefull as bullet magnets. Ive only used them to any effect once, and that wasnt very effective anyways. They suck. Ive heard people also say commonwealth are the weakest on the whole,as far as infantry goes. I dont have any hard proof, but it often comes out that way in the game. Link to comment Share on other sites More sharing options...
Silvio Manuel Posted September 24, 2001 Share Posted September 24, 2001 Flamethrowers- I like to put 'em near buildings I want to torch- as my infantry retreats house by house, I torch the houses I leave behind from the FT's pre-planned postition. Of course, the Wasp is better for that. German FT range stinks...only 32m range compared to American's 45m. I don't care that they have "medium" speed b/c if they maneuver they usually are toast. Link to comment Share on other sites More sharing options...
Farnz Posted September 24, 2001 Share Posted September 24, 2001 Anyone I'm commanding usually..... Link to comment Share on other sites More sharing options...
Moriarty Posted September 25, 2001 Share Posted September 25, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Farnz: Anyone I'm commanding usually.....<HR></BLOCKQUOTE> Yeah, what he said. Link to comment Share on other sites More sharing options...
Chad Harrison Posted September 25, 2001 Share Posted September 25, 2001 i think that the american/german mortars are a waste of time. atleast for me, i would much rather spend those points on an infantry gun or a heavy MG. the british 3" is another story because it has soo much more ammo. the german/american ammo for the 80mm just doesnt cut it too well. in any wet situation, the M8 HMC is a waste of time! do you like to be bogged down? Link to comment Share on other sites More sharing options...
SGTHenry Posted September 25, 2001 Share Posted September 25, 2001 I would say flamethrower units are the most useless in the game. Link to comment Share on other sites More sharing options...
Greenman Posted September 25, 2001 Share Posted September 25, 2001 The worst unit? Strange question, worst for which job? The FT can't charge with your inf so its the worst unit? I've had good success with the FT. I use it almost exclusively for town and above size engagements. FT's can clear buildings like no other unit. Link to comment Share on other sites More sharing options...
Redwolf Posted September 25, 2001 Share Posted September 25, 2001 Flamethrower teams? Bad. British Infantry? Bad. Unarmed APCs? Bad. British combined arms of infantry plus flamethrower teams in Kangaroos? Delicious! It's the mix that makes it. Link to comment Share on other sites More sharing options...
Agua Perdido Posted September 25, 2001 Share Posted September 25, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Chad Harrison: in any wet situation, the M8 HMC is a waste of time! do you like to be bogged down?<HR></BLOCKQUOTE> No, so I take M8 HMCs whenever I can. Their ground pressure is only 11.3 psi, less than a vanilla M4 or a Hellcat, and only a little more than an HVSS Sherm. I love those gamey little things--cheaper'n dirt, quick, enough armor to shrug off 20mm, a good load of DF HE, and a nice .50 to back it up. Tasty. I think of them as Super MG Jeeps. Agua Perdido Link to comment Share on other sites More sharing options...
Ex Bellator Posted September 25, 2001 Share Posted September 25, 2001 Nashorns, huge gun, large size, no armour, big points, enormous open top, hopeless at CMBO engagement ranges. Sneeze at them and they explode. Could be a different story in CMBB though. Link to comment Share on other sites More sharing options...
Silvio Manuel Posted September 26, 2001 Share Posted September 26, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Rex_Bellator: Nashorns, huge gun, large size, no armour, big points, enormous open top, hopeless at CMBO engagement ranges. Sneeze at them and they explode. Could be a different story in CMBB though.<HR></BLOCKQUOTE> I hope so. Anything the Germans named the "Rhinocerous" should be able to raise a ruckus. They are a neat idea for an SPG...king kong gun. too bad they're out of their element in the ETO/CMBO. Link to comment Share on other sites More sharing options...
Shipmonkey25 Posted September 26, 2001 Share Posted September 26, 2001 The Hotchkis does have one good point, it's the only tank I know of which can be KO'ed by sharpshooters. Link to comment Share on other sites More sharing options...
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