Jump to content

Bocage: CMAK Style (Edit: New Feature Discovered! See 5th post)


Recommended Posts

As we know, CMAK omits the (admittedly imperfect) bocage tile that was available in CMBO. Many have lamented the absence of such a tile when trying to create Normandy-centered scenarios. I have a suggestion for creating a bocage-like effect in CMAK that isn't perfect but works pretty well in most respects.

Here's my suggestion: decide where you want the bocage and raise the elevation along that line by one terrain level (e.g. from 7 to 8); then put a line of "tall hedge" tiles on top of the raised terrain tiles. Tall hedge tiles (new in CMAK, AFAIK) are impassible to vehicles. Voila, instant bocage--for what is bocage but a series of enclosures made from raised embankments topped by tall hedges that are impassible to vehicles? If you want to create a defensively quite strong position, just place a trench on the embankment behind the hedge. Defenders without the trench have 22% exposure. Defenders with the trench have just 6% exposure, so the trench makes a real difference and creates, in fact, a really tough defensive nut to crack for an attacker. Both sides can fire through the bocage, but the defenders are much better protected, while attackers, in the open, suffer 56% exposure.

What makes this setup less than perfect is that the bocage is in fact impassible to ALL vehicles. No Culin hedgerow tanks--but CMBO had the problem that ALL Allied tanks (including Brits, Poles,etc.) have the Culin device after July (?). One option if hedgecutting is essential to a scenario would be to put one scattered trees tile in where the breakthrough should be.

Otherwise, I think this solution might work pretty well in a lot of bocage-type situations. In fact, I think it functions, overall, better than the CMBO bocage. I even wonder if BFC might have included the tall hedge as a quiet way of giving us our bocage w/o quite admitting it explicitly.

[ January 07, 2004, 10:38 AM: Message edited by: CombinedArms ]

Link to comment
Share on other sites

I saw the strangest thing relating to CMAK bocage the other day. I was playing a QuickBattle using the game's imported city map. The AI was playing Brits and I had a couple Panthers (heh heh). I saw a little Stuart duck out of sight between two buildings. Aha, I thought, I've got him now. A 'tall hedge' tile was spanning the gap between the buildings blocking the Stuart's escape. After a couple moves I had maneuvered my Panther to where I'd have a clear shot at the cowering Stuart, but he was nowhere to be seen! The tank had somehow managed to do the impossible and get through the tall hedge barrier.

Link to comment
Share on other sites

Originally posted by CombinedArms:

Tall hedge tiles (new in CMAK, AFAIK) are impassible to vehicles.

The only problem I see with your solution is that the tall hedge tiles are not even close to impassible to vehicles.

While playtesting Barkmann's Corner, on The Proving Grounds, the Shermas go through tall hedge tiles like they are nothing.

Panther Commander

Link to comment
Share on other sites

Originally posted by CombinedArms:

One option if hedgecutting is essential to a scenario would be to put one scattered trees tile in where the breakthrough should be.

I really like your post CombinedArms ! Very interesting smile.gif

I would suggest that scattered trees tile could be put more randomly along the bocage line as bocage is not a "perfect" neat vegetal line.

Link to comment
Share on other sites

Originally posted by Berlichtingen:

Tall Hedges ARE Bocage. Allied tanks can pass through from July 44 onward... just like CMBO

Damn.

Double damn.

I'm building a map for some battles set in Tunisia, Apr 43, and have been using "tall-hedge" + "barbwire" to simulate cactus hedges and patches. Visually I think it looks great - especially where I've used a bunch of 'x' shapes next to each other (nice and thick) - but I'm going to have to rethink how to do this now since I need armour to be able to traverse the cactus.

Mutter, mutter, mutter ...

I'm already using scattered trees for orchards, which the cactus hedges enclose. Low hedges won't block LOS enough.

Hmmm.

Regards

JonS

BTW, Berli, I saw your post about my request for info relating to Takrouna last year, but I was travelling at the time so couldn't respond. Thanks for looking for me.

Link to comment
Share on other sites

I think the following work around would do it:

Just set up your scenario with units, map and terrain exactly as you want it. Save. Then go to Parameters and reset the date to July 1944 or later and the region to "All Combined". This should allow you to get the desert region and retain the earlier-war units, while also getting the ability of tanks to pass through hedges. Of course, it may just be Allied tanks who can do it, if it's just like CMBO...

Link to comment
Share on other sites

Originally posted by MikeyD:

Ah! I never thought to do date-sensitive bocage tests! I'm rushing home right now (after wasting all my day at work on the board ;) ) to test this out. The assumption's always been no culin hedgecutters in CMAK.

Wow, this is news!

So this isn't a feature, it's a bug. Or in other words, it is a bit of dated code held over from CMBO that wasn't corrected.

Shall I add it to the patch requests, then?

;)

Link to comment
Share on other sites

Originally posted by Michael Dorosh:

So this isn't a feature, it's a bug. Or in other words, it is a bit of dated code held over from CMBO that wasn't corrected.

Shall I add it to the patch requests, then?

;)

Uh, hold on there a minute and think about it. BFC may have intentionally put that code in as a service to players who wanted to make some Normandy battles in the new game. After all, people were crying for that and I got the impression that that's what the tall hedges were put in for.

The thing about Canuckistanian armour getting through in Dec. '43 sounds like a bug though.

Michael

Link to comment
Share on other sites

Well, I tested both Canadian and American Shermans on tall hedges in Dec '43 and neither nationality can pass through tall hedges on that date, at least in my tests. They just run right up to the hedge, then try to go around it. Not sure why Micheal D is getting a different result.

Or why he's in such a bad mood.... :eek:

Link to comment
Share on other sites

Originally posted by CombinedArms:

Well, I tested both Canadian and American Shermans on tall hedges in Dec '43 and neither nationality can pass through tall hedges on that date, at least in my tests. They just run right up to the hedge, then try to go around it. Not sure why Micheal D is getting a different result.

Or why he's in such a bad mood.... :eek:

I both smiled and winked, how could I possibly be in a bad mood.

But since you asked, I had to deal with Canada Customs today. During working hours, meaning I had to use up vacation time to do it. To pick up an item that should have been delivered via regular mail but wasn't.

Bad enough, but I went to the courier, then customs, THEN home to find an email cause the invoice was wrong, THEN back to customs, THEN to the courier company again.

whew

3 hours later I get back to work. Boss was happy to see me! Boss was intrigued at my need to take care of private business ventures on their time!!!

Actually, that's probably a red herring; I'm playing a Dec 43 scenario right now - I thought the enemy had moved through the tall hedge, but I may have remembered it wrong. I can test it also.

I still think it is a bug, though, if it is not documented.

Or is Easter Egg a happier word for it?

Yes, let's call it an Easter egg. Okay, then we shall thank BFC instead of scorning them, and my patch request thread shall go unbumped.

smile.gifsmile.gifsmile.gif

Happy Happy Joy Joy

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...