Ascot252 Posted June 13, 2004 Share Posted June 13, 2004 I guess this has probably been asked before, but please excuse me, I'm new to CMAK/CMBB - I just bought them both. My question is when you have an anti-tank gun, how do you order it/a towing vehicle to hook up to it, to allow you to move it some where else. Its easy enough to un-hook a gun, with a right mouse click to see the order option. Am I missing something obvious for hooking up?? Any help appreciated, it doesn't seem to have the info in the manual. 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted June 13, 2004 Share Posted June 13, 2004 move the tow vehicle close to the gun. order the gun to move, with the line going to the vehicle. it should show "embark". for troops embark means getting inside, for guns it means hookup. 0 Quote Link to comment Share on other sites More sharing options...
Falcon988 Posted June 13, 2004 Share Posted June 13, 2004 The hard part is moving them within view of the enemy. Every gun is aimed right at 'em and you're bound to have it destroyed. When you're on the offensive keep them in the rear and only use them to fortify positions that have already been cleared. 0 Quote Link to comment Share on other sites More sharing options...
Bonxa Posted June 13, 2004 Share Posted June 13, 2004 The transport class of the towing vehicle must be greater than or equal to the transport class of the gun as well. Additionally, vehicles only capable of having teams as passengers (as opposed to a full squad) have a limit of 6 men in the towed team. All this information is found by hitting enter while the appropriate unit is selected. Good luck keeping 'em alive! 0 Quote Link to comment Share on other sites More sharing options...
Lucho Posted June 14, 2004 Share Posted June 14, 2004 Sometimes it is even possible to load two (!) AT-guns (or call them devices) on a truck or HT. PzB28 + Pak42mm or the like for example. 0 Quote Link to comment Share on other sites More sharing options...
Seanachai Posted June 14, 2004 Share Posted June 14, 2004 You know, I'm very angry about game mechanics. I want to know how come I can't fire my anti-tank guns at targets while they're embarked. I mean, I have a completely open LOS, they're correctly faced, and everything. This game sucks compared to all the really great WWII FPS games out there... How come one stinking shot will knock out a German tank in this game, when my individual soldier in other games can take direct hits from panzerfausts and still be 20% effective?! I think the makers of the game need some remedial game design classes... 0 Quote Link to comment Share on other sites More sharing options...
Kyzarkit Posted June 14, 2004 Share Posted June 14, 2004 You know, I'm very angry about game mechanics. I want to know how come I can't fire my anti-tank guns at targets while they're embarked. I mean, I have a completely open LOS, they're correctly faced, and everything. This game sucks compared to all the really great WWII FPS games out there... How come one stinking shot will knock out a German tank in this game, when my individual soldier in other games can take direct hits from panzerfausts and still be 20% effective?! I think the makers of the game need some remedial game design classes... Blink. read the post again. Blink. This is a joke post right? 0 Quote Link to comment Share on other sites More sharing options...
coldmeter Posted June 14, 2004 Share Posted June 14, 2004 Originally posted by Seanachai: You know, I'm very angry about game mechanics. I want to know how come I can't fire my anti-tank guns at targets while they're embarked. I mean, I have a completely open LOS, they're correctly faced, and everything. I suppose trying to do this in real life would be the quivalent of trying to eat you McDonalds happy meal with Vanila milkshake whilst going through a 10 loop rollercoaster. F**KING IMPOSSIBLE. 0 Quote Link to comment Share on other sites More sharing options...
Bogdan Posted June 14, 2004 Share Posted June 14, 2004 Originally posted by Lucho: Sometimes it is even possible to load two (!) AT-guns (or call them devices) on a truck or HT. PzB28 + Pak42mm or the like for example. What ? :eek: Is this possible ? I guess the PzB 28 is carried inside the SPW... ...not following the towed PaK, true ? A screenshot would be just cool :cool: 0 Quote Link to comment Share on other sites More sharing options...
Bogdan Posted June 14, 2004 Share Posted June 14, 2004 Originally posted by Seanachai: How come one stinking shot will knock out a German tank in this game, when my individual soldier in other games can take direct hits from panzerfausts and still be 20% effective?!Yeah, it's a shame. I often saw that a complete STG44 ammo load is required to shot down someone (MoH)... ...CM is just inaccurate in representing this balistic particularity ( )... 0 Quote Link to comment Share on other sites More sharing options...
Lucho Posted June 14, 2004 Share Posted June 14, 2004 A Truck has a loading capacity of 8 (equals a group), the PzB 28 a weight/size of 3 and another light ATG with no more than 5, I think. The entire crew of both may not exceed 10-12men. Sorry, I cannot put an image into the web, no webspace. 0 Quote Link to comment Share on other sites More sharing options...
Bartokomus Posted June 14, 2004 Share Posted June 14, 2004 Originally posted by Kyzarkit: </font><blockquote>quote:</font><hr /> You know, I'm very angry about game mechanics. I want to know how come I can't fire my anti-tank guns at targets while they're embarked. I mean, I have a completely open LOS, they're correctly faced, and everything. This game sucks compared to all the really great WWII FPS games out there... How come one stinking shot will knock out a German tank in this game, when my individual soldier in other games can take direct hits from panzerfausts and still be 20% effective?! I think the makers of the game need some remedial game design classes... Blink. read the post again. Blink. This is a joke post right? </font> 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 14, 2004 Share Posted June 14, 2004 "I want to know how come I can't fire my anti-tank guns at targets while they're embarked" Anti-tank guns have a fearful recoil. that's why they have those long legs with spades at the end. Firing an antitank gun while the trailing legs are hooked to a truck bumper would be bad for the bumper... worse for the gunner! 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted June 14, 2004 Share Posted June 14, 2004 People responding to sarcasm without knowing what sarcasm is, is about as uncomfortable to follow as two cousins trying to have sex without having an idea of which bit goes to where. The result always looks retarded, too. 0 Quote Link to comment Share on other sites More sharing options...
ErrantRecce1 Posted June 14, 2004 Share Posted June 14, 2004 I dunno, I thought that this thread was a great Monday treat. It's good to know that everyone is running a little slow, just like me. Shall I break out the forks with corks for us all, now or later? 0 Quote Link to comment Share on other sites More sharing options...
Bertram Posted June 14, 2004 Share Posted June 14, 2004 To get back on topic: as far as I know not al guns can be hooked up again. I believe the '88 is stuck where it is, once you unload it (I know for sure in CMBB, it placed itself just a bit beside where I ordered it, with no los whatsoever, and it refused to move). Got another complaint to: a truck with an howitzer 105 mm goes way to slow in desert rough. In a certain scenario several of my trucks got lost in that terrain, and their speed dropped to about 750-900 mtrs / AN HOUR!!!. In fact my infantry belly crawling due to exhaustion got faster, as did the crew pushing that same 105 mm Howitzer!! I think the terrain should be either impassable or the speed should be a bit higher. (as an amusing side note: my opponent had walking two crews beside my trucks, firing their pistols. They kept on for about 5 minutes, all of 75 meters. They never could hit my trucks from 5 meters away). Bertram 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted June 14, 2004 Share Posted June 14, 2004 hopefully infantry and other things will be better in the next game. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 14, 2004 Share Posted June 14, 2004 Hey, YOU should try taking one of those old chain drive. leaf spring suspension flatbed trucks on a fast drive over rough ground! It's bad enough getting them to negotiate a rutted dirt road without breaking something. If driving over rough ground was easy governments around the world wouldn't gone to all the trouble and expense of building paved roads everywhere. 0 Quote Link to comment Share on other sites More sharing options...
David I Posted June 17, 2004 Share Posted June 17, 2004 Did you notice that Ascot asked the question, that Junk answered the question, and that the rest of you just gassed on? Note that Ascot got his answer and stopped. David I 0 Quote Link to comment Share on other sites More sharing options...
Biochem can be fun Posted June 17, 2004 Share Posted June 17, 2004 Originally posted by Sergei: People responding to sarcasm without knowing what sarcasm is, is about as uncomfortable to follow as two cousins trying to have sex without having an idea of which bit goes to where. The result always looks retarded, too. I assume you speak from experience. I guess I'll just have to take your word on that analogy. J 0 Quote Link to comment Share on other sites More sharing options...
Gen. J-sun Posted June 17, 2004 Share Posted June 17, 2004 "Arguing on the internet is like running in the special olympics...evven if you win you still look retarded" 0 Quote Link to comment Share on other sites More sharing options...
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