Guy w/gun Posted March 7, 2001 Share Posted March 7, 2001 *Opens Closet* *Pulls out asbestos jump suit* *Puts it on, zips it up* Ok. Now that I've taken some precautions...HERE GOES! Has anybody ever considered making unit mods that cause the unit to be invisible? Just as a goof, not to win serious games or anything. There are quite a few invisible character skins floating around for Quake 3, and they made me think of the possibilities in CM. I realize that the TacAI would still "see" he units but in a PBEM or TCP game, invisible units would really play a trick on your opponent (and cause him or her to remove you from they're opponent list ) Tanks would be prime targets for the "inviso" treatment. They'd probably be easier to do than infantry, and have the a huge impact if they were made invisible. I guess you would have to leave some part of the tank (top or back maybe) visible so you could see it. Or just play with unit bases on. Can it be done? I am no mod maker, so I ask everyone who is. Link to comment Share on other sites More sharing options...
CrapGame Posted March 7, 2001 Share Posted March 7, 2001 (takes out potential PBEM/TCP opponent list)... Scratch out Guy w/ gun... (puts list back into drawer) Link to comment Share on other sites More sharing options...
Kestrl Posted March 7, 2001 Share Posted March 7, 2001 They would only be invisible to you not to the person playing against you in a PBEM, Hotseat, or TCP/IP game. ------------------ " When you succeed, give all the credit to others; when you fail, take all the blame." General Dwight D. Eisenhower Link to comment Share on other sites More sharing options...
Priest Posted March 7, 2001 Share Posted March 7, 2001 No flame just the truth. If you load inviso mods on you machine and I load Bermans mods on mine. I still see cool Shermans and you are the one who sees nothing. Even though you are playing the AMI's ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Kryton of Red Dwarf Link to comment Share on other sites More sharing options...
Guest Lord General MB Posted March 7, 2001 Share Posted March 7, 2001 Soldier, FLAME And BTW it is easy: Just take the BMP's you want to invisiblise and then dump them with pink! ------------------ Salute! Lord General Mr. Bill Supreme Commander 1st Army Link to comment Share on other sites More sharing options...
Priest Posted March 7, 2001 Share Posted March 7, 2001 In hotseat yes they would be invisible to both players as they use the same machine. ------------------ Sir are you sure you want to go to red alert...it would mean changing the bulb -Kryton of Red Dwarf Link to comment Share on other sites More sharing options...
Guest captain,ro Posted March 7, 2001 Share Posted March 7, 2001 heheheh...put all your invisble mods into the game then send me a setup... ro Link to comment Share on other sites More sharing options...
Guy w/gun Posted March 7, 2001 Author Share Posted March 7, 2001 Damn it! I'm such an idiot! (immitating Chris Farley) I should have known that the tanks would only be invisible to me! It's even that way in Quake 3 I believe. When you play an internet game, if the person doesn't have the inviso skin on their comp (or any other custom skin/character model), the game just defaults to a model the do have-usually "sarge" or "grunt". I'm a Friggin Moron!!!!!!!!!! [This message has been edited by Guy w/gun (edited 03-06-2001).] Link to comment Share on other sites More sharing options...
ParaBellum Posted March 7, 2001 Share Posted March 7, 2001 That reminds me of the guy who called me "cheater" when playing Counterstrike after me killing him in the same spot for the 5th time... When I asked hem why, he told me that he made a complete black modell and so I SHOULD not be able to see him in a dark corner... After he said that, he was shot by his own teammates... ------------------ Klotzen, nicht kleckern! Link to comment Share on other sites More sharing options...
Maximus Posted March 7, 2001 Share Posted March 7, 2001 I wasn't going to say anything, but yep you are. Anyway, to do this would be to paint all the necessary bmps transparent pink, R=254, G=0, B=254. Link to comment Share on other sites More sharing options...
Gunny Bunny Posted March 7, 2001 Share Posted March 7, 2001 Originally posted by Guy w/gun: *Opens Closet* *Pulls out asbestos jump suit* *Puts it on, zips it up* Ok. Now that I've taken some precautions...HERE GOES! Has anybody ever considered making unit mods that cause the unit to be invisible? Just as a goof, not to win serious games or anything. There are quite a few invisible character skins floating around for Quake 3, and they made me think of the possibilities in CM. I realize that the TacAI would still "see" he units but in a PBEM or TCP game, invisible units would really play a trick on your opponent (and cause him or her to remove you from they're opponent list ) Tanks would be prime targets for the "inviso" treatment. They'd probably be easier to do than infantry, and have the a huge impact if they were made invisible. I guess you would have to leave some part of the tank (top or back maybe) visible so you could see it. Or just play with unit bases on. Can it be done? I am no mod maker, so I ask everyone who is. This has got to be the classic CM post of all time. I think we should frame it and put it on a webpage at CMHQ under classic posts Regards, GB Link to comment Share on other sites More sharing options...
CJMello Posted March 7, 2001 Share Posted March 7, 2001 Hmmm, do you mean Predator invisible or Space Ghost invisible? ------------------ Order, Counterorder, Disorder. - von Moltke Link to comment Share on other sites More sharing options...
LongLeftFlank Posted March 7, 2001 Share Posted March 7, 2001 “Zaphod put on the glasses. They were a double pair of Joo Janta 200 Superchromatic Peril-Sensitive sunglasses, which had been specifically designed to help people develop a relaxed attitude to danger. At the first hint of trouble, they turn totally black and thus prevent you from seeing anything that might harm you.” -- Douglas Adams, The Restaurant at the end of the universe Link to comment Share on other sites More sharing options...
Guest *Captain Foobar* Posted March 7, 2001 Share Posted March 7, 2001 Thank you guys. This is why I come here every day. To see people stick their foot in their mouth on a scale rivaling my own... I just love life.... [This message has been edited by *Captain Foobar* (edited 03-06-2001).] Link to comment Share on other sites More sharing options...
Herr Oberst Posted March 7, 2001 Share Posted March 7, 2001 Originally posted by LongLeftFlank: “Zaphod put on the glasses. They were a double pair of Joo Janta 200 Superchromatic Peril-Sensitive sunglasses, which had been specifically designed to help people develop a relaxed attitude to danger. At the first hint of trouble, they turn totally black and thus prevent you from seeing anything that might harm you.” -- Douglas Adams, The Restaurant at the end of the universe Nah... who needs the fancy glasses when all you really need is a towel... ------------------ To the last I grapple with thee; from hell's heart I stab at thee; for hate's sake I spit my last breath at thee... Link to comment Share on other sites More sharing options...
Guy w/gun Posted March 7, 2001 Author Share Posted March 7, 2001 Hey, even though it wouldn't work in the way I thought it would...you have to admit it would be a funny trick to play and it's still theoretically possible. Think about it. Even though the bmps on their comp is what determines what they see, it could still be done. IF you had access to their computer. If you were to replace their King Tiger textures with the inviso ones...think of the possibilities! Klingon Cats of Prey that can fire while clocked! MUHAHAHAHAHAHA! Link to comment Share on other sites More sharing options...
chrisl Posted March 7, 2001 Share Posted March 7, 2001 The easy way to do it is just play with vehicles turned off... ------------------ "If you can taste the difference between caviar on a cracker and ketchup on a Kit-Kat while blindfolded, you have not had enough aquavit to be ready for lutefisk." (stolen from some web page about lutefisk) Link to comment Share on other sites More sharing options...
kump Posted March 7, 2001 Share Posted March 7, 2001 Its already in the game. You guys think this is funny? It is no kidding matter and invisible units are real! How many times have your tanks got knocked out without you ever seeing where it came from? Hidden units? Bah! Invisible units. CM prides itself on historical accuracy. They even threw in the units that were never seen! You can't find mention of them in the reference books, because no one saw it! I've prepared a mod of my first invisible unit. I think its far better than the CM original... ------------ <--- Screen shot ------------ German SS Panzergrenadier, Invisible I'm looking for a web site to host it. Its 0.0 Kbytes big, so its a very fast download. [This message has been edited by kump (edited 03-07-2001).] Link to comment Share on other sites More sharing options...
Guest Rollstoy Posted March 7, 2001 Share Posted March 7, 2001 UNIT BASES --- The ultimate weapon against tanks which are invisible on your opponents computer ... Link to comment Share on other sites More sharing options...
Guest Rollstoy Posted March 7, 2001 Share Posted March 7, 2001 Are we entering the dark age of COUNTER-MODDING??!? Link to comment Share on other sites More sharing options...
Vetch Posted March 7, 2001 Share Posted March 7, 2001 Kump, I like your mod a lot. Just one thing -- Do you have a hi-rez version? Marco Bergman and Tiger have spoiled me. Link to comment Share on other sites More sharing options...
sluggo Posted March 7, 2001 Share Posted March 7, 2001 One other thing here. Assuming you could get these inviso mods on your opponents computer (right!) they would not see your tank and therefore would be putting in orders as if it wasn't there. But...the AI would "see" it and override your opponents orders in self preservation. The mods are just a graphical representation of whats going on inside the computer. I believe the AI would still be able to target it as it always does. Link to comment Share on other sites More sharing options...
Dschugaschwili Posted March 7, 2001 Share Posted March 7, 2001 Originally posted by sluggo: I believe the AI would still be able to target it as it always does. Of course. And even if your opponent won't see your invisible tanks, he will see the muzzle flash of their main guns, the tracers from the MGs, targeting lines, unit bases, those "last contact" markers, and he can even select the invisible tank by clicking on it (not that hard once you see the targeting lines). So it really wouldn't help you all that much. Nice try though. Dschugaschwili Link to comment Share on other sites More sharing options...
Wilhammer Posted March 7, 2001 Share Posted March 7, 2001 I use the Invisible characteristics of Vehicles now. Below is a paste from an email I sent a friend yesterday; You have probably found this "trick" of area fire on vehicles, but I will tell you anyway. Have you noticed that if you attempt to area fire very close to a target, your target line will "jump" to the target? Say, for example, if I want to lay 60 mm mortar fire on an AFV, and directly target the AFV, nearly every time the mortar will stop firing if there is no kill chance. Sometimes I just want to pound the bastard to keep it buttoned while maneuvering against the tank, so sustained mortar fire is desired for harrasment value. Solution, stroke the keys "Shift+V" to make vehicles invisible, and then I area target the damned center of the AFV location. This also can allow you to "shoot around the corner" better. The target line jump being eliminated allows you to get closer with area fire against those vehicle targets just outside of the firing LOS. I have made some sneaky kills of the weakly armored targets this way. Link to comment Share on other sites More sharing options...
Olle Petersson Posted March 7, 2001 Share Posted March 7, 2001 I have seriously considered doing transparent mods for some AFVs, just to see what it would look like with "invisibility paint, the perfect camouflage" on them. Leaving the tracks visible, and adding stains of dirt, this could look really cool. Another option is to play vs the AI, with the opponent force all blanked out, for extra FOW... (If you want total FOW, just turn off your screen. ) Link to comment Share on other sites More sharing options...
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