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US 60mm Mortars


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On 2/5/2024 at 9:07 AM, Raskol said:

Mortars make very good shock troops. After using all the mortar ammo, pick up any SMGs and MGs trough buddy aid and charge in a critial part of the battle. 

Picking up an smg however is only possible If the crewmember is equipped with a pistol only. If they have anything better they will just simply ignore it.

US 60mm mortar Crews are as far as I know exclusively equipped with M1 carbines or Garands.

Though they can put up good firepower on their own at closer ranges.

 

So on normal quick battles I always consider those crews as extra footsoldiers If the need arises. 

The mortar is light enough to not be as much of a burden in terms of mobility.

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1 hour ago, Erwin said:

Generally if playing realistically one would keep these specialized troops in safety unless in dire emergency. 

As Stalin (or was it Hitler?) once said "We don't play realistically, we play to win."  Particularly in a QB or stand-alone battle.

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2 hours ago, Vacillator said:

As Stalin (or was it Hitler?) once said "We don't play realistically, we play to win."  Particularly in a QB or stand-alone battle.

Disgraceful, where's your immersion man?

As the CO of pixeltruppen, I maintain high roleplaying standards, to include typing letters of condolence to the next of pixel kin of all my fallen pixeltruppen!

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I plan home visits to the fallen after a campaign.

Re immersion: Wish CM had the ability to give medals to troops or units that have done really brave things.  Or, in campaigns, the troops would gain experience from mission to mission (assuming a good level of victory)... or get promotions.  

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  • 1 month later...

Mortarmen make decent infantry and their smoke grenade capability comes handy. Nobody plays CM realistically in my experience. Crewmen from destroyed or immobilized vehicles as well as drivers from vehicles that have served their useful purpose are conscripted into the fight as infantry or scouts. I mentioned years ago about the pistol packing crewmen who were crack shots and feel like their wielding Glocks. Don't know if that's been remedied in updates.

Jeeps and other unarmed vehicles are shamelessly used as expendable scouts.

Just as well horses and dogs are not modeled in CM as they too would be shamelessly used as expendables. Its a good thing that surrendered troops captured just vanish as I have little doubt that they too would be herded into unsavory tasks...

CM players are a hard bunch...

 

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13 hours ago, db_zero said:

Nobody plays CM realistically in my experience.

Well, let's not forget it is a game.  I know CMSf is used by MOD, but am confident that is under careful trainer supervision.  (And it is probably also more a comment on how broke MOD is.)  It may be impossible to play "realistically" (without supervision) due to all the "weird" engine issues like LOS determination etc.

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26 minutes ago, Erwin said:

Well, let's not forget it is a game.  I know CMSf is used by MOD, but am confident that is under careful trainer supervision.  (And it is probably also more a comment on how broke MOD is.)  It may be impossible to play "realistically" (without supervision) due to all the "weird" engine issues like LOS determination etc.

I'm as guilty as everyone else. Atilla or Genghis would be proud. I'm sure if you're a professional under supervision and being evaluated in all aspects you're going to be more circumvent.

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42 minutes ago, Anthony P. said:

Additionally, crewmen who become casualties count higher than infantry casualties, so using surviving crewmen costs ya!

Interesting, I didn’t know that.
Where did you learn that?

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You can always implement a house rule to limit what can or cannot be done. There are many documented cases of "non-combat" troops fighting so in the end its all good. If there was some sort of campaign h2h implemented and preservation of specialists implemented things would change quickly. 

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Hmm, tried it with Unit Objectives. That way I wound up with 13 points for 5 AFV crew casualties, and 13 for 5 infantry casualties respectively, so that didn't check out. I might be wrong, though I'm positive I read it from some reputable source.

Are there other ways casualties can cause scores (apart from the treshold of course, that shouldn't have any effect)?

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I was told by another player years ago in a h2h game that crews and other specialists were worth buku points if eliminated so it was best not to treat them as expendable, but it never did seem to affect the final outcome and I never bothered to look into it.

 

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