PEB14 Posted February 21, 2023 Share Posted February 21, 2023 Hello, Do the flavour object have some actual effects in the game, or are they just here for what they mean - add flavour? More specifically, do they block LOS? I'm especially thinking of all those haystacks in CMFI, but the question is valid for other solid ojects as well... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 21, 2023 Share Posted February 21, 2023 "Eye candy". Can't recall if actual wreck eye candy blocks LOS like a "real" tank. (IIRC, tanks do not block friendly LOS only enemy LOS.) 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 21, 2023 Share Posted February 21, 2023 Quote Flavor Objects provide cover but not concealment. The degree of cover is, of course, dependent on what the object is. A soldier will get a lot more cover lying behind some tires instead of standing up behind a sign post Steve 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 21, 2023 Share Posted February 21, 2023 3 minutes ago, kohlenklau said: So if I understand correctly, the choice of FO as wrecks, have an impact in the game, and it will be more "useful" to use i.e. a big object instead a bin or whatever little objects as wrecks? 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted February 21, 2023 Share Posted February 21, 2023 flavor objects provide cover and infantry interact with them. Depends on what type they are. Infantry will crouch behind stone fountains and shoot from there 2 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 21, 2023 Share Posted February 21, 2023 9 minutes ago, Artkin said: flavor objects provide cover and infantry interact with them. Depends on what type they are. Infantry will crouch behind stone fountains and shoot from there So all my wrecks are in fact all in the garbage since the first that I did, ...but yes is logic if I want to represent something big I have to use a big object, I didn't know only that objects have an impact in the game, and we're only as "candy". 0 Quote Link to comment Share on other sites More sharing options...
PEB14 Posted February 21, 2023 Author Share Posted February 21, 2023 13 minutes ago, Artkin said: flavor objects provide cover and infantry interact with them. Depends on what type they are. Infantry will crouch behind stone fountains and shoot from there Yes, that's consistent with what I observed with the haystacks. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 21, 2023 Share Posted February 21, 2023 @JM StuffHey JM, I advise to use the cart FO. It is bigger than a bin! 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 21, 2023 Share Posted February 21, 2023 4 minutes ago, kohlenklau said: @JM StuffHey JM, I advise to use the cart FO. It is bigger than a bin! No using a barn of a big one and rename it as you told me I have than from A to Z possibilities and perhaps use another language like Chinese and Japanese together so lot a lot of wrecks ,... 0 Quote Link to comment Share on other sites More sharing options...
Blackhorse15A Posted February 21, 2023 Share Posted February 21, 2023 "Flavor Objects provide cover but not concealment." Wait, so a haybail will block bullets, but units can see through them? Am I understanding that correct? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 21, 2023 Share Posted February 21, 2023 16 minutes ago, Blackhorse15A said: Am I understanding that correct? Aye sah. From the mouth of Steve. Concealment means the enemy has a lower chance of spotting. So Haybail (haystack) and all other FO do not lower chance of spotting. They are transparent! Cover means the enemy has a lower chance of hitting. So Haybail (haystack) and all other FO have some variably coded by Charles influence to lower chance of hitting. They are paper thin to concrete/steel. 1 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted February 21, 2023 Share Posted February 21, 2023 2 hours ago, Artkin said: flavor objects provide cover and infantry interact with them. Depends on what type they are. Infantry will crouch behind stone fountains and shoot from there yup, but it´s only few hardcoded types that apply for actual cover (mentioned fountains and few others). But I doubt pixeltroopers actively seeking cover behind them. Not from my own experience. And "cover value" even for fountains is very doubtable IMO. Pixeltroopers move along (path find) 1m grid nodes of which are 8x8 = 64 within an action spot. So I think it´s rather random occurance that a ptrooper ends "behind" a flavor object. True game cover is the known stuff like walls i.e but ptroopers also actively seek cover in/behind the terrain mesh, like craters, berms and depressions/trenches. That´s the very best in game cover vs direct fire small arms at least. There must be a test map (dl link) of mine, with all flavor objects placed, somewhere in Nigel´s Berlin thread IIRC. Beside other game play I base my own conclusions mainly on test playing that particular map. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted February 21, 2023 Share Posted February 21, 2023 6 minutes ago, kohlenklau said: Aye sah. From the mouth of Steve. Concealment means the enemy has a lower chance of spotting. So Haybail (haystack) and all other FO do not lower chance of spotting. They are transparent! Cover means the enemy has a lower chance of hitting. So Haybail (haystack) and all other FO have some variably coded by Charles influence to lower chance of hitting. They are paper thin to concrete/steel. thanks. That integrates very well with my own observations and conclusions derived from that. 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 21, 2023 Share Posted February 21, 2023 6 minutes ago, RockinHarry said: thanks. That integrates very well with my own observations and conclusions derived from that. When I know all that I would choose another kind of FO for the wrecks, don't understand why nobody tell me nothing... 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 21, 2023 Share Posted February 21, 2023 7 minutes ago, JM Stuff said: don't understand why nobody tell me nothing We mailed a letter and maybe the old man and mule are lost in the Pyrenees? 1 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted February 21, 2023 Share Posted February 21, 2023 17 minutes ago, JM Stuff said: When I know all that I would choose another kind of FO for the wrecks, don't understand why nobody tell me nothing... you might just have forgotten my friend! https://community.battlefront.com/topic/139520-berlin-cmrt-map/page/21/#comment-1958146 More info is spread all over that particular thread. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 21, 2023 Share Posted February 21, 2023 Flavour Flavor ...or how I spelled it when I was age 7 Flaver 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 21, 2023 Share Posted February 21, 2023 3 minutes ago, RockinHarry said: you might just have forgotten my friend! https://community.battlefront.com/topic/139520-berlin-cmrt-map/page/21/#comment-1958146 More info is spread all over that particular thread. Yes Harry it was the thread that you, Lucky and NPye we're talking and created news things without stop, I wasn't awake because I was busy, so apologize about, I had to take infos before... 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted February 21, 2023 Share Posted February 21, 2023 8 minutes ago, JM Stuff said: Yes Harry it was the thread that you, Lucky and NPye we're talking and created news things without stop, I wasn't awake because I was busy, so apologize about, I had to take infos before... Hehe... yeah that was fairly crazy, but much fun as well. Think for your mod collections you just got to rename stuff, if that really becomes necessary. But I´d recommend using my RT flavor object test map, check some things out and make your own clonclusions. Or you make your own test map for any the other games. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted February 21, 2023 Share Posted February 21, 2023 3 hours ago, JM Stuff said: So all my wrecks are in fact all in the garbage since the first that I did, ...but yes is logic if I want to represent something big I have to use a big object, I didn't know only that objects have an impact in the game, and we're only as "candy". Damn. Should be easy to swap them though right? 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 21, 2023 Share Posted February 21, 2023 30 minutes ago, Artkin said: Damn. Should be easy to swap them though right? First find a FO big enough to have the "mass" of a tank or vehicle, "just" rename all the brz S files without make mistakes, plus one or more mdr lod - 1,2,3,4,5 mdr,... But "happyness in the sadness", I dont see too much peoples using wrecks, if there will be some comments and some complaint using this mod, this will be interresting to rename them, and of course I would do it, but for the time they are only used as "candy eyes" and I guess players, dont use them too much, to take cover behind, and dont be targetted. 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 21, 2023 Share Posted February 21, 2023 1 hour ago, kohlenklau said: We mailed a letter and maybe the old man and mule are lost in the Pyrenees? sorry dont saw your post, ...no the old man was probably confortably sitting on a chair, tasting a very welcome Tinto de Verano, accompanied by a multitude of slices of chorizo, and never pay attention to the postman,...mmm !...que rico...! 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 21, 2023 Share Posted February 21, 2023 1 hour ago, RockinHarry said: Hehe... yeah that was fairly crazy, but much fun as well. Think for your mod collections you just got to rename stuff, if that really becomes necessary. But I´d recommend using my RT flavor object test map, check some things out and make your own clonclusions. Or you make your own test map for any the other games. Ohhh This is an interresting thing, I have to test it myself. Never have this idea to created a map to test, I take always the first map and rename it for differents use. I hope your drink is a Paulaner or Spaten? 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted February 21, 2023 Share Posted February 21, 2023 1 hour ago, kohlenklau said: Flavour Flavor ...or how I spelled it when I was age 7 Flaver It's the former, obviously old chap. 1 hour ago, Artkin said: Damn. I've seen you say this a couple of times. You've been watching Gordon Ramsey haven't you? You know that's not a good idea right? 15 minutes ago, JM Stuff said: tasting a very welcome Tinto de Verano Enjoy it my friend . I've heard it's a cold, wine-based drink popular in Spain. It is similar to sangria and typically made up of 1 part of table red wine and 1 part soda, usually lemonade. And I did not hear that from Wikipedia . 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted February 21, 2023 Share Posted February 21, 2023 @Vacillator lol nope don't watch TV. It's actually a quote from half life 1. @JM Stuff I think they are very useful tools but flavor objects in general just dont appeal to me in the editor. I wish there was a more simple menu with names for each of them, and also so you can add more easily without confusion. 0 Quote Link to comment Share on other sites More sharing options...
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