Lucky_Strike Posted October 15, 2022 Share Posted October 15, 2022 5 minutes ago, RockinHarry said: I´d placed this 2 part germanized T-34 and Opel truck flavor object on one my test maps and now can´t get rid of it again. Hhahahahaha LMAO - I got stung by that one as well - absolutely the most frustrating - I just ended up deleting it from my Z folder in the end or replacing with something else, can't remember which though. 1 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 15, 2022 Share Posted October 15, 2022 2 minutes ago, NPye said: It's not a flavour Harry, it's a replacement for the KT II. Cheers Then nothin said. Perfect then! Could likely make use of it when getting back to some my 1944 Aachen CMFB WIP´s. Schwere Panzerabteilung 506 had some actions there. 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted October 15, 2022 Author Share Posted October 15, 2022 6 minutes ago, Lucky_Strike said: 14 minutes ago, RockinHarry said: I´d placed this 2 part germanized T-34 and Opel truck flavor object on one my test maps and now can´t get rid of it again. Me 2...lol LS Works great now looks ok in all lighting settings....TY 1 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted October 15, 2022 Share Posted October 15, 2022 4 minutes ago, RockinHarry said: Another nice variations as well. Hard to tell which I´d like the most, but as said also bits of depend on missions terrain and weather/ground setting I think. Will see. Thanks Harry. They'll all be optional, just swap in and out prefferd - I'm doing five textures in all, should be plenty then for all tastes - excepting maybe the graffitied versions 1 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted October 15, 2022 Share Posted October 15, 2022 2 minutes ago, NPye said: Me 2...lol LS Works great now looks ok in all lighting settings....TY Fantastic - great stuff, now you can get onto the locomotive! 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 15, 2022 Share Posted October 15, 2022 2 minutes ago, Lucky_Strike said: Thanks Harry. They'll all be optional, just swap in and out prefferd - I'm doing five textures in all, should be plenty then for all tastes - excepting maybe the graffitied versions lol Why not. Consider CMCW or CMSF2 anything europe. Perfect mod for the many westwall teeth still standing today. 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted October 15, 2022 Author Share Posted October 15, 2022 2 minutes ago, Lucky_Strike said: Fantastic - great stuff, now you can get onto the locomotive! lol cant work that blender thing out...btw did the Atlantikwall use Dragon's Teeth? 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 15, 2022 Share Posted October 15, 2022 7 minutes ago, NPye said: lol cant work that blender thing out...btw did the Atlantikwall use Dragon's Teeth? quick google pic search revealed they´re at least built in the netherlands part of AW. Otherwise more of the beach obstacle stuff I guess. 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted October 15, 2022 Author Share Posted October 15, 2022 2 minutes ago, RockinHarry said: quick google pic search revealed they´re at least built in the netherlands part of AW. Otherwise more of the beach obstacle stuff I guess. Excellent i've got loads of British Beach maps for d-day... 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted October 15, 2022 Share Posted October 15, 2022 Finally got around to downloading the Berlin mod. It does look good. But I will be editing out many of the civilian cars. The amount might be in keeping with 1939, but not 1945. 3 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 15, 2022 Share Posted October 15, 2022 4 minutes ago, NPye said: Excellent i've got loads of British Beach maps for d-day... So beach obstacle type of mod would work as well since hedgehogs can be placed in shallow and deep fords normally. Flavors would do too I guess (there´s no LSI or LST in game anyway). 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 15, 2022 Share Posted October 15, 2022 (edited) 7 minutes ago, Warts 'n' all said: Finally got around to downloading the Berlin mod. It does look good. But I will be editing out many of the civilian cars. The amount might be in keeping with 1939, but not 1945. or got to look more like this. just found these by chance. Couple of Berlin 45 related stuff further down the page. https://www.flickr.com/photos/82596826@N03/with/16709341822/ Edited October 15, 2022 by RockinHarry 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted October 15, 2022 Author Share Posted October 15, 2022 5 minutes ago, Warts 'n' all said: Finally got around to downloading the Berlin mod. It does look good. But I will be editing out many of the civilian cars. The amount might be in keeping with 1939, but not 1945. Glad you like bud... I used them to pack the streets out with clutter but know what you mean. Cheers 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted October 15, 2022 Author Share Posted October 15, 2022 Hey i've found a free version of a Loco made in blender. Anyone fancy getting the bmps to me and i'll texturize them???????? I have no clue sadly... 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted October 15, 2022 Share Posted October 15, 2022 (edited) 6 minutes ago, NPye said: Glad you like bud... I used them to pack the streets out with clutter but know what you mean. Cheers Yeah, I think overall the way you have littered the streets with debris and knocked out vehicles looks great. I certainly won't be editing it much more than the private cars. Edited October 15, 2022 by Warts 'n' all 1 Quote Link to comment Share on other sites More sharing options...
NPye Posted October 15, 2022 Author Share Posted October 15, 2022 1 minute ago, Warts 'n' all said: Yeah, I think overall the way you have littered the streets with debris and knocked out vehicles looks great. I certainly won't be editing it much more than the private cars. I know most civi cars would never get petrol rations, it's like the Swastikas, you would have to be a fool to garnish that flag from your building during the soviet advance for obvious reasons...but they add to the game IMHO and they also give the map a little bit of a landmark??? Cheers 2 Quote Link to comment Share on other sites More sharing options...
NPye Posted October 15, 2022 Author Share Posted October 15, 2022 33 minutes ago, RockinHarry said: just found these by chance. Couple of Berlin 45 related stuff further down the page. https://www.flickr.com/photos/82596826@N03/with/16709341822/ Awesome find bud, loads of great info and images on there. Cheers 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted October 16, 2022 Share Posted October 16, 2022 3 hours ago, RockinHarry said: lol Why not. Consider CMCW or CMSF2 anything europe. Perfect mod for the many westwall teeth still standing today. Oh alright then, we'll do a special just for the CMCW folk later. And yes they (teeth) seem remarkably resilient. 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted October 16, 2022 Share Posted October 16, 2022 3 hours ago, NPye said: Hey i've found a free version of a Loco made in blender. Anyone fancy getting the bmps to me and i'll texturize them???????? I have no clue sadly... What do you need Nigel? Have you got a link to it? Ohh scratch that second part I can see the link in the first image. So just the first question ... nice find by the way. 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted October 16, 2022 Author Share Posted October 16, 2022 6 hours ago, Lucky_Strike said: What do you need Nigel? Morning, Can this be exported as an .MDR file then the BMP files like the main body and then the wheels etc, basically like the tanks we adapt, I use the original BMPs then overlay new textures on them, or can this be exported as is and used in game???? Maybe use a vehicle like that bloke made the Patrol boat so it could actually move??? Imagine everyone's faces when an AI Train casually buzzes by....lol 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 16, 2022 Share Posted October 16, 2022 (edited) 7 hours ago, Lucky_Strike said: Oh alright then, we'll do a special just for the CMCW folk later. And yes they (teeth) seem remarkably resilient. ...think post war demolition of remaining westwall structures was limited to mostly single pillboxes IIRC. During my tours in the 1990ies I found many their locations indicated just by small pieces of concrete in the middle of forests or on pastures. Removing all the teeth would´ve been too expensive and in the meantime lots of the remains were declared archaeological monuments sort of. So AFAIK great majority is still there and likely remains this way for couple more decades or even centuries I guess. Another idea for fortification type modding. I always found the sandbag walls fairly useless, both by nature and the way they´re beeing placed and rotated. Maybe one can make something better of them since they are among the types that do actually provide some (known) cover. From GM: Sandbag Wall "Sandbag walls are makeshift defensive fortifications to provide fair cover against enemy fire. Sandbag walls offer limited protection for both infantry and vehicles positioned behind them." From my past fiddling with CM objects META data I figured it must contain stuff that sets the objects placement and rotation behavior in 3D map editor. So I think any modding the sandbag walls should preserve original META data to avoid serious ingame issues. At least as long as it´s not clear what all the META does in particular. Haven´t made my mind on particular sandbag wall replacement possibilities, so any ideas welcomed. Edited October 16, 2022 by RockinHarry 2 Quote Link to comment Share on other sites More sharing options...
NPye Posted October 16, 2022 Author Share Posted October 16, 2022 Another new Vehicle, work in progress but I like how it's coming on for the Mod. 3 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted October 16, 2022 Share Posted October 16, 2022 8 hours ago, NPye said: Morning, Can this be exported as an .MDR file then the BMP files like the main body and then the wheels etc, basically like the tanks we adapt, I use the original BMPs then overlay new textures on them, or can this be exported as is and used in game???? Maybe use a vehicle like that bloke made the Patrol boat so it could actually move??? Imagine everyone's faces when an AI Train casually buzzes by....lol I'll download it and take a look. Although the author says it's low poly there's low poly then there's Combat Mission low poly, so don't hold your breath. I can try various things like a Blender decimate modifier to simplify it a bit. I'm not at all familiar with making stuff move, there are lots of gotchas, I've only ever modded one vehicle so my memory of what needs to be done is pretty sparse. @JM Stuff might be able to help on that front. Let's get it into Blender first, get the textures out for you to mod and get it working as a flavour object, take it from there. 0 Quote Link to comment Share on other sites More sharing options...
NPye Posted October 16, 2022 Author Share Posted October 16, 2022 13 minutes ago, Lucky_Strike said: I'll download it and take a look. Although the author says it's low poly there's low poly then there's Combat Mission low poly, so don't hold your breath. I can try various things like a Blender decimate modifier to simplify it a bit. I'm not at all familiar with making stuff move, there are lots of gotchas, I've only ever modded one vehicle so my memory of what needs to be done is pretty sparse. @JM Stuff might be able to help on that front. Let's get it into Blender first, get the textures out for you to mod and get it working as a flavour object, take it from there. Awesome dude. TY again 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted October 16, 2022 Share Posted October 16, 2022 7 hours ago, RockinHarry said: So AFAIK great majority is still there and likely remains this way for couple more decades or even centuries I guess. Think how well a lot of the Roman concrete structures have lasted ... At least if France decided to invade you've already got half the wall built! 7 hours ago, RockinHarry said: Another idea for fortification type modding. I always found the sandbag walls fairly useless, both by nature and the way they´re beeing placed and rotated. Maybe one can make something better of them since they are among the types that do actually provide some (known) cover. Another case for low bocage ... easy to lay down in the editor, provides cover and concealment - would always be visible on map though, so no chance of hiding one's positions from the opposition ... OK yes I admit it I'm bocage obsessed @kohlenklau did some work on the sandbag positions for his North Afrika mod set, he probably has some insight as to what might be possible. I think overall that defensive works haven't received much in the way of attention since CMBN was released, kinda the poor cousins of CM - could really do with an overhaul, especially considering how important they were in late war to the Axis forces. Also, what do they do in CMCW for prepared positions, thinking of highly camouflaged bunkers and the like? What was the bunker bug that you mentioned previously? 0 Quote Link to comment Share on other sites More sharing options...
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