Bubba883XL Posted May 15, 2020 Share Posted May 15, 2020 hi all.. not had this in any other game or module yet, but thought i'd post the issue. i've had tanks or vehicles quickly jump backward and forward, no game killer...but thought it odd.. like it was conflicting with a vehicle close by.. also had (during a night meeting engagement) my dynamic lighting went away, as well as shadows and then two turns later they came back? first thing i think is graphics drivers? 0 Quote Link to comment Share on other sites More sharing options...
peter thomas Posted May 17, 2020 Share Posted May 17, 2020 I just had this too. Had one of my tanks hit by an AT weapon, then suddenly jump to the left a bit - like it respawned - and it was then healthy. Seen this a few times - this jumping around. 0 Quote Link to comment Share on other sites More sharing options...
Field Oggy Posted May 17, 2020 Share Posted May 17, 2020 Oh yes jumping tanks. I've witnessed this more than once. It always occurs when I am one or two action squares away from vineyard tiles. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 21, 2020 Share Posted May 21, 2020 I've never seen this, but I almost exclusively play Realtime. Playing WeGo the game first runs through the 1 minute turn (blue bar) then 'recreates' it on-screen to watch. That produces some odd anomalies matching up the played-through turn with the graphics, like running soldiers stopping then sliding into position. something you rarely see playing Realtime. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted May 21, 2020 Share Posted May 21, 2020 On 5/17/2020 at 11:34 PM, Field Oggy said: Oh yes jumping tanks. I've witnessed this more than once. It always occurs when I am one or two action squares away from vineyard tiles. yes I confirm this behavior only seen on CM italy the tank goes to the requested position then suddenly moves one or two square this happens among other things almost systematically in the 1st scenario of Invasion at Géla always in the same place (no vine in this case) 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 21, 2020 Share Posted May 21, 2020 If you rewind the replay and watch it again, does the jumping persist? 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted May 21, 2020 Share Posted May 21, 2020 Yes I just checked if I still had the backup, but no! I remembered that he also does the same thing with of Tomato scenario: 340 tiny open 340 immediately I recreated it if you want i can email it in the same second the tank is in the same place there, it's a little jump ! 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted May 22, 2020 Share Posted May 22, 2020 Can you send that to me or post the save here please? I'd like to take a look. I remember that happening in testing (not in this particular scenario or scenery) and I thought it had been fixed. Thanks! Dave 2 Quote Link to comment Share on other sites More sharing options...
Falaise Posted May 22, 2020 Share Posted May 22, 2020 i send a mail in your box ! 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted May 23, 2020 Share Posted May 23, 2020 Stéphane - I ran your 2 saves and sure enough, they jumped for me just as you described. I've submitted a bug report with the saved files attached through the bug tracking system. Thanks for providing the good save games. That helps a lot!! If anyone else here has a save they can provide that shows the same behavior, anything additional would be of help. Dave 2 Quote Link to comment Share on other sites More sharing options...
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