Andy_101 Posted December 22, 2018 Share Posted December 22, 2018 Hi guys, So I'm trying to create a scenario and I've come across a bug (I think it's a bug). It's something I've come across before on other CM games but never got around to reporting until now. You'll see from the below picture I have an enemy squad inside some vehicles. This screenshot is taken from the scenario editor. The below screenshot is the same squad but taken during Scenario testing phase. As you'll see the troops have disappeared and only the vehicles have remained. The troops are not on the map anywhere. The vehicles and the troops are all part of the same squad (2nd platoon) and they do not have different AI orders from each other. I set up trigger orders for the vehicles to drive to a village and then dismount the troops. What is going on here? Much love, A. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 22, 2018 Share Posted December 22, 2018 Never seen that and I spend a lot of time in the editor. Can you upload a link to the scenario in Dropbox please? Be easier to see what’s up. My suspicion is you might have inadvertently tagged the squad as a reinforcement rather than an AI group. Easy done. Check number against group should say A* rather than R*. 0 Quote Link to comment Share on other sites More sharing options...
Andy_101 Posted December 22, 2018 Author Share Posted December 22, 2018 Hi George, Thanks for the reply. Definitely not tagged as 'R'. And to reiterate this isn't the first time I've come across this. I've come across this on other CM games too, which makes me think it's most likely something I am doing wrong than a bug. Below is a link to the scenario file. https://www.dropbox.com/home/CMSF2?preview=Open.btt 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 22, 2018 Share Posted December 22, 2018 I have seen something like this but caused by something completely different. When splitting teams and mounting in vehicles I have run into an occasional issue that team members go missing. If I unmount in the editor and reopen they show up again. It has not been consistent and the simplest remedy for me was to start them unmounted. As long as they are all in the same set up zone I can then mount them first turn and no ill effect. I could only make this happen when mounting them in the editor. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 22, 2018 Share Posted December 22, 2018 Doubtful about bug... Look carefully at the trigger setup... most likely the AI is following your orders... it never cheats 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 22, 2018 Share Posted December 22, 2018 (edited) 17 minutes ago, MarkEzra said: Doubtful about bug... Look carefully at the trigger setup... most likely the AI is following your orders... it never cheats It isn't about cheating. There are things that you can do in the editor that once you load into a btt don't seem to work. I'd created a ticket on it and discussion amongst beta folks. I was experimenting with different ways of mounting a platoon and ran into a situation that once I opened as a battle team members just disappeared. Recreating it was not consistent and the simplest way to avoid it was as I mentioned to not mount the troops in the editor. In my case there were no triggers or AI plan whatsoever, it was the human controlled side, no reinforcements set etc. I would check his file but the link does not seem to work. Likely a permissions issue on the file link he sent. PM sent Edited December 22, 2018 by sburke 0 Quote Link to comment Share on other sites More sharing options...
Andy_101 Posted December 22, 2018 Author Share Posted December 22, 2018 Apologies, I wasn't sure how to share a dropbox link. I think I've done it. https://www.dropbox.com/sh/jzu4q32f1smpgoo/AAB1WkUVNmC65I1vZY1WzpYPa?dl=0 A. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 22, 2018 Share Posted December 22, 2018 Most of the problems I have in the editor are of my own making. Look forward to hearing about the .btt file results. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 22, 2018 Share Posted December 22, 2018 (edited) Not looked at the file, but I've just looked at one of my CMBS projects. Quick testing reveals that the visual indicator in the form of a unit icon for the mounted element isn't there but the mounted unit is. Try clicking on your BMPs and see how many passenger slots show as occupied. In my project used for this quick test, I could see both crew and passenger slots occupied but no unit icon for the passengers. On destruction of vehicles, I've seen the crew dismount from their hatches and the pax out of the rear doors. On dismount the unit icons appear. Here's some pictures: While only two of the four pax dismount in these screenshots, this is because the other two team members got whacked when the vehicle was KO'd. I guess it is a bug because in scenario author mode you should see everything but somebody else may have a better view on it than me. Edited December 22, 2018 by Combatintman 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted December 23, 2018 Share Posted December 23, 2018 This isn't a bug. It has always been this way. When you are playing a scenario against the AI in any mode, AI controlled passengers will not show up as separate icons even in scenario author test mode. You can't select a passenger when it is controlled by the AI, you can only select the vehicle they are riding in. Now if you are playing as that side and the passengers aren't selectable well then you have a problem, but since AI passengers only dismount when the AI orders tell them to dismount then there is no need for the passengers to be selectable. Obviously in other modes showing the passengers would be a major fog of war issue. That isn't an issue in Scenario Author Test mode obviously, but I'm going to guess that it would have taken special 'override' coding of some sort in order to make the passengers show up in that mode and since you can't manually dismount them when they are AI controlled then really, what's the point? 2 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 23, 2018 Share Posted December 23, 2018 31 minutes ago, ASL Veteran said: This isn't a bug. It has always been this way. When you are playing a scenario against the AI in any mode, AI controlled passengers will not show up as separate icons even in scenario author test mode. You can't select a passenger when it is controlled by the AI, you can only select the vehicle they are riding in. Now if you are playing as that side and the passengers aren't selectable well then you have a problem, but since AI passengers only dismount when the AI orders tell them to dismount then there is no need for the passengers to be selectable. Obviously in other modes showing the passengers would be a major fog of war issue. That isn't an issue in Scenario Author Test mode obviously, but I'm going to guess that it would have taken special 'override' coding of some sort in order to make the passengers show up in that mode and since you can't manually dismount them when they are AI controlled then really, what's the point? Sounds fair enough - as I said in my post 'somebody else may have a better view on it than me'. Looks like you're that guy @ASL Veteran 0 Quote Link to comment Share on other sites More sharing options...
Andy_101 Posted December 23, 2018 Author Share Posted December 23, 2018 9 hours ago, ASL Veteran said: This isn't a bug. It has always been this way. When you are playing a scenario against the AI in any mode, AI controlled passengers will not show up as separate icons even in scenario author test mode. You can't select a passenger when it is controlled by the AI, you can only select the vehicle they are riding in. Now if you are playing as that side and the passengers aren't selectable well then you have a problem, but since AI passengers only dismount when the AI orders tell them to dismount then there is no need for the passengers to be selectable. Obviously in other modes showing the passengers would be a major fog of war issue. That isn't an issue in Scenario Author Test mode obviously, but I'm going to guess that it would have taken special 'override' coding of some sort in order to make the passengers show up in that mode and since you can't manually dismount them when they are AI controlled then really, what's the point? Aha, you're right! The troops are indeed there and when the vehicles arrived at their destination, out they popped! Thanks for the clarification @ASL Veteran 1 Quote Link to comment Share on other sites More sharing options...
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