Gkenny Posted November 17, 2018 Share Posted November 17, 2018 Sorry if this has been asked before, but does body armor for formations that have it actually affect anything? As in, is a US soldier more likely to survive a hit or shrapnel than a Syrian militia or unconventional fighter? 0 Quote Link to comment Share on other sites More sharing options...
The_MonkeyKing Posted November 17, 2018 Share Posted November 17, 2018 Body armor is simulated quite accurately. 1 Quote Link to comment Share on other sites More sharing options...
Gkenny Posted November 17, 2018 Author Share Posted November 17, 2018 (edited) 8 minutes ago, The_MonkeyKing said: Body armor is simulated quite accurately. To what degree? Like are they modeled to their NIJ equivalency in terms of protection from certain rounds and overall body area covered? Or is it just like a flat percent chance that someone will get wounded but not put out of the fight? Just curious. Edited November 17, 2018 by Gkenny clarified 0 Quote Link to comment Share on other sites More sharing options...
db_zero Posted November 17, 2018 Share Posted November 17, 2018 My understanding is every bullet is individually calculated. If true then it could probably be simulated pretty well. Don't know about fragments from shells or grenades. 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted November 17, 2018 Share Posted November 17, 2018 It's most likely simulated in the form a an extra/increased 'Savings Roll's (if you will). 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted November 17, 2018 Share Posted November 17, 2018 Nobody really know what's going on 'under the hood' in this regard, all we've got is a 'seat-of-the-pants' impression during gameplay. I recall when I first touched CMBN after playing CMSF1 the difference between body armor and no body armor was apparent. WWII soldiers felt practically naked scampering around the battlefield without any protection. Then you have CMBS where both sides are armored-up 1 Quote Link to comment Share on other sites More sharing options...
sburke Posted November 17, 2018 Share Posted November 17, 2018 comparing WIA/KIA ratios for US and Red forces in CMSF, high KIA ratios are much more prevalent for Red. It isn't guaranteed that is body armor but likelihood is high as I tend to fight Inf on Inf and not have to worry about 120 mm rounds. As Mikey said though that is not based on anything other than observation of game results. While individual rounds are calculated I am not so sure that intersection points with Pixeltruppen are such that they would provide the kind of detail @Gkenny is asking about. I would expect not. 1 Quote Link to comment Share on other sites More sharing options...
Milites Posted November 19, 2018 Share Posted November 19, 2018 (edited) cI believe it is, as when playing Red special forces, in CMSF1, I'd suffer far more light wounds than the usual Syrian infantry, when both were targeted by the same weapon systems. This was especially true of long range MG fire, grenades and airburst HE. I guess there is a simple algorithm that assigns a percentage change, to any projectile/fragment hitting a target, of having it's effects mitigated by body armour. It would be interesting if BLUFOR body armour is superior to REDFOR, which it should be in most instances. Edited November 19, 2018 by Milites 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted November 19, 2018 Share Posted November 19, 2018 On 11/17/2018 at 7:52 AM, sburke said: comparing WIA/KIA ratios for US and Red forces in CMSF, high KIA ratios are much more prevalent for Red. But I notice the same thing in the WW II games and have always attributed it to the lack of buddy aid from the AI. Do you see the same thing in H2H play? Michael 0 Quote Link to comment Share on other sites More sharing options...
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